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Super Earth Armory Forge 2026-10-28

A Mod for Helldivers 2
Super Earth Armory Forge akl_mod_preview_image
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Super Earth Armory Forge



Stack any of the 32 Helldivers 2 armor passives onto the armor you wear and set every value yourself, live in game.



Languages: English · 简体中文 (Simplified Chinese) · 日本語 (Japanese)

In game: F7 → Keys tab → Language / 语言 → 简体中文 or 日本語. Passive and armor names use the game's own official names in each language. Web builder: click 简体中文 or 日本語 at the top right.

Tip: set the game's text language to Chinese (简体 or 繁體) or Japanese so the game's font has the characters.



Install

1. Install Bingus Shared Loader.

2. Add the zip to Arsenal (or your mod manager). There are no options to pick. Install one edition only.

3. Start the game and press F7.

Editions: the full edition (stacking, values, stratagem presets), the Armor Only edition (the same without the stratagem presets) and the Passive Swap edition (Nexus Mods). A HellForge edition is also available on GitHub (not yet tested in HellForge itself).



In game (F7)

- Tick any passive to stack it onto your armor; values change live

- Plain values: type 75% resist, +30%, +50 armor

- Knows what you're wearing: the box at the top shows your armor and its stack; click it to jump to that tab, or to add it

- Armor weight: make a passive's armors light, medium or heavy (speed, stamina, armor rating), or only the armor you're wearing; the look stays the same

- Every armor: one stack that follows you to any armor you wear

- Recipes: named passive combos (Medic Tank, Ghost, Demolitionist, Gunner, Survivor, or your own); Add to stack or Only this

- Presets tab: Kitchen Sink, Tank, Stealth, Survivor, Demolitionist, Gunner, plus your own saved loadouts. Randomize button for a random loadout, just for fun

- Stratagems tab (full edition): save your four stratagems from the Hellpod loadout screen as a preset and put them back with one click; a quick-swap key cycles your presets

- F9 swaps between loadouts without opening the panel

- Rebind the panel key and the quick-swap keys: click Rebind, then press the key you want

- Undo (Ctrl+Z), Copy code / Paste code to share builds, presets and recipes; Compare view shows what differs between two builds

- Several armor stacks at once (e.g. Med-Kit for tank, Siege-Ready for gunner)

- Edit loadout.ini while the game runs: save the file and the mod picks it up within a couple of seconds

- While the panel is open the game ignores your keyboard and mouse: no shooting, turning or clicking the armory behind it (Keys tab: Blocked / Let through)

- Guide tab: how to use it, step by step, and every key, mouse and controller control

- Controller: Back + Start opens the panel (D-pad, A select, B back, LB/RB tabs)

- Panel size 80-200% (Ctrl + / Ctrl -), sharp on 1440p and 4K

- Drag the panel anywhere by its top strip; it remembers the spot (Ctrl 0 resets size and position)

- Long lists scroll: mouse wheel, the scroll bar, or PageUp / PageDown

- Keys tab: change the keys, the language, the mascot and the input blocking

- Ctrl+F searches passives by name or effect

- A little astronaut mascot in the panel; its eyes follow your cursor (Keys tab turns it off)

- Status file (ArmoryForge-STATUS.txt) shows what the mod itself costs per frame, for lag reports



Prefer a browser? Plan a build in the web builder (English / 简体中文 / 日本語) and download it as a mod. It's optional; F7 does the same in game. An offline copy of the web builder (opens from disk, no internet) is on GitHub.



NEW in 7.6: the new armor passive Stationary Shroud (35% less aiming sway, 15% quieter movement), and the Offline Editor (optional download)

A small Windows window for editing loadout.ini as text, no internet needed. It edits that one file only: not the game, not its archives, not other mods. Validate uses the mod's own parser, so a pass means the mod accepts the file and an error names the section and line it rejects. The F7 panel and the web builder edit the same file, so you can mix them.

How to run it:

1. Install Python 3.10 or newer from python.org. Tick "Add python.exe to PATH" in the installer (it includes Tk, which the editor uses). Check with python --version in Command Prompt.

2. Extract Super-Earth-Armory-Forge-Offline-Editor-v7.6.0.zip somewhere you can write, for example Documents.

3. Double-click Run-Offline-Editor.bat. If the window closes at once, open Command Prompt in that folder and run: python offline_editor.py (it prints the error).

4. Open your current loadout (the editor offers to) or press New. Double-click a passive in the list to add it at the cursor.

5. Press Validate.

6. Press Install config. It backs up your old file, then saves to %LOCALAPPDATA%\CowboyBingus\Helldivers2\ArmoryForge\loadout.ini. With the game running, the mod reloads it within a couple of seconds; no restart.

7. Something off? Restore config backup puts the previous file back.



Updating from Passive Picker v4

This is the same mod under a new name. It updates in place, and your F7 edits and saved presets carry over.



Notes

- Single-player / private lobbies only. Don't use it in public matchmaking.

