NTE retoc Workflow 1.0

A Mod for Neverness to Everness
NTE retoc Workflow Mod Preview Image
Useful if you need to edit blueprint or apply Skeletalmesh Morph Fix Tool to your cooked assets.
I'm just providing this as a toolpack to help with the modding process. You can also use retocGUI or ReZen Tool.

I assume you've already cooked your asset with Unreal Editor 5.6
If you don't know how to do this, you must follow
this tutorial.


This pack include:

- retoc: https://github.com/trumank/retoc
- UAssetGUI: https://github.com/atenfyr/uassetgui
- cmd bat file (Based on SRCW, i've edited them to works for NTE)
(I don't know who originally created the .bat file, feel free to message me about it)


Instruction:

  1. Extract zip file anywhere
    You may have to edit your game path directory in the .txt
    2026-05-07 12_59_07-B__Unreal_Extract_NTE_Mods_NTE_retoc_Workflow.png
  2. Put all your cooked assets from Unreal Engine 5.6 in "Game Mod" folder
    Copy paste "HT" folder
    Code:
    C:\users\%USERNAME%\Documents\Unreal Projects\HT\Saved\Cooked\Windows
    2026-05-07 14_27_26-C__Users_Hoverbike_Documents_Unreal Projects_HT_Saved_Cooked_Windows.png
  3. Clean up your subfolder, remove any unused files (keep only your mod edit)
    Apply any Morph fixes if necessary, then run "RepackMod.bat"
  4. Find your packed mod in Game Repack
    All mod will be packed here.

Drop them to :
Neverness To Everness\Client\WindowsNoEditor\HT\Content\Paks\~mods

Now you ready for testing!

Happy Modding!
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Platform
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Version
1.0
Total Size
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