Townspeople Chira-rism Pack 1.2.2

A Mod for Trails in the Sky 1st Chapter
  • QED
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[UPDATE!]
Fixed issues regarding leg deformation and twisted meshes based on detailed user feedback. Thank you so much for the reports. Please enjoy the updated version!


[UPDATE] NPC Townspeople Vol.3- Chira-rism Edition

[Concept]
The 3rd volume of the project to infuse the "Chira-rism" elements into the people of Liberl, enhancing immersion throughout the world. This extends the charm beyond the main characters to the town NPCs.

[Key "Kodawari" Points]
  • Skirt Length Optimization: Pursued the ideal ratio that highlights the beauty of the leg lines through meticulous adjustments.
  • Side and Back-View Refinement: Thoroughly brushed up the silhouette and the attractive lines visible from the sides and back.
  • Visual Consistency: Optimized shader parameters to ensure seamless blending when used alongside my Estelle or Klose mods.


[UPDATE] NPC Townspeople Vol.2 - Chira-rism Edition
ConceptInfusing the "Chira-rism" aesthetic throughout the entire world of the the 1st remake to enhance player immersion. This project extends my vision beyond main characters to the people of Liberl.

Key "Kodawari" (Commitment) Points
・Skirt/Tunic Length Optimization:
Pursued the ideal ratio that highlights the beauty of the leg lines through meticulous adjustments.
・Side-View Refinement: Specifically brushed up the silhouette and aesthetic "gaps" visible from side angles to ensure visual perfection.
・Visual Consistency: Optimized shading parameters to ensure these NPCs blend seamlessly when used alongside my Estelle or Klose mods.

[Description]
I am excited to introduce the "Townspeople Pack Vol. 1," a collection focusing on the aesthetic refinement of the citizens who color the world of Trails in the Sky.

While my previous works featured specific heroines, this project aims to enhance the overall atmosphere of the game's towns. I have carefully curated and modified generic NPC models to align with the "Chira-rism" aesthetic.


[Mod Features]
Calculated Glimpses: Unlike simple nudity mods, these modifications are designed to maintain world-building. The "glimpse" of undergarments is only visible from extreme, intentional low angles.

Variety & Efficiency: This pack includes variations like chr_5501 and chr_5501_c01. By refining shared meshes, I have brought a consistent aesthetic to multiple NPCs throughout the streets.


[Installation]
Extract the downloaded archive.
Move and Replace the existing files in the following directory:
 ~\Steam\steamapps\common\Trails in the Sky 1st Chapter\

Note: Please ensure you have a backup of the original files before installation.
12 MB
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QED
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Last update
Platform
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Version
1.2.2
Total Size
12 MB
Rating
5.00 star(s) 3 ratings

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Latest updates

  1. [UPDATE] NPC Townspeople Vol.3 - Chira-rism Edition

    [UPDATE!] Fixed issues regarding leg deformation and twisted meshes based on detailed user...
  2. [Update] The shader has been readjusted.

    [Update] The shader has been readjusted.
  3. NPC Townspeople Vol.3: Chira-rism edition focusing on beautiful leg lines and side silhouettes.

    [UPDATE!] [Concept] The 3rd volume of the project to infuse the "Chira-rism" elements into the...

FelixYong

Members
Members
Nov 7, 2025
0
0
This is amazing! I really love your mods — you can feel how much heart you put into them. I support you all the way, and I hope you keep going and creating more great work!
 

QED

Modder
Modder
Members
May 31, 2025
0
57
Thank you so much!
It means a lot to me that you can feel the "heart" I put into these details.
"Chira-rism" is about the delicate balance between professional dignity and aesthetic beauty, and your support gives me great motivation to keep refining this world.
 

zsy0712

Members
Members
Feb 12, 2026
0
0
Thank you for sharing, the girls are even more charming now. They won't faint from not buying ice cream.:LOL:
 

QED

Modder
Modder
Members
May 31, 2025
0
57
NPC Townspeople Vol.3
Identify issues. NPCs may have some missing legs and twisted straps on both sides when sitting down.
https://pan.quark.cn/s/e7cea442bfae
Thank you for the feedback and for letting me know the details!

Regarding the leg deformation: The original vanilla model wore a long skirt and didn't actually have a leg structure to begin with. I forced the implementation of the legs, which caused this issue. I have adjusted the bones and weights to improve it.

Regarding the twisted straps: They were also interfering with the movement of the newly added legs and getting deformed. To resolve this cleanly, I decided to completely remove the strap meshes.

I really appreciate your report. Please enjoy the updated version!