Useful if you need to edit blueprint or apply Skeletalmesh Morph Fix Tool to your cooked assets.
I'm just providing this as a toolpack to help with the modding process. You can also use retocGUI or ReZen Tool.
I assume you've already cooked your asset with Unreal Editor 5.6
If you don't know how to do this, you must follow this tutorial.
This pack include:
- retoc: https://github.com/trumank/retoc
- UAssetGUI: https://github.com/atenfyr/uassetgui
- cmd bat file (Based on SRCW, i've edited them to works for NTE)
(I don't know who originally created the .bat file, feel free to message me about it)
Instruction:
Drop them to :
Neverness To Everness\Client\WindowsNoEditor\HT\Content\Paks\~mods
Now you ready for testing!
Happy Modding!
I'm just providing this as a toolpack to help with the modding process. You can also use retocGUI or ReZen Tool.
I assume you've already cooked your asset with Unreal Editor 5.6
If you don't know how to do this, you must follow this tutorial.
This pack include:
- retoc: https://github.com/trumank/retoc
- UAssetGUI: https://github.com/atenfyr/uassetgui
- cmd bat file (Based on SRCW, i've edited them to works for NTE)
(I don't know who originally created the .bat file, feel free to message me about it)
Instruction:
- Extract zip file anywhere
You may have to edit your game path directory in the .txt
- Put all your cooked assets from Unreal Engine 5.6 in "Game Mod" folder
Copy paste "HT" folder
Code:C:\users\%USERNAME%\Documents\Unreal Projects\HT\Saved\Cooked\Windows - Clean up your subfolder, remove any unused files (keep only your mod edit)
Apply any Morph fixes if necessary, then run "RepackMod.bat" - Find your packed mod in Game Repack
All mod will be packed here.
Drop them to :
Neverness To Everness\Client\WindowsNoEditor\HT\Content\Paks\~mods
Now you ready for testing!
Happy Modding!
