Skill and Action Quality of Life changes and improvements 1.0.7

A Mod for Sword Art Online: Fatal Bullet
Skill and Action Quality of Life changes and improvements Mod Preview Image
This total overhaul optimizes the fundamental combat loop of Fatal Bullet. By introducing fluid animation and refining skill-level logic, this mod transforms the gameplay into a high-responsiveness experience tailored for Endgame PvE/Co-op.


CRITICAL: Environmental & Fair Play Advisory

  • Non-Intended Environment:

This mod is an independent project. It is not associated with the Hero PvP Bundle or Re-balance mods and follows an aggressive PvE-only balancing philosophy.

  • Competitive Impact:

The introduction of frame-data tweaks, increased I-frames, and instant-cleanses fundamentally breaks the intended synchronization of Vanilla Hero PvP.

  • User Conduct & Online Policy:

This mod is strictly intended for Offline and Co-op play. I do not support its use in public competitive matchmaking. Because this mod is "Visible to All," using it in a competitive setting is a violation of this mod's intended use. Please respect the community and only use this in private sessions or co-op.

If you want to use this mod in competitive matchmaking download the Hero PvP Patch file version, and please ensure you have direct consent with those in the lobby before using this mod in a public/private competitive matchmaking.

Core Mechanical & Action Refinements
  • Animation Flexibility:

Added manual cancel/trigger options to, Gunslinger, and Sliding Shot for higher skill-ceiling play by pressing the fire trigger. Horizontal Square/Star Splash (level 3) can manually cast the skill via fire trigger during the move animation.
Sliding shot, Gunslinger can now be manually turned during the charge attack animation
Minor adjustments to Tactical Roll, Taunting Yell (Level 4) Divine Blossom, Azure Tempest, Cyclone, Sword Barrier, Smoke Grenade, Anti-AR Veil, Sinister Mine, and Proximity Mine

  • Technical Fixes:

Corrected the 4-dash logic for Omnia Vanitas 4
Fixed the Shield Matrix recovery buff consumption error
Removed the "hit-stop" delay on melee strikes.

  • Ballistics & Utility:

Enabled enemy penetration for physical rounds
Bullet-type skills (Healing, Explosive, etc.) now fire instantly upon activation, removing wait time frames.
Optimized UFG grapple velocity.


Weapon Art & Skill Specialization

  • Aggro Logic:

Tranquilizer 4 includes poison accumulation and hate reduction.
  • Buff Re-balancing:

Refined Power/Armor Form to be high-impact/short-duration "burst" buffs, while Field Shots focus on group longevity.
Refined Sentry Style Buffs
Refined Enhance Gadget 4 Buff

  • Status & Utility:

Tranquilizer 4 now includes Poison build-up
Plasma Grenades apply Stun (consistent with Sword Art Online: II lore)
Curing Field clears Skill Freeze.
Healing Bullet/Field Shot and AED now apply a HP regen buff. The duration and buff is based off of what skill is used.

  • Scaling:

Increased damage coefficients for Level 4 skills to maintain viability in high-level endgame NPC encounters.

  • Weapon Art Expansion:

Restored cut sniper firing action
Added Skill Freeze Cleanse to Pistol Arts
Doubled Assault Rifle Weapon Art duration timer
Gatling Weapon Art now applies stun build-up

Author Transparency & Project Provenance

To maintain professional integrity and provide a clear record of my work history, modding requests, and verified community collaborations, please refer to the Development Archive: Project History and Provenance.
This archive is maintained for the clarification of the community and as a formal record for Nexus Mods Staff verification regarding technical origins and asset integrity.
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Uploaded by
TheRealScoobert200
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Version
1.0.7
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