Clear Sight 0.1.1

A Mod for Helldivers 2
Clear Sight akl_mod_preview_image
HD2 Clear Sight
Reduces visual distractions such as excessive fog, smoke, explosions, flashes and screen effects while keeping the game immersive.​

Every effect is a separate Arsenal option with its own strength level. Gas used by players stays vanilla.

  • Version 0.1.1, game build 26568081
  • Requires the Arsenal mod manager
  • Resource patch only: no Lua, no loader, no DLL, no data (dl_bin) changes
  • Fewer particles can reduce GPU bottlenecks and improve 1% low frame rates
Design goal
Clear Sight does not draw anything new on screen. It only lowers values the game already has: particle opacity and lifetime, fog density, bloom, lens flare, screen overlays, vignettes and night color grading. The aim is that you stop noticing the haze, not that you notice the mod.
Game modding tutorials
Game modding tutorials


Kept vanilla on purpose
  • Gas used by players (G-4 Gas grenade, gas mines, Gas Mortar Sentry, Eagle Gas Airstrike, Orbital Gas Strike, S-11 Speargun gas, TX-41 Sterilizer, AX/TX-13 Dog Breath) and the effect on targets affected by gas
Options
Numbers are how much of the vanilla effect remains (25% = keep 25%, 0% = remove all). The first sub-option is the default. Option labels in Arsenal are in English in the main zip (HD2 Clear Sight 0.1.1.zip) and in Korean in the KR zip.

Material - Must be enabled when using Fog, Equipment Smoke, Ambient Smoke, Gimmick Smoke, Explosion Dust, Explosion Cloud or Flame Soot. On its own the screen looks vanilla. Smoke Lifetime, Flame Flash, Flash and Light Shafts carry the base materials they need and work without it.

Smoke Lifetime (50% / 75% / 25% / 10%)
Shortens how long smoke columns, explosion dust, landing dust, fire smoke and the like last. Smoke density is kept. Smoke in effects handled by other options, such as Eagle and Orbital strikes, is shortened to match that option's level when that option is on.
01_smoke_lifetime.png


Flame Flash (100% / 0% / 5% / 10% / 25% / 50%)
Lowers the opacity of flamethrower-type flame effects (FLAM-40 Flamethrower, FLAM-66 Torcher, SMG/FLAM-34 Stoker, P-72 Crisper, SG-451 Cookout, B/FLAM-80 Cremator, A/FLAM-40 Flame Sentry, AX/FLAM-75 Hot Dog, EXO-51 Lumberer Exosuit, M-104 Incinerator Fast Recon Vehicle). Black smoke is adjusted in Flame Soot. The default is 100% (vanilla).
02_flame_flash.png


Flash (10% / 25% / 0% / 5% / 50%)
Lowers the opacity of muzzle flashes and explosion flashes, including the Meltagun, and turns off the light the flashes cast on their surroundings and their volumetric light shafts. Laser weapon sparks (LAS-17 Double-Edge Sickle heat stages, LAS-7 Dagger, LAS-58 Talon, LAS-99 Quasar Cannon) and the shimmering glow around the LAS-98 Laser Cannon beam follow the same level. Glowing effects that opacity alone cannot dim also have their brightness lowered by the same level. Shape, size and duration stay the same. Turn the option off for 100%.
03_flash.png


Light Shafts (on / off)
Disables the volumetric light shafts (beams of light) around fires, explosions and lights. Volumetric light shafts of flashes are handled by Flash.
04_light_shafts.png


Fog (25% / 0% / 50%)
Reduces volumetric fog and clouds, ground fog, height fog that builds up with distance and altitude, and the atmospheric haze in the distance toward the sun. Fog also diffuses light, so choosing 0% can make nights and cave interiors very dark (other fog removal mods behave the same way). If places like bug nests with a covered top get too dark, pick Fog 50%. Gas clouds stay vanilla.
05_fog.png


Equipment Smoke (25% / 0% / 50%)
Reduces smoke created by equipment use: firing and casing ejection smoke, laser weapon overheat smoke and heat sink vapor, laser sentry overheat vapor, and thrust smoke from jump packs, hover packs, guard dogs and missiles. Some explosion smoke that uses the same texture as muzzle smoke (e.g. the high explosive grenade) is reduced too.
06_equipment_smoke.png


