Preset for Shodan /// Port from Super Earth Arsenal Accord - Updates

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PC Preset for Shodan /// Port from Super Earth Arsenal Accord 2026-10-29

Updates for Helldivers 2
Version 1.1 - Changelog

Requirements
- The preset now runs on SHODAN Stat Editor Offline v4.1.0 plus the SHODAN Stat Editor Add-on by Argxs. Combined Community Mods is no longer required.
- The preset is now a .txt file instead of a .ccmpreset.
- Offline only.

Support weapons
- AMW-20 Apex (Improved): damage 1550, demolition 30. Now fires the autocannon projectile with drag reduced to 0.1, so bullets keep their damage while travelling.

Armor passives
- All armor passives buffed, with better stats that fit each passive's own theme.
- Includes the new Stationary Shroud passive from the Scope of Authority warbond.

Boosters
- Experimental Infusion: speed 1.5 -> 1.3.

Removed from the preset
- The Armory Forge, Vanilla Plus and Hellpod Control options that were bundled in the CCM version. The armor passives from Armory Forge were converted into Shodan stats.
- Settings such as several vehicles, stratagem bounce, foliage pass-through and arc chains are now set on the Shodan Settings page.
Version 1.0.2 - Changelog

Primary
- M90A Shotgun: damage +10-15%, magazines augmented

Secondary
- P-72 Crisper, P-92 Warrant, P-35 Re-Educator, P/40-K Bolt Pistol, PLAS-15 Loyalist, LAS-58 Talon: damage +10-15%, magazines -1 to -3.

Throwables
- G-10 Incendiary, G-13 Incendiary Impact, G-4 Gas, G-142 Pyrotech, G-60 Anti-Tank Seeker: blast radius +2 m.

Support weapons
- MLS-4X Commando, EAT-700 Expendable Napalm, RL-77 Airburst Rocket Launcher, MS-11 Solo Silo: damage +15%, cooldown +15%.

Sentries
- Gatling, Flame, Laser, Autocannon, Rocket, EMS Mortar, Mortar and Gas Mortar Sentries: cooldown lowered to 90 seconds, damage -10% for some, sight range +50 m for all. Still unlimited, for now

Notes
- Exosuits remain unlimited, as in 1.0.1.
- Requires Combined Community Mods (Kingxex) as before.

Do give me feedback whenever its possible on how stuff performs

Quick edit: Forgot to add the changes to the support weapons, will upload the file later XD
Changelog:

Made every melee weapon able to be used as primary, freeing the secondary spot for pistols for not CQC

Call in Super Destroyer Stratagem buffed for commando, i don't personally like being able to call the SD once for each mission, i changed it to three times for now, do let me know if it feels to low

Buffed Break-Action Shotgun; Yeah, fr, now if you find it it should have around 20% more dmg

Buffed some Boosters;
Armed Resupply Pods; do more dmg, have better fire-rate and 10 more bullets
Concealed Insertion; Augmented the radius from 5 to 8 mts
Experimental Inffusion; Reduced duration but buffed speed
Surplus EAT Allocation; Added 2 more uses, so now its 4

Weapons and extras;
Buffed Sterealizer; More dmg, more magazine size, for those that like status effect weapons
Supply FRV; Buffed health
Buffed C4 Pack; More dmg, tried to put more charges but after reloading from supplies it makes it unusable

More stuff to come, might end making this a mod instead of a whole preset, we will see