All ammunitions are full pack. Replace portable safes with spare keys instead.
Scenario:
- MQ11, Shotgun, GM 79, you can find them in the Weapons Locker Room and update them in the game run.
 - Both M19 and Quickdraw Army Revolver you can get them at initial place in 2nd run.
 - Lightning Hawk is in the S.T.A.R.S office for Clair
 - Chemical Flamethrower in place of Spark Shot for Clair run
 - Spark Shot is in RPD_b1 car boot
 - Add 3 Hip Pouch in the game.
 - Yellow gunpowder mirrored for White gunpowder in Clair run.
 - White gunpowder replace Wooden Board in RPD.
 - All the gunpowder was replaced by Gunpowder (Large).
 - All ammo changed accordingly.
 - All ammo changed to full pack.
 - Replace portable safes with spare keys instead.
 
Update Log:
v4.2:
- Exchange locations of Hip Pouch in the secret room and MQ11 ammos in the east office
 
v4.1:
- Optimized the location of the Terminal keypads and Bejeweled Box in the ‘key item’ version
 
v4.0:
- Follow game update
 - Add MUP at RPD main hall
 
- Move main hall Hip Pouch to secret room.
 - Fixed missed gunpowder and ammo replacement.
 - Refine shotgun ammo quantity, 6 Shutgun ammo per pack.
 
v3.4:
- Reset all wooden boards for your asking.
 - Replace some Flash Grenade with White Gunpowder.
 - Hand Grenade is full pack now.
 - Refine item's position.
 
V3.3:
- Add upgraded JMB Hp3, place at Weapons Locker Room
 - Simplified weapon upgrade process.
 - Changed the position of the weapons in the Weapons Locker Room.
 - Replace SLS60 with Broom Hc in Clair's 2nd run.
 
Notice:
Starting a new game is required for this to work properly.
Need the latest Steam game version.