Better Surplus EAT Allocation(更好的盈余EAT补给强化资源) V1.1

A Mod for Helldivers 2
Better Surplus EAT Allocation(更好的盈余EAT补给强化资源) akl_mod_preview_image
  • 20261006120322_1.jpg
    20261006120322_1.jpg
    908.3 KB · Views: 58
提供以下两种可选配给方案
[默认选项]预算基金盈余

1.免费EAT使用次数 2→无限次
2.呼叫冷却 0秒→70秒

高效审批申请
1.免费EAT使用次数 2→每任务10次
2.呼叫冷却 0秒→45秒

问题反馈 请提供:完整包名、游戏版本、其他 MOD 列表、复现条件,以及本次运行的 SurplusEAT_unlimited.log(或 SurplusEAT_x10.log)。 日志位置:%LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs\SurplusEAT_unlimited.log(或 SurplusEAT_x10.log) 状态文件:%TEMP%\SurplusEAT_unlimited_STATUS.txt(或 SurplusEAT_x10_STATUS.txt) 分享日志前请检查个人信息。

感谢 CowboyBingus 的 Bingus Shared Loader 提供 addon 加载与日志基础设施; 感谢 shalzuth/HelldiversData 提供社区明文数据用于实体定位。 本 MOD 使用 DS V4.1 制作。 ─────────────────────────────────────────────────────────────
Due to my repeated failures in English courses during my college years, I resorted to AI translation for this content

Two optional supply schemes are provided (choose one)

[Default Option] Budget Surplus
  1. Free EAT uses 2→unlimited
  2. Call-in cooldown 0s→70s
Fast-Track Approval

  1. Free EAT uses 2→10 per mission
  2. Call-in cooldown 0s→45s
Problem Feedback

Please provide: the complete package name, game version, list of other mods, reproduction conditions, and the SurplusEAT_unlimited.log (or SurplusEAT_x10.log) from this run.

Log location: %LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs\SurplusEAT_unlimited.log (or SurplusEAT_x10.log)

Status file: %TEMP%\SurplusEAT_unlimited_STATUS.txt (or SurplusEAT_x10_STATUS.txt)

Please check your personal information before sharing your logs.

We thank CowboyBingus for providing the Bingus Shared Loader, which offers add-on loading and logging infrastructure. We also thank shalzuth/HelldiversData for providing community plaintext data for entity positioning. This MOD was created using DS V4.1.
113.4 KB
Log in or sign up to download
Uploaded by
Arisu
Downloads
267
Comments
12
Views
1,920
First release
Last update
Platform
PC 
Version
V1.1
Total Size
113.4 KB
Rating
5.00 star(s) 1 ratings

Uploaded by

  • 267
  • 1,920

Ratings

5.00 star(s) 1 ratings

Tags

There are no tags available.

More mods from Arisu

  • PC [包含敌情预测]牛仔哥的原版增强整合包汉化

  • PC 更好的轨道打击(Better Orbital Strikes)

  • PC 更好的MG-43机枪(Better MG-43)

  • PC 更好的FRV(Better FRV)

  • PC Better Sentry(更好的三种基础炮台)

Pinned comment

Pinned by the author.

Arisu

Modder
Modder
Members
Sep 17, 2026
104
26
Please note that teammates who have not used this MOD will still see it as it is (2 rounds per mission). Please discuss with your teammates before carrying the boosters
请注意,没有使用这个MOD的队友看到的还是原来的样子(每任务2发),请跟队友商量好后再携带该强化
 

Arisu

Modder
Modder
Members
Sep 17, 2026
104
26
Please note that teammates who have not used this MOD will still see it as it is (2 rounds per mission). Please discuss with your teammates before carrying the boosters
请注意,没有使用这个MOD的队友看到的还是原来的样子(每任务2发),请跟队友商量好后再携带该强化
 

Paegus

Members
Members
Sep 5, 2026
38
17
Does it provide the stock EATs using the stock EAT dialing code or the new booster EAT dialing code?
 

Dasinere

Members
Members
May 17, 2026
32
2
Please note that teammates who have not used this MOD will still see it as it is (2 rounds per mission). Please discuss with your teammates before carrying the boosters
is that means that if they call it they waste completely and i cannot call it again?

for me i would use it for solo games but in public run....thats not going to happen.
 

Arisu

Modder
Modder
Members
Sep 17, 2026
104
26
is that means that if they call it they waste completely and i cannot call it again?

for me i would use it for solo games but in public run....thats not going to happen.
For players who have not deployed this MOD: just like the original version, if you use it twice without cooldown, your usage will also decrease their available usage times until they run out of times, making it unusable for them. But at this point, you can still call after the CD ends
For players deploying this MOD: Your EAT will enter the MOD's preset cooldown normally when your teammates use strategic equipment for the first two times
Simply put, players who have not deployed this MOD and have exhausted their usage will not affect your calling. Teammate usage will cause the MOD's preset cooldown time (limited to players who have deployed this MOD)
 

geoffreyhdt1

Modder
Modder
Members
May 18, 2026
59
14
Any chance to implement a slider for the number of uses?
I feel like unlimited uses with 70s cooldown is overpowered, even at Difficulty 10 on the Bots front. It's like a free stratagem slot.

Or, can we have a version with 10 uses + 70s, maybe (TBH, even 10 is a lot already)?
 

Dasinere

Members
Members
May 17, 2026
32
2
i rly love this mod, makes the booster what it truly needs to be
 

Arisu

Modder
Modder
Members
Sep 17, 2026
104
26
Any chance to implement a slider for the number of uses?
I feel like unlimited uses with 70s cooldown is overpowered, even at Difficulty 10 on the Bots front. It's like a free stratagem slot.

Or, can we have a version with 10 uses + 70s, maybe (TBH, even 10 is a lot already)?
We have considered weakening it, but designing a slider that supports changing the number of times and binding cooldown time at the same time needs to be studied, as the displayed text is usually static
 

Dasinere

Members
Members
May 17, 2026
32
2
its in fact a free stratagem slot, but the trade is you have to deploy the booster, leaving wichever other good one booster like health, stamina, ammo or better stims

i feel like this is already perfect, the deploy time is arround 10 seconds is like you are calling supplies, too much for a support weapon but having it via booster its totally okey imo

if some wanna handicap, also totally fine