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[7.2.2] Warp Pack Cooling doubled v1.1 / v1.1c configurable

A Mod for Helldivers 2
[7.2.2] Warp Pack Cooling doubled akl_mod_preview_image
# Warp Pack Cooling v1.1-test3 — game 7.2.2

By Miker and ChatGPT/Codex. For the supplied game 7.2.2 / build 26251122 files.

Doubles cooling from **6 to 12 heat points per second**. Teleport distance stays **10 metres**, and heat per warp stays **33**.

## Install

1. Close the game. Disable your old Warp Pack package or loader script and deploy that change.
2. Import this ZIP into HD2 Mod Manager or Arsenal.
3. Enable Warp Pack settings and Uninstall helper, then deploy.
4. Launch the game, exit normally, then launch again.

No Bingus Shared Loader is required. Keep only one Warp Pack package enabled. settings-used.ini records the packaged values; editing it does not change them.

## Remove

Untick Warp Pack settings, keep Uninstall helper enabled, deploy, launch and exit normally. Then remove the package and deploy again. Remove Medic-managed installations through Medic instead.

Do not restore pre-update backups over 7.2.2. If the installer refuses the file, send HD2FileMods.log from the game folder. Steam verification can recover clean current files but may reset other file mods.

## Compatibility and test status

Updated encrypted stock fingerprint for 7.2.2. The decrypted entity data is unchanged. Output keeps stock file length; only selected Warp Pack values and verified padding are modified.

**The bundled installer replaces the whole entity file: do not install Jump Pack and Warp Pack together through it.** Their edits pass an offline merge simulation, but actual Medic merging remains unverified. For a Medic test, start from clean current files, add both new 7.2.2 packages to Medic and Apply; do not also deploy them through another installer. Send MedicFileModMerger/log.txt if it rejects them.

Offline checks passed. Windows installer execution and in-game behavior still need testing.

Use at your own risk. Do not use in public lobbies.

Credits: unchanged shared installer from Stratagem Balls Stay Put 1.0.3; that mod is not required. Warp Pack research and builder: Miker and ChatGPT/Codex.

Support Miker: https://ko-fi.com/mikerbiker

#IMPORTANT#
This mod is not compatible with my jump pack mod since it modifies the same file. Unless you install Medic3038's merger : https://ayakamods.com/mods/medic-file-mod-merger-install-and-combine-file-mods.5575/
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Uploaded by
Miker
Downloads
1,329
Comments
17
Views
3,765
First release
Last update
Platform
PC 
Version
v1.1 / v1.1c configurable
Rating
5.00 star(s) 1 ratings

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  • 1,329
  • 3,765

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5.00 star(s) 1 ratings

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Latest updates

  1. Updated to version 7.2.2

    Note : NOT COMPATIBLE WITH MY JUMP PACK MOD UNLESS YOU INSTALL Medic3038's MERGER.

PopDatPhatAs

Members
Members
Sep 19, 2026
24
12
YESSSSSSS!!!!! Thank you for touching the Warp pack. SC grinding has now been elevated.
 

PopDatPhatAs

Members
Members
Sep 19, 2026
24
12
YESSSSSSS!!!!! Thank you for touching the Warp pack. SC grinding has now been elevated.
Alr, After testing it out and making a couple hundred SC. the only gripe is that you have to fully exit out the game in order to edit the values. If you could make this work with the Bingus Mod Loader then this mod is gonna be god tier.
 

Coda

Members
Members
Sep 20, 2026
18
12
Bro, you ever think about making an in-game menu?
 
  • Like
Reactions: KCH

MatrixAwpington

Members
Members
Sep 27, 2026
3
1
Beautiful mod, would love to see a hover pack version that determines how long its uptime is.
 

meowkalash

Members
Members
Aug 9, 2026
4
3
nice, now we just need good melee mods, and we will finally be able to dive with good and fun melee builds,
 

Miker

Modder
Modder
Members
Sep 22, 2026
70
31
Bro, you ever think about making an in-game menu?
Nah, I'm not a programmer, this is just some mods I made for myself with AI and I decided to publish them because why not. It's not hard to just modify the values in the settings.ini. Also modifying values in the middle of a game is much more detectable and may make arrowhead to crack down on these kinds of mods, idk.
 

Miker

Modder
Modder
Members
Sep 22, 2026
70
31
nice, now we just need good melee mods, and we will finally be able to dive with good and fun melee builds,
I did make a OP melee mod for myself to test things a couple of days ago, I'll put it in my github on my profile because it's going to be removed from here for sure.
Basically it's the melee attack from a normal weapon or an emote.
What it does is :
Demolition = 50 so it can destroy bug holes, fabricators, even watch towers and jammers
Damage = 1000 instead of 75 and Durable damage = 800 instead of 8, seems high but it still takes you multiple hit for a charger
Stagger = 50 so it can stagger pretty much anything
push = 100 doesn't do much to be frank, unless you last hit a charger with it.
Penetration = 6 (anti-tank 2) because why not lol
 

Van rederik

Members
Members
Oct 4, 2026
2
0
Why does this mod, along with the Jump Pack mod, cause a large load on the game with other players?