Latest reviews

  • Important Notice: Please review our guidelines regarding cheating, game balancing, and mods for Helldivers 2. Read the full notice here before downloading or uploading mods.
Made solo game with the tank 1000% more enjoyable
Upvote 0
I hope you can fix it so I can use it immediately as soon as I aim It's a bit slow, which is disappointing In urgent situations, you should be able to shoot immediately upon aiming, but since it's slightly slow, it's actually worse than using it as a cancel when up close
Upvote 0
Everything that I ever needed
Upvote 0
老大我来这支持你了!
Upvote 0
Really like this Laser Cannon implementation.
If you're going to kill a Bile Titan or Charger, then you have to be able to commit to that target and let the damage ramp up, and there's just enough time to stop firing before the cell burns out.
Switch targets due to chaff or mid sized stuff pressuring you, or stop firing and you lose the opportunity for a large kill.
It's also nice to be able to take out Shrieker Nests and Spore Towers with one cell, unlike the stock Laser Canon that needs a few seconds cooldown before finally getting the kill.
Upvote 0
IF THIS MOD DOESN'T WORK FOR YOU, PUT IT ON THE HIGHEST PRIORITY AFTER BINGUS LOADER.
(Very bottom or at the very top depending on your priority settings. This will make the mod work more often.)

It feels like using the AMR from New Vegas and it's everything that I wanted!
At base game, the AMR made me feel mixed because It doesn't contain that legendary "feel" of the usual "one shot wonder" of heavy sniper rifles.

But this scratched the itch!
Upvote 0
bugs, bots, squids, super earth all fought and it barely lagged, of course theirs a limit to seaf dont go over 80 but it was really fun
Upvote 0
Minimalist mod manager yet rich in features
Upvote 1
Amazing tool. Really does a lot that helps making mods more compact and mod creation much easier.
Upvote 0
Amazing 10/10 makes the maelstrom worth fighting for so we can unlock it permanently
Upvote 0
i love arc
Upvote 0
Is there any way for you to make it so it doesn't crash in Multiplayer? Want to spawn a ton of heavies on top of my friend for funsies.
B
bluecheeta314
its technically multiplayer compatible for enemies BUT the only issue is the other players need the mod installed and to do the preload enemy assets function too
Upvote 0
It's fun, but it needs a lot more spawns. A LOT more. You've been able to do level 1 and camp extraction and get 5000 kills for almost a year now, but 10s are sparse by comparison. This *helps* but it's still a cakewalk with a stalwart. I'd love to see even more spawns, a LOT more. I don't know how it can crash your game as is, unless you just completely ignore the spawns maybe. I like it, but I would like more!

TY btw, I do appreciate the mod. Would give it 5 stars if it could do what level 1 spawns do at extraction, but at all times and even more.
gfsggq124
gfsggq124
i really think its sadly down to map size, i know of mods that do increase it so again i will have another revision of this soon! in anycase consider joining the discord if you have suggestions.
Upvote 0
Love this mod! The music is perfect for the game. A huge improvement over vanilla for me.
geoffreyhdt1
geoffreyhdt1
"improvement" ;-)
Can't really compare the vanilla music in HD2 to OPM, eheh

But yeah, I get you, I was tired to hear the same music, so I decided to do my own...and now, I can't imagine playing the game without!
Upvote 0
Real recognises Real, 5/5
Upvote 0
Feels exactly what I would expect from a Minigun in a shooter without breaking the balance of the other support weapons.
Upvote 0
3.0.1 is a bit disappointing for me. The tanks can now get pushed around by dead bugs and start bouncing, sometimes even getting launched into the air and flipping over. I do appreciate that the tanks have better ground clearance and are much less likely to get stuck on small rocks, but at the same time they seem to bounce around on the ground a lot more.

I’d also like to ask again for a separate adjustment for the gunner camera/view height. Even with the camera set to Farthest, bugs that get close to the edge of the tank can still be blocked by the hull, making them impossible to aim at. Also, when aiming around the center of the tank, the Bastion’s machine gun can sometimes end up pointing in a surprisingly wrong direction — for example, the turret is facing forward while the machine gun ends up firing backwards.

I really enjoy the mod overall, so I hope these could be looked at in a future update!
chfb
chfb
The bouncing is a known problem with 3.0.1's suspension, and it's what 3.0.2 is mainly fixing. I went back to springs much closer to the game's own, so the tanks keep the extra ground clearance without the bounce. Getting knocked around by bug corpses and launched over rocks should be gone, and the tipping is fixed too. Until 3.0.2 is out, turning off Tank Suspension gives you the game's normal ride.

On the Bastion machine gun firing backwards: I haven't seen that one myself. Which camera setting were you using, and were you aiming at something close to the tank or at the tank itself when it happened? That will help me reproduce it.
Upvote 0