Ambient Smoke (25% / 0% / 50%)
Reduces smoke coming from objects: spore smoke from Spore Spewers, smoke columns from burning wrecks, enemy facility chimneys, Cyborg smoke grenades, lava pits, volcanic plants and magma vents, the volcanic activity operation modifier, ship steam, warp pack cooling vapor and ship floor smoke.
07_ambient_smoke.png


Gimmick Smoke (25% / 0% / 50%)
Reduces the Eagle Smoke Strike, Orbital Smoke Strike, smoke grenades (G-3 Smoke, G-89 Smokescreen) and the smoke from the Orbital Walking Barrage, spore bursts from highland mushrooms, and the dense spore clouds of Spore Spewers, Nursing Spewers and Caustic Chargers. The lingering gray smoke screen cloud is reduced too. Only clouds put out by enemies are picked out; the planet's base ground fog follows Fog. Gas always stays vanilla.
08_gimmick_smoke.png


Explosion Dust (50% / 25% / 0%)
Reduces explosion smoke and dirt, Hellpod, supply and dropship landing dust, impact dust, and dust from destroyed enemies, enemy facilities and objectives.
09_explosion_dust.png


Explosion Cloud (50% / 25% / 0%)
Reduces the black clouds around explosion fire from Eagle and Orbital strikes, Hellbombs, rockets, grenades, napalm and incendiaries, and the black soot left as fire cools.
10_explosion_cloud.png


Flame Soot (0% / 25% / 50%)
Reduces the black smoke around the flames of flamethrower-type weapons. The flames themselves are handled by Flame Flash.
11_flame_soot.png


Heat Haze (0% / 25% / 50%)
Reduces heat haze (shimmering air) from laser and plasma weapons, explosions, engines and the Melta mine.
12_heat_haze.png


Shield (10% / 25% / 50%)
Lowers the opacity of the shields of shield generator packs and shield generator relays to keep your view clear from inside them.
13_shield.png


Weather (100% / 0% / 25% / 50%)
Reduces rain streaks and raindrops on rainy planets, and other particle effects that come with planet weather. The default is 100% (vanilla).
14_weather.png


Bloom (40% / 50% / 30% / 20% / 10%)
Lowers the strength of bloom (light bleed around bright light sources) and disables anamorphic bloom (horizontal light bleed) at every level. Night bloom is set to half of the day value, so nothing gets brighter than vanilla. Requires the in-game Bloom graphics setting to be on.
15_bloom.png


Lens Flare (25% / 50% / 0%)
Reduces the sun flare and lens ghosts (rows of light artifacts across the screen) that appear when you look toward the sun.
16_lens_flare.png


Stims (25% / 50% / 0%)
Lowers the strength of the screen effects of stims and the Experimental Infusion booster. The yellow color overlay of Experimental Infusion is shown in the same teal as a stim, and the saturation boost and screen distortion are reduced by the same ratio. 0% hides the color overlay and screen distortion.
17_stims.png


Hit Vignette (50% / 25% / 0%)
Lowers the strength of the vignette shown at the screen edges when you are hit, at low health, on death and when burning, the red flash at the moment of a hit, and the damage overlay on the left and right of the screen. A vignette does not cover your central view, but frequent flashes or long exposure can add to eye strain.
18_hit_vignette.png


Aim Vignette (25% / 50% / 0%)
Lowers the strength of the vignette that darkens the screen edges when aiming in first person.
19_aim_vignette.png


Atmospheric Spores (Spores Only / Gloom Veil)
Removes the bug spores that obscure the mission map, briefing map, minimap and drop point selection hologram under the "Atmospheric Spores" operation modifier. Gloom Veil also removes the yellow spore clouds (Gloom area marking) on the galaxy map.
18_atmospheric_spores.png


Night Visibility (Medium / Weak / Strong)
Corrects the brightness of dark areas to make enemies and terrain features more visible at night (shade, foliage, craters). Midtones and dark skies can brighten as well, while the brightest areas change comparatively little. Night color grading applies to 221 of 281 planets; Gloom planets stay vanilla.
19_night_visibility.png


A few effect files hold effects from several options; those follow the option that owns the file (e.g. a little smoke inside flash particles is removed whenever Flash is on). Some flash particles are shared by other weapons, so the same flash changes there too. Exact counts are in README_EN.txt (README_KO.txt in the KR zip).

Installation
  1. Close the game.
  2. In Arsenal, turn off other smoke, fog, muzzle flash and particle removal mods.
  3. Remove any older version of HD2 Clear Sight, then add this zip.
  4. Turn on Material, then the options you want, and pick one sub-option for each.
  5. Deploy.
After changing options, close the game and Deploy again.

