Better Trading - More Points - Everything's Fave - Remove Requirements 1.0

A Mod for CODE VEIN II
Better Trading - More Points - Everything's Fave - Remove Requirements Mod Preview Image
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The default trade points per likability are as follows:
Code:
EFavorability::Favorite, 7.0f
EFavorability::Like, 3.0f
EFavorability::Normal, 2.0f
EFavorability::Dislike, 1.0f
For repeat gifts, you get 0.66 the total points. It also makes mention of a `RepeatPresentNum: 3`, so it may consider them repeats after 3? Or maybe immediately? I really haven't tested this.

So, anyways, one file here basically just x10 the points from that list.

The default list of favorite items (NPC NAME SPOILERS):
Lou: DA_Item_LuxuryBlackTea, Favorite
Lou: DA_Item_LuxuryHistoryBook, Favorite
Lou: DA_Item_FoodFirstLoveJuice, Favorite
Noah: DA_Item_LuxuryCookbook, Favorite
Noah: DA_Item_LuxuryKitchenKnife, Favorite
Noah: DA_Item_FoodSouffle, Favorite
Jadwiga: DA_Item_LuxuryBeer, Favorite
Jadwiga: DA_Item_LuxuryFigurine, Favorite
Jadwiga: DA_Item_FoodJunkNoodles, Favorite
Iris: DA_Item_LuxuryFashionMagazine, Favorite
Iris: DA_Item_LuxurySoap, Favorite
Iris: DA_Item_FoodMilitaryRations, Favorite
Josée: DA_Item_LuxuryHeroComic, Favorite
Josée: DA_Item_LuxurySake, Favorite
Josée: DA_Item_FoodOdenBread, Favorite
Valentin: DA_Item_LuxuryCoffee, Favorite
Valentin: DA_Item_LuxuryVinylRecord, Favorite
Valentin: DA_Item_FoodConsomme, Favorite
Lyle: DA_Item_LuxuryArtSupplies, Favorite
Lyle: DA_Item_LuxuryVintageTShirt, Favorite
Lyle: DA_Item_FoodOmeletRice, Favorite
Craig: DA_Item_LuxuryBrandy, Favorite
Craig: DA_Item_LuxuryChessSet, Favorite
Craig: DA_Item_FoodSteak, Favorite
Holly: DA_Item_LuxuryFlowerSeeds, Favorite
Holly: DA_Item_LuxuryMysteriousOrnament, Favorite
Holly: DA_Item_FoodRoastedMushrooms, Favorite
Lise: DA_Item_LuxuryRomanceComic, Favorite
Lise: DA_Item_LuxuryTools, Favorite
Lise: DA_Item_FoodVegetableCurry, Favorite
Lavinia: DA_Item_LuxuryPerfume, Favorite
Lavinia: DA_Item_LuxuryWine, Favorite
Lavinia: DA_Item_FoodRoastedVegetables, Favorite
Zenon: DA_Item_LuxuryGyokuroTea, Favorite
Zenon: DA_Item_LuxuryUkiyoe, Favorite
Zenon: DA_Item_FoodSushi, Favorite
(Everyone has 3 faves.)
The other file here changes all items to 'Favorite'. This one is a bit untested. I know NPCs can have specific text depending on the fave item, and I don't know how they will react to this one.
(Meaning, the NPCs have explicit responses to some items. You might just be getting the 'yuck' canned reply but, under the hood, I believe the game would still treat it as a fave. Well, that's the theory anyway.)

The third file/option removes trade requirements for stock.
e.g. "EvaluationFormula": "Friendship.Lou.Present + Friendship.Lou.Adventure + Friendship.Lou.Episode >= 8"
Conditions like that are removed, so you should be able to get every single item a character offers right away and can ignore whatever convoluted system the game has for affinity.

Installing
Just extract into `CodeVein2\Content\Paks\~mods`. (Either directly, or in a `~mods` folder; it doesn't matter.)
Yeah, that's it.

Conflicts
Conflicts with anything that alters the file(s):
Everything's a Fave:
  • CodeVein2\Content\Blueprint\Characters\NPC\Closeness\DT_BuddyFavorabilityData.uasset
More Trade Points Per Item:
  • CodeVein2\Content\Blueprint\Characters\NPC\Buddy\DA_BuddyTradeSettings.uasset
No Trade Requirements:
  • CodeVein2\Content\Blueprint\GameSystem\shop\DT_ShopLineup_Trade.uasset
Made for v1.0.3.

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Uploaded by
LordGregory
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Platform
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Version
1.0
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