Majora's Mask v131072

A Mod for The Legend of Zelda: Ocarina of Time
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Wear Majora's Mask as young Link. It replaces the Gerudo Mask, so you get it the normal way: rent it from the Happy Mask Shop.

Optional: other mask slots​

Prefer to keep the Gerudo Mask? The optional slots download puts Majora's Mask over the Skull Mask (rented from the Happy Mask Shop) or the Princess Mask (the amiibo mask) instead. Each comes in a standard and a Freecam-compatible version. Use only one folder at a time, and not together with the main download.

What it changes​

  • The worn mask model (three detail levels), fitted to young Link's face
  • The model on the Happy Mask Shop wall
  • Colour, normal and roughness textures, with full mipmaps
  • The inventory icon and silhouette
  • The item name and descriptions in English (US and UK)
  • The Happy Mask Shop's "Ah, the [mask]..." line now reads "Ah, this one—[mask]...", so it suits Majora's Mask (the line is shared by every mask in the shop)
Characters still react with their Gerudo Mask lines when you wear it.

Which folder to use​

Install one of these:

  • Majora's Mask (replaces Gerudo Mask): if you don't use other mods that change the game's English text
  • Majora's Mask (Freecam compatible): if you also use OOT Standalone Freecam v0.1.9
Neither version includes a ResourceSizeTable, so it works alongside mods that do (for example Epona Everywhere).

Compatibility​

Conflicts with other mods that replace the Gerudo Mask's model, textures or icon, or the English Mals text files (except the Freecam variant above).

How it was made​

The Gerudo Mask's model files use BFRES v10.4, which current editors can't save. So instead of rebuilding them, this mod overwrites only the mesh data (vertices, indices, counts and bounding boxes) inside the original files. File sizes and everything else are unchanged. The textures were encoded to the game's own formats (ASTC and BC4) and memory layout.

Credits​

  • Majora's Mask model and textures: Nintendo, from The Legend of Zelda: Breath of the Wild. Rip from The Models Resource, by Trikeboy.
  • BfresLibrary by KillzXGaming (used to read the model structure)
  • astc-encoder by Arm (texture encoding)
  • texture2ddecoder (texture verification)
  • Made with the help of Claude (Anthropic), an AI assistant, which converted the model for use in OoT's engine.
5.7 MB
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Uploaded by
danmoore
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Switch 2 
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v131072
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