Playable Le'garde & Girl Marriage Mod

PC Playable Le'garde & Girl Marriage Mod 1.5.3 hotfix 1

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Gameplay change:
Red Scarf now reduces piercing, blunt, and slashing damage by 3% similar to other armors that provide 5 defense.
Murkey vial now has a 90% chance to hit but adds a 60% chance to inflict burn like the Termina version.
Priest lanterns can now inflict burn.
Added Item and Skill Sort priority plugin.
Added YEP Skillcore priority plugin.
This plugins allowed me to change how skills and items are sorted.
They also allowed me to hide unusable skills during battle.
Removed ability to learn Pray from empty scrolls.
Torn instruction renamed to Torn instructions
Run skill is hidden outside of battle
Tormented One's wheels can no longer be poisoned/burned/bled.
Tormented One's wheels can no longer be drained by Needle worms.
Metal door and iron bars can no longer be burned in battle.
Pile of books in Level 3 Prisons allow use of lucky coin when searching.
Using glass vial on Salmonsnake pool now creates Putrid water vial.
Repaired code that prevents players from receiving a bear trap when you already have three in your inventory. If the loot table results in a bear trap in this case, it will reroll so you get something else.

Bugfix:
Elite guard in the prison level is no longer immune to arrows or bear traps.
Old Knight's spectre when summoned will no longer get a free attack after you destroy all of Old Knight's armor.
Chained up Cavemother can now be interacted with after being milked dry.
The elite guard will be referred to as an elite guard when you shoot him instead of just a guard.
Updated interaction with the right side of the salmonsnake
pool to be consistant with interaction with the left side.
Fixed some invisible tiles that prevented monsters from chasing after you in level 7.
Fixed the Night Lurch in some mine maps being unable to follow you into the yellow mage section of the mines.
Fixed extra text showing up if you find an Ancient Book in the Level 3 - Prisons bookpile
Fixed bug where killing Hound3 at the entereance would cause its corpse to appear at the Tree of Depths.
Fixed a create in Ancient City - Downtown being referred to as an urn when searching though it.
Fixed bug where Ser Seril would continue to attack after being pacified by an Elixer of Mind.
Removed guards that could be seen out of bounds in the Passageway maps.
Fixed bug in Dungeon Nights were a Moonless guard stepping on a bear trap would cause the White Angel to be affected instead.
Fixed bug where Infected Ragnvaldr stepping on a bear trap would cause a different bear trap to snap shut instead.