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Fancy Arrows V3

A Mod for Helldivers 2
Fancy Arrows akl_mod_preview_image
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To clarify, I did not develop this mod; the original Creator is loregamer/Oyster Sauce (Original mod name: Customizable Cheat Arrows) from the rpghq site. Credits go completely to him; I've not seen them Reupload/Update this mod for months, sooo.. I took it upon myself to run it through a repatcher tool. Samples should no longer crash the game when explosions demolish them. (except squids, read below) Clips and Screenshots are from the original mod uploader. (This mod will not be posted on any other platform. cause... KARENS!!!!)

Still working for Patch 7.2.0


So what does it do?
- Adds color-coded arrows with Respective 3D Symbols over Samples, Medals, Requisition Slips, & Super Credits with a simple Mesh Swap.

- Features Customizable toggles in the Deployment Options Window, Such as deselecting an Arrow on deployment & optional High/Low Arrows.

- The arrow will not replace the sample model itself; it'll hover directly over it. Each sample has an opposite-side arrow in case an explosion flips it over!



Purpose.
- Shortening tedious grind sessions or as a training tool to reveal & help memorize where samples spawn, they can be seen across the map; you'd be surprised where some samples are tucked away by developers that (possibly!) couldn't be found without the mod! Some even require explosives to flush out! :O

~ If you believe it's too cheese, Fair Enough! Everyone has their own way of playing the game & opt to figure it out themselves!

Note: If the Mod Breaks again in a future patch, I can try repatching, buuut.... don't expect it to work! I cannot provide maintenance in future patches or add more features. Enjoy it while it lasts!


Some users may experience a black screen on the first launch after enabling the mod.

If this occurs, try launching the game once with Fancy Arrows disabled. Then enable Fancy Arrows with Common Samples → Low, launch successfully, close the game, and switch Common Samples back to High.

This workaround has resolved the issue for some users, but does not appear to work universally.

If the problem persists, clearing/deleting the Helldivers 2 shader cache may help.
Shader Cache is located:

C:\Users<your username>\AppData\Roaming\Arrowhead\Helldivers2\shader_cache




If you're playing Illuminates, please use the Low Common Sample Arrows to avoid crashes! I cannot fix High Arrows for Squids! Explosions have a chance to cause a crash if (High Arrow) Common Sample is in proximity!



The mod is Completely Client Side! Nobody can see the arrows in the lobby but you! (unless others using the same mod ofc, heh~)

If loregamer/Oyster Sauce sees this, thank you so much for giving us a Legendary QoL Mod to us Divers. I'll remove this mod post immediately at your Request! <3
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Uploaded by
Vhuz
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Comments
84
Views
16,800
First release
Last update
Platform
PC 
Version
V3
Total Size
2.9 MB
Rating
4.20 star(s) 5 ratings

Uploaded by

  • 2,764
  • 16,800

Ratings

4.20 star(s) 5 ratings

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Latest updates

  1. Name and Install Fix!

    - Added an extra .rar at the end to aid certain installation issues. - Renamed the manifest to...

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Vhuz

Modder
Modder
Members
Sep 10, 2026
183
82
Alright sad news. I've tried many approaches to the problem, none have seemed to repair Illuminate High (common sample) Arrow Crashes. So with great sadness I'm announcing my withdrawal from Fancy Arrows.

If someone who is great with Modding skills and have what it takes to maintain it, message me! You'd probably have to re-create Illuminate Sample mesh from scratch to fix the root cause. Am more than willing to share more intel/files! once I have a confirmed volunteer, I'll ask Site Moderators to transfer ownership. <3
 

Storm Vortex

Members
Members
Sep 6, 2026
10
7
Hi, how safe is this? Is it ban-free, or have people never been banned for this? 😳
I used it for 6 hours today, no problem. Trust what you wanna trust, dont trust what ya dont.

Though this is a mesh swap and not a lua, so even if arrowhead was banning modders (they literally cant as far as I know with their current systems, though that doesnt mean systems cant change in updates) this would be minimal priority compared to stuff like 1000kg or maxigun mods or ones that add in unreleased stratagems.

