well boys it was a good run but it looks like stat editing mods won't be coming back...at least for a while, if that happens you can guarantee this mod will be updated but until then it was a good time
**RIP FUN**
cause of death Arrow Head
**extra files are optional and come included in the main rebalance mod **
**extra files may conflict with the main mod as they are redundant**
weapon skins are up to you this just exclusively rebalances the M7S smg, M6C/SOCOM, M90A, MA5C ar, p-113 verdict(magnum), recoilless rifle(SPNKR), and AMR (sniper rifle)**RIP FUN**
cause of death Arrow Head
**extra files are optional and come included in the main rebalance mod **
**extra files may conflict with the main mod as they are redundant**
**i now have and audio mod out for the magnum and rocket launcher if you wish to use it here is the link**
https://www.nexusmods.com/helldivers2/mods/17007
**use this mod to experience the intended balance of the rocket launcher**
https://www.nexusmods.com/helldivers2/mods/17007
**use this mod to experience the intended balance of the rocket launcher**
installing :
- Download arsenal
- drag and drop zip into profile
- Install bingus shared mod loader(make shure it is at top priority)
- Install hd2 runtime https://ayakamods.com/mods/hd2runtime.4260/
- Purge and deploy
- Launch game
View: https://www.youtube.com/watch?v=XOilTObJzI0
View: https://www.youtube.com/watch?v=04xhbJCmi14
View: https://www.youtube.com/watch?v=S3qXvPcz7gI
View: https://www.youtube.com/watch?v=gZCZ7qvWIcc
**unfortunately, hd2 runtime currently doesn't have the ability to change reload speeds on the halo weapons yet**
**when that happens, I will tweak reload times on most of these**
Socom:
- increased recoil reduced spread 10-->6
- increase damage 125-->165
- increase durable damage 28-->50
- increase rpm 872->900
- mags 12/12/12
- damage 55-->60
- durable damage 13-->18
- now ap 3/3/3/1
- stagger 5-->10
M90A:
- starting round 24-->60
- ammo max 50-->60
- stagger 35-->40
- armor pen3/3/3/2
- pellet count 11-->15
- penetration slowdown 0.25-->0
- increased recoil 200-->300
- decreased ergo 65-->60
- demo force 10-->20
- durable damage 20-->25
- standard damage 55-->60
MA5C:
- added rate of fire modes 900/640
- mag size 32-->60
- mags10/10/10
- standard damage 90-->117(if you know you know)
- durable damage 16-->17
- armor pen on extreme angle 0-->2
- horizontal and vertical spread 2-->250
- stagger 15-->25
- push force 10-->25
- penetration slowing 0.25-->0
- starting, resupply, and spare mags 7-->10
- sway 1-->0
- armor pen 2/2/2/0--> 3/3/2/1
- mag size 10-->12
- spare mags 10-->5
- starting mags 6-->5
- resupply mags 6-->5
- ergonomics 100-->60
- drift vertical recoil 50-->80
- climb vertical recoil 45-->100
- sway 1-->0
- damage 140-->275
- durable damage 32-->90
- reduced fire rate 410-->210
- velocity 285-->880
- full auto (if you know you know)
- armor pen extreme angle 3-->2
AMR (sniper rifle):
- mag size 7-->4
- spare mags 8-->5
- sway1-->0
- fire rate 400-->120
- projectile velocity 880-->2000
- projectile drag 0.3-->0.2
- penetration slowdown 0.25-->0
- damage 450-->900(shared with railgun)
- now fires the railguns projectile
- reload 3s-->2s
- new stratagem icon
recoilless rifle (rocket launcher):
- mag size 1-->2
- projectile speed 250-->25
- projectile mass 3300-->100
- projectile gravity 1-->0.3
- projectile velocity 250-->45
- projectile normal damage/durable damage 3200-->10
- demo 30-->40
- explosion inner radius 1.5-->6
- outer radius 3-->8
- explosion shock wave 6-->10
- explosion damage 150-->1600
- explosion durable damage 150-->1600
- explosion penetration 4/4/4/4
- demo force 30-->40
- reload duration 6-->4
- rate of fire 600-->60
- ergonomics 10-->25
- new stratagem icon
- ergo 4-->30
- fire rate 1500-->500
- stationary while firing=off
- wind-up time 0.5-->0
- wind-down time 0.5-->0
- penetration slowdown 0,5-->0
- standard damage 80-->150
- durable damage 18-->55
- armor pen 3/3/3/0-->4/4/3/2
- stagger force 15-->20
- push force 12-->25
- max ammo 1000-->500
- resupply 500-->250
- maximum carried 5-->4
- resupply 3-->4
- fuse 3.5-->2
- inner radius 2.5-->5
- explosion ap 4/0/0/0--->4/4/4/4
- explosion damage 800-->950
- max carried 4-->3
- count from resupply 2-->3
- shield radius 1.8m-->4m
- shield health 1000-->5000
- recharge time 10s-->8s
- starting mags 4-->1
- mag resupply 2-->1
- maximum spare mags 4-->1
- mag capacity 100-->800
- penetration slowdown 0.25-->0
- armor pen extreme angle 0-->3
**feedback on balance is welcome**