- The stack applies to armor that has the stack's passive (Med-Kit by default). Use Armor Transmog for the look you want.

- Effect names are inferred from the game (it only stores hashes); ones marked ? are guesses.

- Adreno-Defibrillator's revive likely doesn't work when stacked.

- Stationary Shroud (the game's newest armor passive) is new in 7.6. Its values are from the wiki (35% less aiming sway, 15% quieter movement), not read from the game; its concealment-when-still bonus is not included yet. Japanese shows the English name for it for now.


- Your loadout file and share codes are the same in any language, so loadouts move between languages unchanged.

- Not working? Keys tab → Copy problem report, and post it here or open an issue on GitHub. (Or %LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs\ArmoryForge-STATUS.txt)



简体中文

超级地球军械工坊:在游戏内(F7)把任意护甲被动叠加到你的护甲上,并修改每一项数值。

开启中文:按 F7 → 「按键」页 → Language / 语言 → 简体中文。被动与护甲名称为游戏官方中文译名。

网页版生成器:右上角点「简体中文」。

提示:请把游戏的文字语言设为中文(简体或繁體),游戏字体才有中文字形。

中文翻译:hd2modpj。仅限单人 / 私人房间。



日本語

スーパーアース兵器工廠:ゲーム内(F7)で、好きなアーマーのパッシブを着ているアーマーに重ねて、すべての数値を変更できます。

日本語の表示:F7 →「キー」画面 → Language / 语言 → 日本語。パッシブとアーマーの名前はゲーム公式の日本語名です。

Web版ビルダー:右上の「日本語」をクリック。

ヒント:ゲームの言語設定を日本語にしてください(ゲームのフォントに日本語の文字が含まれます)。

ソロ / プライベートロビー専用です。



Credits

Started from Passive Picker v3 by mostlycloudy, used with his permission: memory-patching engine, archive format and passive data (engine credit also SHODAN). Panel drawing techniques adapted from SHODAN Stat Editor v1.4.1 (public domain). Simplified Chinese translation by hd2modpj. Japanese passive and armor names are the game's own text. Armor data layout from FileDiver by xypwn. Mascot idea from page-mascot by Kamran Ahmed (MIT). Requires CowboyBingus's Bingus Shared Loader.



Source: GitHub | Also on Nexus Mods



Enjoying the mod? It's free and always will be. If you'd like to support it, I have a Ko-fi page. Every tip is really appreciated and helps me keep updating it.
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Uploaded by
hung1510
Downloads
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Comments
192
Views
59,291
First release
Last update
Platform
PC 
Version
2026-10-28
Rating
4.73 star(s) 15 ratings

Uploaded by

  • 6,113
  • 59,291

Ratings

4.73 star(s) 15 ratings

Latest updates

  1. 7.6.1

    7.6.1: the HellForge edition is rebuilt also testing EAC compatible, to use that version...
  2. 7.6: Stationary Shroud + Offline Editor

    How to run it: install Python 3.10 or newer from python.org (tick "Add python.exe to PATH")...
  3. Temporary migration to Hellforge ( TEMPORARY until I find a way to bypass EAC)

    - HellForge edition. A separate download built in the layout HellForge mods use. It's the same...

hung1510

Modder
Modder
Members
Aug 16, 2026
59
31
Everything was working fine yesterday, today it stopped working so I went and redownloaded the mod/updated it and it has continued to not function, the f7 tab works, I can select and modify stats, save presets etc etc, but none of the stats actually apply in the game.

