This mod adjusts the character's invincibility window (I-frames) during the rolling animation. The vanilla timing is insufficient for the endgame Co-op (PvE)/Offline Mode; this adjustment ensures that a well-timed roll is a viable method for damage mitigation.
CRITICAL: Hero PvP & Competitive Integrity
CRITICAL: Hero PvP & Competitive Integrity
- Non-Intended Environment:
This mod is an independent project. It is not associated with the Hero PvP Bundle or Re-balance mods and follows an aggressive PvE/Offline-only balancing philosophy.
- Competitive Impact:
Increasing I-frames in a competitive Hero PvP environment fundamentally breaks the "Hit/Miss" logic of combat, granting the user an unintended and unfair advantage.
- User Conduct & Online Policy:
This mod is strictly intended for Offline and Co-op play. I do not support its use in public competitive matchmaking. Because this mod is "Visible to All," using it in a competitive setting without the consent of all participants is a violation of this mod's intended use. Please respect the community and only use this in private sessions or co-op.
Functional Methodology
- Extended Window:
Increases the active invulnerability period during the roll, allowing for more consistent "dodges" through boss projectiles and AOE effects.
- Animation Integrity:
This mod does not alter the speed of the roll or the recovery time at the end of the animation; it only widens the safety window during the move.
- Universal Compatibility:
Applied across all weapon classes to ensure a consistent gameplay feel regardless of your loadout.
Author Transparency & Project Provenance
To maintain professional integrity and provide a clear record of my work history, modding requests, and verified community collaborations, please refer to the Development Archive: Project History and Provenance.
This archive is maintained for the clarification of the community and as a formal record for Nexus Mods Staff verification regarding technical origins and asset integrity.
