F13th devbuild source 2018

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Friday the 13th: The Game - Source Code Build Guide
Complete Tutorial for Compiling SummerCamp UE 4.18.3 Project



Table of Contents

  1. #Prerequisites
  2. Initial Setup
  3. Fixing Missing Dependencies
  4. Fixing SDK Compatibility Issues
  5. Building the Project
  6. Launching the Editor
  7. Troubleshooting



#Prerequisites

Required Software

Visual Studio 2017 (Community, Professional, or Enterprise)

Unreal Engine 4.18.3 Full source

System Requirements
  • Windows 10/11
  • 16GB+ RAM (recommended)
  • 50GB+ free disk space
  • Multi-core processor (faster compilation)



Initial Setup

Step 1: Extract the Source Code

Extract the leaked SummerCamp source to:
Code:
D:\GamesLeakedFullSource\SCDev

Your directory structure should look like:
Code:
SCDev/
├── Engine/
├── SummerCamp/
├── FeaturePacks/
├── Setup.bat
├── GenerateProjectFiles.bat
└── …




Fixing Missing Dependencies

Step 2: Copy Unreal Engine 4.18.3 Full Source

The leaked source is missing the Engine\ folder. You need to get it from the official UE 4.18.3 release.

Instructions:

  1. Download UE 4.18.3 from GitHub:
    https://github.com/EpicGames/UnrealEngine/archive/refs/tags/4.18.3-release.zip
  2. Open the ZIP file using WinRAR or 7-Zip
  3. Navigate inside the ZIP to:
    Code:
    UnrealEngine-4.18.3-release\Engine\
  4. Copy the entire Full Source folder
  5. Paste it to:
    Code:
    D:\GamesLeakedFullSource\SCDev\Engine\

Step 3: Fix PS4 LibScePad Missing Files

The project requires PS4 SDK files that are not included in the leaked source. Without these, the build will fail.

Instructions:

  1. Navigate to:
    Code:
    D:\GamesLeakedFullSource\SCDev\Engine\Source\ThirdParty\PS4\LibScePad
  2. Create a new folder named NoRedist
  3. Open libScePad for PC Games.zip using WinRAR or 7-Zip
  4. Copy the contents from the root directory of the ZIP
  5. Paste into:
    Code:
    D:\GamesLeakedFullSource\SCDev\Engine\Source\ThirdParty\PS4\LibScePad\NoRedist



⚙️ Fixing SDK Compatibility Issues

Step 4: Understanding the Windows SDK Problem

The Issue:
UE 4.18 was built for Visual Studio 2017 and is incompatible with Windows SDK 10.0.26100.0 (which is needed for UE5).

The compiler will fail with this error:
Code:
Error C3861: ‘_mm_loadu_si64’: identifier not found

This happens because SDK 10.0.26100.0 introduced modern CPU intrinsics that don’t exist in the VS2015/VS2017 compiler toolchain.

The Solution:
Temporarily rename the incompatible SDK during compilation to force the compiler to use an older, compatible version.

Step 5: Check Your Installed SDKs

Open Command Prompt and run:
Code:
dir “C:\Program Files (x86)\Windows Kits\10\Include”

You should see folders like:
Code:
10.0.17763.0   ← Compatible with UE4.18 ✅
10.0.26100.0   ← Incompatible with VS2017 ❌

Step 6: Temporarily Rename the Incompatible SDK

⚠️ Open Command Prompt as Administrator and run:

Code:
cd “C:\Program Files (x86)\Windows Kits\10\Include”
ren 10.0.26100.0 10.0.26100.0.BAK

This forces the compiler to use SDK 10.0.17763.0 instead.

“Important” said:
⚠️ Remember to rename it back after building if you need it for UE5!

To restore:
Code:
ren 10.0.26100.0.BAK 10.0.26100.0



Building the Project

Step 7: Run Setup and Generate Project Files

Open Command Prompt in your project directory:

Code:
cd /d D:\GamesLeakedFullSource\SCDev
Setup.bat
GenerateProjectFiles.bat

Expected output:
Code:
Setting up Unreal Engine 4 project files…
Discovering modules, targets and source code for project…
Binding IntelliSense data… 100%
Writing project files… 100%

Step 8: Clean Intermediate Files (Optional)

If you’re rebuilding after errors or want a clean build, run:

Code:
rd /s /q Engine\Intermediate
rd /s /q SummerCamp\Intermediate
GenerateProjectFiles.bat

Step 9: Open the Solution in Visual Studio 2017

  1. Navigate to: D:\GamesLeakedFullSource\SCDev\SummerCamp
  2. Double-click SummerCamp.sln to open it in Visual Studio 2017

Step 10: Configure Build Settings

In Visual Studio:

  1. In Solution Explorer, find “SummerCamp (Visual Studio 2015)” under the Games folder
  2. Right-click it and select “Set as StartUp Project”
  3. At the top toolbar, configure:
    • Configuration: Development Editor
    • Platform: x64 (or Win64)

example_build_config.png


Step 11: Build the Solution

Press F7 or go to Build → Build Solution

“Build Time” said:
⏱️ First build: 30-60 minutes (depending on your CPU)

☕ Grab a coffee and be patient!