Compatibility
If two mods change the same game file, only one applies, depending on deploy order. Do not use Clear Sight together with other smoke, fog, muzzle flash or particle removal mods.

Game updates - important
Every option contains full copies of the game files it changes. Fog in particular contains the renderer settings and 50 fog and atmosphere shader libraries, Gimmick Smoke contains a fog volume shader library, and Lens Flare contains 4 lens flare shader libraries.
  • When an update is announced, turn the mod off (at least Fog, Gimmick Smoke, Bloom and Lens Flare) and Deploy before launching the game.
  • Otherwise the game may fail to start or look wrong, and updated effects may be overwritten with old versions.
  • Keep it off until a new version is released.
Limitations
No real-time option switching, automatic graphics tuning or real-time exposure control. These would need Lua or data changes, which this mod does not use.

Credits
Based on HD2 Smoke Control by etxp (MIT). Clear Sight is not an official version of Smoke Control; do not enable the two together.
Thanks to the authors of Clear View, Hydrogen, Yet Another Eye-Straining Muzzle Flash and Explosion Particle Remover, WARDUST and Dynamic Shadows, and Bubble Shields for their permission, and to everyone listed in the Permissions and credits section and in CREDITS.txt.

License
Code and documentation: MIT (see LICENSE.txt). Game assets are not covered and remain the property of their owners.
HELLDIVERS 2 is developed by Arrowhead Game Studios and published by Sony Interactive Entertainment.
26.6 MB
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Uploaded by
yuseong
Downloads
1,063
Comments
16
Views
5,020
First release
Last update
Platform
PC 
Version
0.1.1
Total Size
26.6 MB
Rating
5.00 star(s) 4 ratings

Uploaded by

  • 1,063
  • 5,020

Ratings

5.00 star(s) 4 ratings

Latest updates

  1. Version 0.1.1

    New option "Hit Vignette": reduces the vignette at the screen edges when you are hit, at low...
  2. Version 0.1.0

    0.1.0 wording update: option descriptions and documents only, no functional changes.
  3. Version 0.1.0

    "Flash" now really fades the light streaks and electric arcs the LAS-17 Double-Edge Sickle gives...

rousi

Members
Members
Oct 2, 2026
7
1
Thats fantastic, it looks much more relaxing than the others.
 

yuseong

Members
Members
Oct 20, 2026
4
2
why previous one got took down?
Hi, thanks for asking.

I didn't delete the page myself, and I haven't received any message about why it was removed.
My best guess is that it was reported over a licensing issue.
Since then I've taken out the parts I believed could be a problem, rebuilt them my own way, and uploaded the mod again.
Even so, it's possible this page gets removed as well.
I hope that doesn't happen.

Thanks for checking in on the mod.
 

StarWarsXD

Members
Members
Sep 11, 2026
10
2
Sad to hear this got taken down off Nexus, no idea why this mod in particular would be a problem when there have been several fog removers in the past that are still up and fine. Thanks for crediting me (I'm the maker of the "Yet Another Particle Remover" mod).
 

yuseong

Members
Members
Oct 20, 2026
4
2
Sad to hear this got taken down off Nexus, no idea why this mod in particular would be a problem when there have been several fog removers in the past that are still up and fine. Thanks for crediting me (I'm the maker of the "Yet Another Particle Remover" mod).
Thank you, that means a lot, especially coming from you.
Your target list was a big help for the Flash option, and I'm really grateful you let me use it.
I hope this page can stay up, and thanks again for the kind words.
 

Gephorl

Members
Members
May 24, 2026
2
0
你的模組真的很棒。
希望這次不會無緣無故被刪除。
 

Thedudermans

Members
Members
Sep 26, 2026
7
10
I'm glad its back, I was worried when I went to see if this got updated and couldn't find it
 

yuseong

Members
Members
Oct 20, 2026
4
2
I'm glad its back, I was worried when I went to see if this got updated and couldn't find it
Thanks for coming back to look for it!
The old page was removed, so this is the new home for Clear Sight. Updates will be posted here.
 

yuseong

Members
Members
Oct 20, 2026
4
2
你的模組真的很棒。
希望這次不會無緣無故被刪除。
Thank you so much, I'm really glad you like it.
I hope so too. Whatever happens, I'll keep working on the mod.