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Combined Community Mods (All-in-One) v14

A Mod for Helldivers 2
Combined Community Mods (All-in-One) akl_mod_preview_image
A merge of some of the best community mods! I decided to merge these together as independently they were all editing each others files and it was causing issues.

This is a stand-alone mod. It edits the game files directly.

Download thismod
Extract anywhere (not in game files)
Click "Combined Community Mods.exe"
Make sure the game is closed down
Edit whatever you want
Install to game
Open the game
Enjoy

v10 added option to change Integrated Explosives to any of the below:

1792930017185.png


Hellpod Steering and Drop fix was my workaround as the old method is dead. The default settings should feel similar to CowboyBingus' original fix, however it relies on a different method so it may feel a bit wonky. There are some adjustable settings in there I left in testing, including the comedic "Long" drop... Have fun dropping from outside the planet and waiting 30 seconds to land 😂

I tried my best to get other QoL fixes a workaround but I wasn't able to. If anyone manages to scrap together a working standalone fix for the other QoL mods using the same method here of editing game files, and wants to be included - drop me a DM.

Please stop asking me "can you include X mod", "what about X mod?", there's a 99% chance it won't work.

All credit to the individual mod creators:
Shodan - Shodan
Armory Forge - hung1510
Stratagem Bounce Fix / Arc Thrower Auto Attack - CowboyBingus
Consistent Vaulting - Medic3038
3.4 MB
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Uploaded by
Kingxex
Downloads
3,212
Comments
227
Views
31,088
First release
Last update
Platform
PC 
Version
v14
Total Size
3.4 MB
Rating
4.91 star(s) 22 ratings

Uploaded by

  • 3,212
  • 31,088

Ratings

4.91 star(s) 22 ratings

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Latest updates

  1. v14

    - Added missing files from steering resource
  2. v13

    - Added "Camera" tab where you can turn First Person on/off (isn't active while on ship) - Fixed...
  3. v12

    - Removed Hellpod custom values due to overlapping issues - Refined the Hellpod presets -...

Pinned comment

Pinned by the author.

Kingxex

Modder
Modder
Members
Sep 28, 2026
61
48
Virus total flagged this for malware, (1 out of 68).
Not sure why people keeping commenting this. An .exe being flagged as a Trojan is normal, it doesn't automatically mean it's malware. Antivirus software uses heuristics to detect suspicious behaviour, and modding tools often trigger them because they inject DLLs, modify memory or lack digital signatures. These are false positives. A detection is not definitive proof of a virus.

On the same note - those asking if this can get them banned. The answer is no. Arrowhead have publicly announced they don't even have the ability to ban anyone, even if they wanted to.

Since people aren't reading the description:

Please stop asking me "can you include X mod", "what about X mod?", there's a 99% chance it won't work.
 
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Shatterdive

Members
Members
Sep 30, 2026
17
3
Hi, I'd like to ask about this ARMORY FORGE‘s First-wins stacking (native) conflict rule. Does this mean I'm unable to stack multiple different armor passives now? I recall there was an option to stack all passives in the last version.
 

Kingxex

Modder
Modder
Members
Sep 28, 2026
61
48
so wtf are these cmd files to import optional resources?
how do I use those or do I need to use them?
You can ignore them. You only need to use "Combined Community Mods.exe"

Hi, I'd like to ask about this ARMORY FORGE‘s First-wins stacking (native) conflict rule. Does this mean I'm unable to stack multiple different armor passives now? I recall there was an option to stack all passives in the last version.
You can still stack passives but if you stack too many (especially ones that already edit the same thing another armor passive edits) it causes issues.
 
Last edited:

Shatterdive

Members
Members
Sep 30, 2026
17
3
You can ignore them. You only need to use "Combined Community Mods.exe"


You can still stack passives but if you stack too many (especially ones that already edit the same thing another armor passive edits) it causes issues.
got it, ty
 

tshirtfan100

Members
Members
Sep 22, 2026
3
0
would it be possible to add a toggle that gives weapons like the AMR, R-40 Sightliner, and Apex 3rd person reticles? somebody recently made a mod but my addiction to this game and its modding community compels me to ask (and im not sure if that other mod is working anymore)
 

Haliwell

Members
Members
Sep 30, 2026
2
0
Hi, thank you for this mod, this is really cool, my only problem is with the revamp arc thrower, for some reason it doesn't work for me
 

ghost67

Members
Members
Sep 28, 2026
6
1
great mod, however for some reason during the hellpod drop it always puts me at Long and not at Mild. Started doing this as soon as I downloaded the new update for it. I even purged the old stuff and reset and still the issue persists.

Am I the only one having this problem?
 

Mad Jester

Members
Members
Oct 3, 2026
2
1

​

Hey Kingxex, I wanted to report a quick tracking issue regarding the Arc Thrower Auto Attack component.
Currently, holding down Left Mouse Button (LMB) does not trigger the continuous full-auto attack as intended. Instead, it fails to chain shots requiring manual click n holds between shots.

I know the description mentions that the new file-editing method required for this workaround makes some features feel a bit wonky compared to the original standalone mods, but I wanted to make sure you are aware of the issue.
Thank you for all your work!
 

Widowblade92

Members
Members
Sep 23, 2026
21
2
with most recent update it seems the hellpod is dropping from a higher setting then the mild setting i have it set. Also the first person mod being set to active will make the entire combined community mods install fail when almost any other mod is installed with a mod manager. Stating "not installed a first person resouce was replaced by another mod manager .....data/9ba626afa44a3aa3.patch 1". I have to install the community mod settings first then install the rest of the arsenal mods over that and everything seems to work this way accept the first person mod.
 
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