Any help would be greatly appreciated

Super Earth Armory Forge v6.2.1 problem report
status: ready - all 31 armor passives found; Every armor: on 31 passive(s) without their own tab (31 record(s)), 0 passive(s)
armor passives found=31 of 31
--- panel ---
edition=full (release) panel key=F7 quick-swap=F9
panel key presses seen=3 (while the game was not the active window: 0)
panel opened=2 drawn=114 no UI world=0 world changes=0 gui refused=0
game window active=true screen=2560x1440 panel size=100%
font=game UI font b56d2abac5d17df2 @ 2560x1440, panel size 100%
controller=not seen mouse=ok
last panel error=-
game input while open: blocked (raw input on another thread: left alone); dropped: 1 key presses, 40 clicks; raw input now: 1/2 flags 0x100 window
language=en; font test: 856 characters checked, 850 missing: no Chinese in this font
--- other mods ---
loader api=1 fields: api, discovery, jit, log_directory, megapack, modules, open_log, version
update bus jobs: ArmoryForge, AutocannonFlakShrapnel, Jar5BuffWorker, ShodanArbitratorTuning, ShodanEvictorTuning, ShodanMg206Tuning, ShodanOneTwoTuning
globals added after Armory Forge started: ArcThrowerRevampedInstalled, ArmoredOverhaulDriverPanel, ArmoredOverhaulGunnerCamera, ArmoredOverhaulGunnerDrive, ArmoredOverhaulGunnerDriveOn, ArmoredOverhaulHandling, ArmoredOverhaulIndicator, ArmoredOverhaulMBTTurrets, ArmoredOverhaulSeat, ArmoredOverhaulSteering, ArmoredOverhaulUIFont, ArmoredOverhaulVehicleMotion, AutocannonFlakDamage, AutocannonFlakExplosion, AutocannonFlakShrapnel, BTOOptionsAddon, BetterLobbyManagement, BingusTranslations, ClickableScrollbars, DriverHUD, FlameDamageFixedInstalled, GL28BeltFedBuff, GalacticMenuHotkeyInstalled, HD2ModLoader, HD2RuntimeCompatibilityV1, HD2RuntimeEventsV1, HD2RuntimeInputV1, HD2RuntimeLibraryApi1, HD2RuntimeMod:mods/ausmiser/arcthrower_warrior_splooch, HD2RuntimeMod:mods/evilTankMan/AMRBalance +43 more
--- engine ---
wearing=BFM-77 Reformer armor kits=135 loadout spots=8 (watching)
ResourcePackage: __index, _name, flush, has_loaded, load, unload
Application: DISABLE_PARALLEL_DISPATCH, DISABLE_RENDERING, DISABLE_SOUND, ENABLE_REPLAY, WIN32, __index, _name, apply_user_settings, apply_win32_user_settings, argv, back_buffer_size, build, build_identifier, can_get, clear_resource_override, clear_resource_override_flag, create_render_target, create_viewport, destroy_viewport, enum_display_modes, export_mesh_geometry, flow_callback_context_entity, flow_callback_context_level, flow_callback_context_unit, flow_callback_context_world, get_animation, get_data, has_data, main_world, make_hash, new_world, open_url_in_browser, performance_hud_command, platform, process_id, quit, refresh_shader_templates, release_world, render_caps, render_config, render_setting, render_world, resolution, restart_file_log, save_render_target, save_user_settings, save_win32_user_settings, scan_for_windows_ps4_controllers, session_id, set_background_render, set_data, set_max_frame_stacking, set_render_setting, set_resource_override, set_resource_override_flag, set_time_step_policy, set_user_setting, set_win32_user_setting, settings, source_platform +10 more
--- log (last 20) ---
[frame 1853] Siege-Ready: foreign (further repeats not logged)
[frame 1853] Integrated Explosives: foreign (further repeats not logged)
[frame 1853] Gunslinger: foreign (further repeats not logged)
[frame 1853] Adreno-Defibrillator: foreign (further repeats not logged)
[frame 1853] Ballistic Padding: foreign (further repeats not logged)
[frame 1853] Desert Stormer: foreign (further repeats not logged)
[frame 1853] Feet First: foreign (further repeats not logged)
[frame 1853] Reduced Signature: foreign (further repeats not logged)
[frame 1853] Rock-Solid: foreign (further repeats not logged)
[frame 1853] Supplemental Adrenaline: foreign (further repeats not logged)
[frame 1853] Concussive Padding, Reinforced: foreign (further repeats not logged)
[frame 1853] Concussive Padding, Grenadier: foreign (further repeats not logged)
[frame 1853] Concussive Padding, Hazmat: foreign (further repeats not logged)
[frame 1853] Oxygenator: foreign (further repeats not logged)
[frame 1853] Kinetic Displacement Mitigation: foreign (further repeats not logged)
[frame 1853] Blunt-Force Mitigation: foreign (further repeats not logged)
[frame 1853] True Grit: foreign (further repeats not logged)
[frame 6801] panel opened (11 worlds)
[frame 6801] panel: worlds 0 -> 11 (main 1); waiting for the screen to settle
[frame 6855] panel: drawing on world 2 of 11 (main 1)
Huh, okay thank for letting me know this issue, will fix it soon o7
Sorry for the inconvenience
 

hung1510

Modder
Modder
Members
Aug 16, 2026
59
31
Seems to cause some weird screen flickering and cuts my framerate in half. It's worst in the ship, but it's constant as long as I have this mod loaded.
Okay noted, I will try and optimize it more
 

Beepthestrongest

Members
Members
Sep 29, 2026
7
4
The mod works perfectly for me and I am losing zero performance at all personally. I love it, thank you
 

Desiderium

Members
Members
Oct 4, 2026
160
56
Just wanted to let you know I signed up just for this mod.

Also, based fellow Wuthering Waves enjoyer ♥
 

hky2207069088

Members
Members
Sep 21, 2026
47
7
can our teamates see the extra ammout like extra stim and ammo that stacked passive gives?
 

MuddyMo

Members
Members
Sep 20, 2026
35
8
According to the mod lag watchdog this mod uses around 100-200 ms/s while in a mission. Which is quite a lot when most other mods use between 1-5 ms/s
 

Lane

Members
Members
Sep 18, 2026
7
2
I feel like I'm General Brasch now😂
 

cLoser

Members
Members
Sep 13, 2026
7
1
Even after deleting the stat adjustments and saving, the changed armor stats still remain on the armor. How can I reset this to default? Should I just delete the mod and run the game again