Heavy SEAF Presence Everywhere 1.1

A Mod for Helldivers 2
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Adds the planet modifier "Heavy SEAF Presence" to EVERY planet in Helldivers 2.

Normally this modifier only appears on a few specific planets. With this mod, whatever planet you pick, the SEAF will show up to help you fight.

The modifier is placed into the first free modifier slot of each planet, so the modifiers a planet already has are left untouched.


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⚠ REQUIRED: BINGUS SHARED LOADER
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This mod will NOT work without Bingus Shared Loader (v18 or newer). You must download and install it first: without it, nothing will happen.

Download: [LINK TO BINGUS SHARED LOADER]


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Support "MOD OPTIONS MENU"
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This mod supports the "Mod Options Menu"; if you have it installed, you can enable or disable modifiers without leaving the game.
( If a planet already had the "Heavy SEAF Presence" modifier to begin with, it will not disappear when the mod's features are disabled; only the modifiers added by the mod itself are removed )

Screenshot 2026-10-16 133617.png


Download: [LINK TO MOD OPTIONS MENU]

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⚠ HOST ONLY
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This mod only works if YOU are the host of the game.

If you join a session that is already running, the modifier will NOT appear: it has to be loaded before the mission starts, and it can't be added to a session that is already in progress.

In short: if you want SEAF on the mission, you start the lobby yourself.


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WHAT THE MODIFIER DOES
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- Pelican shuttles periodically fly in to deploy up to 3 squads of SEAF soldiers into the mission area. Mission Control will announce it when this happens.
- SEAF squads are deployed when Helldivers are fighting large numbers of enemies (roughly 20+) or when the enemy calls in reinforcements. Otherwise they stay in reserve.
- There is a limit on how many SEAF squads can be active at once, but no limit on squads in reserve. The pelicans never run out of fresh squads.


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INSTALLATION
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1. Install Bingus Shared Loader (v18 or newer) if you haven't yet.
2. Import this mod's zip in your mod manager.
3. Make sure Bingus Shared Loader is LAST in the load order.
4. Press Purge, then Deploy.
5. Launch the game and host the mission yourself.


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HOW IT WORKS (for the curious)
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The mod finds the planet table in the game's memory and adds the modifier to every planet record. The game restores planet data from time to time, so the mod keeps checking and re-applies the modifier when needed.

To keep the performance impact minimal, it checks often at first, and once nothing has needed fixing for a while it switches to a very cheap "light mode" that only reads a few sample records every few seconds. If the game rewrites the planet data, it wakes up and fixes everything again.

The first time the game is launched the mod needs a few seconds to locate the planet table. This is normal.


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PLANETS WITH NO FREE SLOT
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A planet can only hold a limited number of modifiers (8). If a planet already has all its slots taken, the mod removes unimportant ids (markers) to make room for Heavy SEAF Presence. The other modifiers keep their order, and every removal is written to the log.

This is configurable in PlanetSeaf.cfg (see below). Set drop_ids to empty if you never want the mod to remove anything. In that case planets with no free slot are simply skipped.


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CONFIGURATION (optional)
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You don't need to touch anything: the defaults work.

Files are located in:
%LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs\
- PlanetSeaf.cfg - settings
- PlanetSeaf.log - log
- PlanetSeaf.path - saved search data


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TROUBLESHOOTING
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"The modifier doesn't appear"
- Is Bingus Shared Loader installed (v18+) and last in the load order?
- Did you press Purge + Deploy after importing?
- Are you the host? The mod does nothing if you joined someone else's game.
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Uploaded by
MrRen242424
Downloads
631
Comments
12
Views
2,115
First release
Last update
Platform
PC 
Version
1.1
Total Size
16.8 KB
Rating
5.00 star(s) 1 ratings

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5.00 star(s) 1 ratings

Latest updates

  1. Support "Mod Options Menu"

    I’ve added support for the "Mod Options Menu" You can now enable or disable the "Heavy SEAF...

Senpaiforme

Members
Members
Oct 7, 2026
1
4
Я так одинок что часто просто брожу по локациям на низкой сложности один. Спасибо за мод) всегда приятно видеть союзников которые делают эту игру живой и не такой одинокой.
 

BONHakyla

Members
Members
Sep 13, 2026
109
77
Nice mod, now it is much easier to test SEAF mods.
Я так одинок что часто просто брожу по локациям на низкой сложности один. Спасибо за мод) всегда приятно видеть союзников которые делают эту игру живой и не такой одинокой.
Зато какой вайб ходить одному по пустой местности в шутере ёмае (Мне нравиться, страшно жесть, вроде враги везде должны быть, ты вооружён по все зубы, а врагов нет).
А с голубикой ощущение будто ты нашёл деревню в майнкрафте, и сразу так спокойно становиться, то что ты теперь не один, а с хоть и не реальными но с людьми.
 

grahamble

Members
Members
Sep 26, 2026
7
0
Do other people without the mod get crashes? i dont want to host this if that happens.
 

MrRen242424

Members
Members
Oct 2, 2026
3
2
Do other people without the mod get crashes? i dont want to host this if that happens.
With this mod, you can play with whoever you want and as much as you want. Other players won't experience any game crashes.

The main thing is that you're the host, then the mod will work, and that's it.
 

BONHakyla

Members
Members
Sep 13, 2026
109
77
Does it work with "Operation modifier filter (https://ayakamods.com/mods/operation-modifier-filter.4274/)"?
PS: Yes it works. (And also works with "Smarter SEAF mod (https://www.nexusmods.com/helldivers2/mods/17384)" idk i thought they would conflict)
Do other people without the mod get crashes? i dont want to host this if that happens.
I think it works in multiplayer, just like "Operation modifier filter" you just have to be a HOST (as this mod does the same, it editing modifiers). And some random guy joined me while i was testing (i forgot to set "invite only"), and he didn't get crashed. *Eridicate automatons mission screenshot*
(PS: While i was typing this comment, author already answered: yes.)
SEAF.png
 

MrRen242424

Members
Members
Oct 2, 2026
3
2
P.S.: Да, работает. (И также работает с модом Smarter SEAF ( https://www.nexusmods.com/helldivers2/mods/17384 )», не знаю, я думал, что они будут конфликтовать.
Mods that add other modifiers to planets will most likely conflict.
In the game itself, the limit = 8
(Modifiers include any sub-factions, buffs, debuffs, additional strategies, increases/decreases in enemy spawns, and planetary visuals.)

The mod specifies that if all slots are filled, it removes one modifier and replaces it with SEAF (it mainly removes only visual quirks and markers, so it won’t affect gameplay in any way).
 

BONHakyla

Members
Members
Sep 13, 2026
109
77
Mods that add other modifiers to planets will most likely conflict.
In the game itself, the limit = 8
(Modifiers include any sub-factions, buffs, debuffs, additional strategies, increases/decreases in enemy spawns, and planetary visuals.)

The mod specifies that if all slots are filled, it removes one modifier and replaces it with SEAF (it mainly removes only visual quirks and markers, so it won’t affect gameplay in any way).
But filter removes modifiers, hmmm... *thinking*
 

GibSonNica

Members
Members
Sep 24, 2026
12
1
Can I toggle the SEAF heavy presence modifier inside the game's options, or do I need to purge the mod first?
 

VaelythHarpy

Members
Members
Sep 28, 2026
3
1
This is great! Is there anything else planned for this, like modified times between call-ins?