Expected result:
Code:
========== Build: 38 succeeded, 0 failed, 9 up-to-date, 5 skipped ==========

example_build_success.png




Launching the Editor

Step 12: Restore the SDK (if renamed)

⚠️ Open Command Prompt as Administrator and run:

Code:
cd “C:\Program Files (x86)\Windows Kits\10\Include”
ren 10.0.26100.0.BAK 10.0.26100.0

Step 13: Launch Unreal Editor

Method 1: From Visual Studio
  • Press Ctrl+F5 (Run without debugging)
  • OR press F5 (Run with debugging)

Method 2: Launch Directly
  1. Navigate to: D:\GamesLeakedFullSource\SCDev\Engine\Binaries\Win64
  2. Double-click UE4Editor.exe
  3. Click “Browse” and select D:\GamesLeakedFullSource\SCDev\SummerCamp\SummerCamp.uproject

Method 3: Double-click the .uproject
  1. Navigate to: D:\GamesLeakedFullSource\SCDev\SummerCamp
  2. Double-click SummerCamp.uproject

example_editor_open.png


SUCCESS! The editor should now be running!



️ Troubleshooting

Common Errors and Solutions

Cause: Windows SDK 10.0.26100.0 is incompatible with VS2017

Full Error:
Code:
Error C3861: ‘_mm_loadu_si64’: identifier not found
C:\Program Files (x86)\Windows Kits\10\include\10.0.26100.0\ucrt\wchar.h(316)

Solution: Rename the SDK folder as described in Step 6:
Code:
ren “C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0” 10.0.26100.0.BAK

Cause: Git or internet connection issues

Solution:
  • Make sure Git is installed
  • Run Command Prompt as Administrator
  • Check internet connection
  • Manually download dependencies if needed

Cause: Missing Engine binaries

Solution: Copy binaries from official UE 4.18.3 release (see Step 2)

Cause: Required SDK version not installed

Solution:
  1. Open Visual Studio Installer
  2. Click Modify on VS 2017
  3. Install Windows 10 SDK (10.0.17763.0)
  4. Restart Visual Studio

Cause: Missing PS4 LibScePad files

Solution: Follow Step 3 to add the NoRedist folder with libScePad files

Possible Causes:
  • Corrupted intermediate files
  • GPU driver issues
  • Missing Visual C++ Redistributables

Solutions:
  1. Clean and rebuild:
    Code:
    rd /s /q Engine\Intermediate
    rd /s /q SummerCamp\Intermediate
  2. Update GPU drivers
  3. Install latest Visual C++ Redistributables



Build Automation Script (Optional)

Create a batch file build_summercamp.bat to automate everything:

Code:
@echo off
echo ========================================
echo SummerCamp UE 4.18.3 Build Script
echo ========================================
echo.

echo [1/5] Hiding incompatible SDK 10.0.26100.0…
ren “C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0” 10.0.26100.0.BAK
if errorlevel 1 (
echo ERROR: Failed to rename SDK. Run as Administrator!
pause
exit /b 1
)

echo [2/5] Cleaning intermediate files…
cd /d D:\GamesLeakedFullSource\SCDev
rd /s /q Engine\Intermediate 2>nul
rd /s /q SummerCamp\Intermediate 2>nul

echo [3/5] Generating project files…
call GenerateProjectFiles.bat

echo [4/5] Building project…
“C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\MSBuild.exe” ^
SummerCamp\SummerCamp.sln ^
/t:Build ^
/p:Configuration=“Development Editor” ^
/p:Platform=x64 ^
/m ^
/v:minimal

echo [5/5] Restoring SDK 10.0.26100.0…
ren “C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0.BAK” 10.0.26100.0

echo.
echo ========================================
echo Build Complete!
echo ========================================
pause

To use: Right-click and “Run as Administrator”



Additional Notes

For UE5 Users

If you have Unreal Engine 5 installed, remember to restore SDK 10.0.26100.0 after building UE 4.18 projects:

Code:
ren “C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0.BAK” 10.0.26100.0

Project Structure Overview

  • Engine/ - Unreal Engine 4.18.3 source code
  • SummerCamp/- Game project files
    • Content/ - Game assets, maps, blueprints
    • Source/ - C++ source code
    • Config/ - Configuration files

Exploring the Source

Once the editor is open, you can explore:
  • Maps - Multiplayer levels, Virtual Cabin
  • Blueprints - Game logic and mechanics
  • C++ Source - Core game systems
  • Assets - Characters, weapons, animations



Credits:
  • Anonymous
  • Tutorial: Community contributed



Happy Private Server!

If this tutorial helped you, please give it a Like and share with others!



Changelog

v1.0 - Initial tutorial
  • Setup instructions
  • SDK compatibility fix
  • Build automation script
  • Troubleshooting guide
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TheyAdoreRue

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Jan 14, 2026
0
1
I'm sorry for bugging you, and I'm going to try and let this be the last time, but now it's saying that it can't find the UnrealBuildTool. I see it, but it's not in the DotNET\UnrealBuildTool\UnrealBuildTool.exe, its just in the DotNET folder. I even tried to make a folder called "UnrealBuildTool" and move them into it, but that didn't work either. Is there a way you could make a tutorial or something because I feel bad each time I comment?
 

bapho

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Jan 9, 2026
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Can`t you just share Source folder instead having to download 15gb every day? Pixel drain is disgusting..
 

proddiflow

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Jan 24, 2026
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can you just upload magnet or something, torrent is way faster
 

Senku Aoki

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Mar 10, 2018
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I'm sorry for bugging you, and I'm going to try and let this be the last time, but now it's saying that it can't find the UnrealBuildTool. I see it, but it's not in the DotNET\UnrealBuildTool\UnrealBuildTool.exe, its just in the DotNET folder. I even tried to make a folder called "UnrealBuildTool" and move them into it, but that didn't work either. Is there a way you could make a tutorial or something because I feel bad each time I comment?
Maybe you didn't extract the UE4.18.3 full source to SC_Dev folder? Try to extract UE4.18.3 full zip and drag it to the folder of SC_Dev, then DotNET\UnrealBuildTool\UnrealBuildTool.exe should exist there