Pls note this is information from a person who is NOT an expert and advises you to both trust your gut and research more than a single comment from an internet stranger. Hope you have a wonderful day :D
 

Vhuz

Modder
Modder
Members
Sep 10, 2026
183
82
Hi, how safe is this? Is it ban-free, or have people never been banned for this? 😳
Basically what Storm Vortex said ^

TLDR Arrowhead does not have the tools to ban anyone atm, their anti cheat does nothing. So long you don't go bragging you're using arrow mod to random helldivers, you should be aite, as all mods, be discreet about it!

Until Easy Anti Cheat comes out probably next major update (Oct-Dec) you can then expect all mods to die, including cosmetic model swaps like this one.
 

Vhuz

Modder
Modder
Members
Sep 10, 2026
183
82
found a crash when using just this mod, only tested with illuminate but when shooting their purple exploding barrels then immediately picking up a nearby sample causes a full crash most times.

default settings with high arrows enabled for all.

using arsenal.

other notes: potential crashes too such as illuminate ships being destroyed with the player underneath causes a crash {had the orbital laser destroy it}- occurred once, interacting with SAM site terminal caused a crash once, returning to destroyer caused a crash once. multiple occurrences of crashing due to samples (common most notably, but had other crashes from rare samples, could effect other pickups). orbital laser might have also seen a crash occur too (unknown reason).

simply blowing up the purple illuminate barrels might also be another crash cause.

seems more stable with low arrow settings enabled.

Hey! Uploaded Two Optional Mod zips.
One is with made with repatcher as V4 Beta
The other Fancy_Arrows_Squid_Front_Compatibility_Test.

Squid Front Test basically turns high arrows into low arrows, let me know if crashes persist so we can rule out high arrows being the issue! I'll be dropping in to test myself too.
 

Phos

Members
Members
Sep 29, 2026
4
3
Hey! Uploaded Two Optional Mod zips.
One is with made with repatcher as V4 Beta
The other Fancy_Arrows_Squid_Front_Compatibility_Test.

Squid Front Test basically turns high arrows into low arrows, let me know if crashes persist so we can rule out high arrows being the issue! I'll be dropping in to test myself too.
so far i tried the repatcher (V4 Beta) and can say that the high arrows still crash when picking up common samples when a illuminate barrel blows up, (not every time but consistent enough that its common).

trying the low arrow variant now.
 

Vhuz

Modder
Modder
Members
Sep 10, 2026
183
82
so far i tried the repatcher (V4 Beta) and can say that the high arrows still crash when picking up common samples when a illuminate barrel blows up, (not every time but consistent enough that its common).

trying the low arrow variant now.
Interesting... Well, Repatcher tool can no longer save this mod, so I'll seek a resolution in another way. I shall await the low arrow test first tho.

When I ran V4 Beta, I had no crashes after like 3 missions, making sure I blew up barrels alongside commons. Picked them up and game survived still.. an inconsistent bug to reproduce i must say :mad:
 

Phos

Members
Members
Sep 29, 2026
4
3
Interesting... Well, Repatcher tool can no longer save this mod, so I'll seek a resolution in another way. I shall await the low arrow test first tho.

When I ran V4 Beta, I had no crashes after like 3 missions, making sure I blew up barrels alongside commons. Picked them up and game survived still.. an inconsistent bug to reproduce i must say :mad:
so far the low arrow variant hasn't crashed, yet after around 7 runs of trying to recreate the crash. (more stable than high arrows)

for the high arrows they seem stable enough for normal gameplay but the crash with the illuminant barrels remains. (more stable than last patch/version), (avoiding a crash with high arrows, i've found is to only pick up the common samples after letting a location settle down from any activity such as explosions and stratagems going off that could set off any barrels.)

(the only rather infrequent method to recreate the crash is to make it so your able to survive the explosion of the barrel and pick up a nearby common illuminant sample model, crashes more commonly during the explosion and pickup animation and sometimes shortly after the explosion during a pickup, inconsistent but occurs nevertheless on occasion)

note: stratagems, overall map activity and enemy density/population might also be a cause for the crash to be more common from the barrels. (high arrows), only other notable crash that's more rare is picking up a common sample next to a destroyed illuminant ship/spawner, only had that occur maybe 2/3 times, on high arrows.

had a crash occur with a normal model common sample, (not an illuminant one, high arrows, but on an illuminant mission still).

i'd recommend the compatibility patch version keeps a toggle for high arrows regardless of the crash chance, (for those that want it).
 
