This mod fixes a developer‑left issue involving the WHF (Heavy Firearms / Gatling Guns) overheat mechanic. In the base game, during the overheat state was intended to allow the player to use the UFG, but the trigger branch ID was set incorrectly and was left is_invalidate to be set to true to ensure it would not affect the full release of the game.
The original asset (ACT_AF1_WHF_WG4_OverHeat) used Trigger Branch ID 61, which triggers the aim animation. This caused the UFG animation bug during the wire‑loop movement which kept the Gatling gun overheat animation. This mod restores the correct behavior by using Trigger Branch ID 60, which is where the UFG is actually pulled out before branching to Trigger ID 61.
Correcting this fixes the animation bug and restores the intended feature.
Click here to learn how to install mods
Author Transparency & Project Provenance
To maintain professional integrity and provide a clear record of my work history, modding requests, and verified community collaborations, please refer to the Development Archive: Project History and Provenance.
The original asset (ACT_AF1_WHF_WG4_OverHeat) used Trigger Branch ID 61, which triggers the aim animation. This caused the UFG animation bug during the wire‑loop movement which kept the Gatling gun overheat animation. This mod restores the correct behavior by using Trigger Branch ID 60, which is where the UFG is actually pulled out before branching to Trigger ID 61.
Correcting this fixes the animation bug and restores the intended feature.
Click here to learn how to install mods
Author Transparency & Project Provenance
To maintain professional integrity and provide a clear record of my work history, modding requests, and verified community collaborations, please refer to the Development Archive: Project History and Provenance.