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  • Hellforge Game Category Added: https://ayakamods.com/threads/hellforge-game-category-added.55819/

Hyper realistic Guns 3.0.1

A Mod for Helldivers 2
Hyper realistic Guns akl_mod_preview_image
Project on hold
Focusing on Hellforge
Til people can bypass EAC and in-game self-nuke when spotted, DLL injection/Lua mod I will restart working on this mod along with further enemy rebalance.​



Requires Bingus Shared Loader v15+ / API 1 and HD2Runtime 0.40.1+ / API 1; install dependencies separately.​
Install this gameplay ZIP through your mod manager after installing both dependencies.
Recommended to use certain mods that allow an increase in enemies, such as: Pick your Bots/Bugs/Squids(https://ayakamods.com/mods/pick-your-bots-bugs-squids.4645/)
Load order should be Hyper-Realistic-Calibre after Bingus and HD2Runtime are loaded.
Finished: SMG, Handgun, AR, BR, DMR, Sniper.
Next work will be:
Support Weapons/Shotgun/Explosive Primaries/Explosive Throwable / Explosive Secondaries /Conventional Support Sentry





Currently, it's nearly impossible to reimagine- making a hyper-realistic damage calculator for laser weapon/plasma weapon (possible, but it will take more time to find perfect calibration)
Thanks to SkyShade for allowing me to reimagine via his HD2 editor


Live Calculation: Working to implement more realistic Drag (Calculator page will be uploaded later)


Live Chart-Implementing change:
View: https://docs.google.com/spreadsheets/d/1Oj1kgVELak2_G5QF6J4i4PPX75UWgmXhBekZ3mJ3wTk/edit?usp=sharing
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Uploaded by
Weiwiam
Downloads
26
Comments
6
Views
1,447
First release
Last update
Platform
PC 
Version
3.0.1
Total Size
273.3 KB
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Latest updates

  1. 3.0.1 minor fix

    Minor stats change to match the spreadsheet
  2. Ver 3 coming out

    SMG/Handgun are recalibrated to do some damage BR/AR/DMR/Sniper/ are recalibrated for all.
  3. Recalibration (SMG + Secondary / GP-31/Bolt pistol)

    I can't do all explosive for today, but I will focus on other conventional rounds.

Weiwiam

Members
Members
Sep 27, 2026
5
1
I will try to provide more changes with this mod so stay stuned
 

dahaut

Members
Members
Jun 19, 2025
16
2
how come knight does 3x damage of the gallant with same pen? And .308 win has same pen as most pistol/smg rounds? Like in what world is that realistic?
 

Weiwiam

Members
Members
Sep 27, 2026
5
1
how come knight does 3x damage of the gallant with same pen? And .308 win has same pen as most pistol/smg rounds? Like in what world is that realistic?
DMR/Sniper have not well implemented + AP rn is a bit of a joke of ladder to see what a weapon can do
+ Knight is using Soft material / Hollow point construct that is focusing on the Flesh damage rather than penetration but then i again i freaked up the AP ladder and the game is not good at providing clear ideal how AV is like irl.
+ Drag factor and Penetration slow down (DF/PS) are something you wanna look at too.
 

dahaut

Members
Members
Jun 19, 2025
16
2
DMR/Sniper have not well implemented + AP rn is a bit of a joke of ladder to see what a weapon can do
+ Knight is using Soft material / Hollow point construct that is focusing on the Flesh damage rather than penetration but then i again i freaked up the AP ladder and the game is not good at providing clear ideal how AV is like irl.
+ Drag factor and Penetration slow down (DF/PS) are something you wanna look at too.
Yeah i agree completely. Sheer fact that pistols, smgs and shotguns have pen generally comparable to full size rifles and even marksman rifles is ridiculous. And then you have AMR with the same pen as a revolver, while you can't even really make it higher or lower because it either becomes anti tank (not realistic) or small-caliber-equivalent (also unrealistic). 3 levels of armour before full tank is just lame.

Although regarding ap5, i think tanks in the game are not as heavily armoured as our modern tanks (for some reason). At least they don't look like it. So ap5 for AMR and maybe other sniper rifles might be fine. Either that or you need to start looking at actively using ap0. That has some problems with it too because some things have light armour for some reason, like bug eggs.

Anyway i'm interested in helping you out in this endeavour as i was gonna do it myself when i got my hands on the Shodan editor
 

Weiwiam

Members
Members
Sep 27, 2026
5
1
Yeah i agree completely. Sheer fact that pistols, smgs and shotguns have pen generally comparable to full size rifles and even marksman rifles is ridiculous. And then you have AMR with the same pen as a revolver, while you can't even really make it higher or lower because it either becomes anti tank (not realistic) or small-caliber-equivalent (also unrealistic). 3 levels of armour before full tank is just lame.

Although regarding ap5, i think tanks in the game are not as heavily armoured as our modern tanks (for some reason). At least they don't look like it. So ap5 for AMR and maybe other sniper rifles might be fine. Either that or you need to start looking at actively using ap0. That has some problems with it too because some things have light armour for some reason, like bug eggs.

Anyway i'm interested in helping you out in this endeavour as i was gonna do it myself when i got my hands on the Shodan editor
Don't worry
I'm still on my way, adjusting calibration for armor pen value and other related stuff
Btw, I can try to make a preset for Shodan/BYG if possible
 

Weiwiam

Members
Members
Sep 27, 2026
5
1
Project is halt for further hyper-realistic implementation for thing such as Drag Factor
I will provide link to the calculator that i have developed for who have interest in making their own rebalance mod By using Real life Measurement instead ( no more guessing )