Epic Cinematic Graphics UE3 Dev visuals enhanced in Engine rendering Fully customizable

Epic Cinematic Graphics UE3 Dev visuals enhanced in Engine rendering Fully customizable 1.00

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1712786894017.png


Not a Reshade or Ansel screenshot filter.
All graphical features are fully accessible and customizable with UDK UE3 dev graphic parameters in references Unreal User manual
Universal for all Unreal Engine 3 titles.


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Instructions:
Back-Up, Copy & Paste:
\Steam\steamapps\common\BioShock Infinite\Engine\Config
- In-game Graphics setting may be reset upon game launch simple set all to ultra. working on a permanent fix.
- near shadow culling may appear with higher resolution & FOV reduces cull to a lower negative value CullDistanceBias=-2


*
Currently set to 140% internal rendering from your native Resolution:
ScreenPercentage=140.000000
MaxDrawDistanceScale=8

Simply adjust these parameters first for lower GPU load to achieve performance targets
*

Fully customizable read side notes within the file.
Production quality
Improved SMAA S5 FXAA sample quality, Draw Distances extended LOD, Diffused = Shadows CSM & maps, reflections res sampling, Ambient occlusion, volumetric, Lighting engine photon mapping, emissive, light maps & normals, light shafts, Global Mip LODs, effects, Improved Rain, character details, Global Textures, SSS, SSGI, SSR, de-noising.
Up-Scaling internal Resolution. Depth of Field Bokeh AA diffused.
10-15% GPU Load increase Recommend 4K 140% screen internal res

Maintained original developer's look and visual features just much Higher Quality Unreal Engine 3 dev parameters utilizing next-gen hardware.

Screen Percentage set to 120% resolution recommend 150% to completely resolve AA artifacts
Some features can be disabled as desired:
DOF
Bloom
Fog
Rain
Lens Flair & adjustment to color effects
Anti-Aliasing

UDK | ConsoleCommands (unrealengine.com)
UE4 Console Variables and Commands (libero.it)
Configuration Files | Unreal Engine Documentation
Adjusting Engine Feature Levels | Unreal Engine Documentation
Texture Streaming Configuration | Unreal Engine Documentation
Screen Percentage with Temporal Upsample | Unreal Engine Documentation
Cull Distance Volumes in Unreal Engine | Unreal Engine Documentation
Scalability Reference | Unreal Engine Documentation
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Senkuu Aoki
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