Jiggle Control - Eve Body Physics Customization 2.5.0

A Mod for Stellar Blade
Jiggle Control - Eve Body Physics Customization akl_mod_preview_image
Description
JiggleControl lets you fully customize Eve's body physics.

You can fine-tune Eve's body physics. Includes starter profiles. Switch profiles instantly in-game, create as many as you want, and hot-reload changes without restarting.

2.5.0:
Adds inertia-based physics called "Continuous Physics". Transient physics system is more refined. There is a more visible jiggle in the glute and thighs while moving. Performance improvements for both motion physics and transient physics.

2.0.1:
This version has dynamic physics adjustments, adds transient physics to the motion physics pipeline. Motion physics is a velocity and state-based system. Transient physics expands upon that to include advanced physics changes at: accel, hard decel, footstep, landing, and reversals. The transient system will cost more compute, I recommend testing it out first, if you experience performance issues disable it in the JiggleControl.ini file. Unfortunately I couldn't squeeze more performance out of it due to the UE4SS 3.0.1 limitations, but it should work fine on most modern systems.

If the dynamic physics create issues for you, disable them in JiggleControl.ini and it will function as v1.1 with the newer runtime which is more optimized.

Installation instructions
1. Install SB UE4SS if you do not already have it.
2. Copy the SB folder from this mods .7z and place it in your StellarBlade folder.
3. (Recommended) add JiggleControl : 1 near the top of your mods.txt located in the ue4ss folder [ StellarBlade\SB\Binaries\Win64\ue4ss\ ]

Editing Profiles
You can edit the profiles located in [ StellarBlade\SB\Binaries\Win64\ue4ss\Mods\JiggleControl\Scripts\Profiles ] and tweak them however you prefer.

Jiggle Control supports infinite profiles and includes 3 profiles, can be customized however you like, you can delete/replace the included profiles. These profiles are located in the Scripts/Profiles folder you can name your profile whatever you want as long as it is .lua and maintains lua formatting. For your profile to register you must add the name of your file to the profiles.lua in the Scripts folder.

MaxDisplacement: Controls the maximum distance a simulated bone may move from its resting position.
SpringStiffness: Controls how strongly the simulated bone returns to its resting position. Higher values produce faster, firmer motion.
SpringDamping: Controls how quickly motion loses energy and settles. Higher values reduce prolonged oscillation.
ErrorResetThresh: If the simulation error exceeds this value the spring is forcibly reset to the rest pose.
bLimitDisplacement: When true the spring is hard-clamped to MaxDisplacement. When false the bone can overshoot.
bTranslateX / Y / Z: Enables or disables translation along each axis. These settings are most relevant when bUseLocalSpace is enabled.
bRotateX / Y / Z: Enables or disables rotation around each axis. These settings may have no visible effect on the default character model, but are available for compatibility with custom outfits and other SpringBone-enabled assets.
bUseLocalSpace: Determines the coordinate space used for the simulation. Local-space calculation follows the character’s orientation more closely. Disabling this option uses world-space calculation, which may produce different results depending on the animation and configuration.
AverageVelocityFrameCount: Controls the number of frames used to calculate average movement velocity. Higher values produce smoother motion, while lower values respond more quickly to sudden movement.
(Breast | Hip | Thigh) TransientStrength: Adjusts the strength of transient behavior. It's designed to mimic more advanced physics systems. Maximum value of 3.0, recommended range is 0.5-1.5.

Keybinds
F1:
Config reload
- : Previous Profile
= : Next Profile

Requirements
SB UE4SS
32 KB
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Uploaded by
deceptXS
Downloads
38
Comments
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Platform
PC 
Version
2.5.0
Total Size
32 KB
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