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Vhuz

Modder
Modder
Members
Sep 10, 2026
183
82
so far the low arrow variant hasn't crashed, yet after around 7 runs of trying to recreate the crash. (more stable than high arrows)

for the high arrows they seem stable enough for normal gameplay but the crash with the illuminant barrels remains. (more stable than last patch/version), (avoiding a crash with high arrows, i've found is to only pick up the common samples after letting a location settle down from any activity such as explosions and stratagems going off that could set off any barrels.)

(the only rather infrequent method to recreate the crash is to make it so your able to survive the explosion of the barrel and pick up a nearby common illuminant sample model, crashes more commonly during the explosion and pickup animation and sometimes shortly after the explosion during a pickup, inconsistent but occurs nevertheless on occasion)

note: stratagems, overall map activity and enemy density/population might also be a cause for the crash to be more common from the barrels. (high arrows), only other notable crash that's more rare is picking up a common sample next to a destroyed illuminant ship/spawner, only had that occur maybe 2/3 times, on high arrows.

had a crash occur with a normal model common sample, (not an illuminant one, high arrows, but on an illuminant mission still).

i'd recommend the compatibility patch version keeps a toggle for high arrows regardless of the crash chance, (for those that want it).
Stellar testing work, The Automatons are well pleased! Greatly appreciate your time testing these, I'll work with this information and work on a solution as soon as possible! If I'm unsuccesful, then I must pass the torch of Fancy Arrows to someone who can better service it.



Edit/Update: I'm following a new lead in repairing the squid common sample, but it's going to take several days to upload a new beta test zip. Patience, unfortunately. -0-
 
Last edited:

Vhuz

Modder
Modder
Members
Sep 10, 2026
183
82
so far the low arrow variant hasn't crashed, yet after around 7 runs of trying to recreate the crash. (more stable than high arrows)

for the high arrows they seem stable enough for normal gameplay but the crash with the illuminant barrels remains. (more stable than last patch/version), (avoiding a crash with high arrows, i've found is to only pick up the common samples after letting a location settle down from any activity such as explosions and stratagems going off that could set off any barrels.)

(the only rather infrequent method to recreate the crash is to make it so your able to survive the explosion of the barrel and pick up a nearby common illuminant sample model, crashes more commonly during the explosion and pickup animation and sometimes shortly after the explosion during a pickup, inconsistent but occurs nevertheless on occasion)

note: stratagems, overall map activity and enemy density/population might also be a cause for the crash to be more common from the barrels. (high arrows), only other notable crash that's more rare is picking up a common sample next to a destroyed illuminant ship/spawner, only had that occur maybe 2/3 times, on high arrows.

had a crash occur with a normal model common sample, (not an illuminant one, high arrows, but on an illuminant mission still).

i'd recommend the compatibility patch version keeps a toggle for high arrows regardless of the crash chance, (for those that want it).
OOOOKkkay!

After extensive research, testing, workarounds, I've finally released the newest V4 Beta Test for illuminate safe! Notes are scribbled in the readme included in the zip.

Grok was an immense help in diagnosing, screening culprits in the binaries for the aforementioned Phos test intel.

Give it a shot! If no crashes occur, V4 Fancy Arrows will be updated to front page once more! ~ <3

Edit: V4 Beta 2 is out! Fixed an issue with certain common samples graying out during pickup, should remain solid green, as it should!
 
Last edited:

Phos

Members
Members
Sep 29, 2026
4
3
OOOOKkkay!

After extensive research, testing, workarounds, I've finally released the newest V4 Beta Test for illuminate safe! Notes are scribbled in the readme included in the zip.

Grok was an immense help in diagnosing, screening culprits in the binaries for the aforementioned Phos test intel.

Give it a shot! If no crashes occur, V4 Fancy Arrows will be updated to front page once more! ~ <3

Edit: V4 Beta 2 is out! Fixed an issue with certain common samples graying out during pickup, should remain solid green, as it should!
unfortunately the high arrows still cause the common illuminate samples to crash the game. (specifically when picking up a sample after an illuminate barrel explodes)

(could be just me, unless others encounter the same crash as i do.) (the low arrows remain more stable and have yet to crash my game)

note: haven't tested every other prior crash cause due to them being more out of my control/random without clear cause for the crash occurring/trigger.
 
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