New PvP Maps Replacer - Visible to all 1.0.0

A Mod for Sword Art Online: Fatal Bullet
New PvP Maps Replacer - Visible to all Mod Preview Image
This utility refreshes the PvP experience by replacing default competitive maps with various locations typically exclusive to the game’s offline modes.

  • Purely Cosmetic:

This is a visual-only replacer. The map swap is visible to all players in the lobby as long as the host has the mod installed.

  • Zero Progression Impact:

This modification does not influence game logic. It does not unlock DLC items, achievements, story progress, etc.


To ensure full compliance with licensing agreements and community guidelines, this mod has been engineered with the following constraints:

  • No License Bypassing:

While this mod utilizes assets from the White Frontier (DLC 4) map, it functions as a simple aesthetic swap. It does not provide access to the DLC 4 expansion, quests, or its unique rewards. Any chest found in the maps cannot be open at all.

  • Vanilla Compatible:

Players who do not own DLC 4 can safely join lobbies using these maps. They will experience the new maps without gaining any unauthorized access to paid gameplay areas or loot.

  • Safe for Online Play:

This mod is designed for aesthetic variety and does not provide a competitive advantage or disrupt the multiplayer environment for others.


Known Issues & Technical Limitations



Randomized TDM Spawns:

Because this mod replaces standard PvP maps with offline-mode locations, the original Team Deathmatch (TDM) spawn points do not exist on these new maps. An optional file has been added for those who want to just have the map swap to effect FFA only

  • What happens:

Players will spawn at randomized or default locations across the map rather than in a dedicated "team base."

  • Status:

This is a permanent limitation of map-swapping and cannot be fixed with my current knowledge. However if anyone is willing to fix this please message me via Private Message on Nexus mod and I will add you to the credit list if and when you get it fixed!


  • Players Spawn Point:

Due to the technical nature of map-swapping, the standard Team Deathmatch (TDM) spawn anchors from the original PvP maps do not translate to these custom locations. Players will spawn at randomized locations across the map rather than in fixed team zones. When a player dies and re-spawns they will re-spawn in the same place rather than somewhere else on the map


  • TDM MAP CHANGES

PvP: Team Deathmatch 3 = White Frontier (Day)
PvP: Team Deathmatch 4 = Solitary Sands
PvP: Team Deathmatch 5 = Remnant Wasteland
PvP: Team Deathmatch 6 = Urban District
PvP: Team Deathmatch 7 = Remnant Wasteland
PvP: Team Deathmatch 8 = Forgotten Woods (the offline version)

  • FFA MAP CHANGES

PvP: FFA 3 = White Frontier (Day)
PvP: FFA 4 = Solitary Sands
PvP: FFA 5 = Remnant Wasteland
PvP: FFA 6 = Urban District
PvP: FFA 7 = Remnant Wasteland
PvP: FFA 8 = Forgotten Woods (the offline version)


Author Transparency & Project Provenance

To maintain professional integrity and provide a clear record of my work history, modding requests, and verified community collaborations, please refer to the Development Archive: Project History and Provenance.
This archive is maintained for the clarification of the community and as a formal record for Nexus Mods Staff verification regarding technical origins and asset integrity.
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TheRealScoobert200
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Version
1.0.0
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