Both health regeneration and limb repair feature independently adjustable delays that reset whenever you take damage.
Example: Both delays set to 5 seconds.
NOW This is obviously an OP mod
:O
Features
- Passive Health Regeneration: Automatically restores health based on your maximum HP.
- Automatic Limb Repair: Repairs injured arms, legs, and chest without consuming stims.
- Damage-Based Regeneration Delay: Health regeneration only begins after you stop taking damage for the configured duration.
- Damage-Based Limb Repair Delay: Injured limbs are repaired after the configured damage-free period.
- Reset on Damage: Taking additional damage resets both countdowns, preventing regeneration and limb repair during sustained combat.
- Independent Settings: Configure health regeneration and limb repair separately.
How It Works
Both systems operate independently but share damage detection.Example: Both delays set to 5 seconds.
- Your Helldiver takes damage.
- Health regeneration and limb repair countdowns begin.
- Taking another hit resets both countdowns to 5 seconds.
- As long as you continue taking damage, neither system activates.
- After 5 seconds without damage, health regeneration resumes and injured limbs can be repaired.
Requirements
Requires Bingus Shared Loader v18+ / API 1 and HD2Runtime 0.30.3+ / API 1; install dependencies separately. Requires CowboyBingus Mod Options Menu v1+; install separately.NOW This is obviously an OP mod
:O