Within the game files, there is an animation called "AF_WG1_SKL_IAIUCHI", which acts similar to the SMG weapon art except it doesn't have the wind up nor long animation. The actual animation for the SMG Weapon Art is called "AF_WG1_SKL_IAIUCHI_EX"
File path for the said animation can be found here in PAK 0: SAOFB/Content/Product/AnimSequence/Human/AF/WG1
To trigger the "AF_WG1_SKL_IAIUCHI", all you need to do is hold the reload button for few seconds. Then it will trigger.
If you are reloading, in the air, or preforming a said action (skill, jumping, rolling, etc.) it will not trigger the "AF_WG1_SKL_IAIUCHI"
You do not have any I-frames during the "AF_WG1_SKL_IAIUCHI"
How to install mods
Author Transparency & Project Provenance
To maintain professional integrity and provide a clear record of my work history, modding requests, and verified community collaborations, please refer to the Development Archive: Project History and Provenance.
File path for the said animation can be found here in PAK 0: SAOFB/Content/Product/AnimSequence/Human/AF/WG1
To trigger the "AF_WG1_SKL_IAIUCHI", all you need to do is hold the reload button for few seconds. Then it will trigger.
If you are reloading, in the air, or preforming a said action (skill, jumping, rolling, etc.) it will not trigger the "AF_WG1_SKL_IAIUCHI"
You do not have any I-frames during the "AF_WG1_SKL_IAIUCHI"
How to install mods
Author Transparency & Project Provenance
To maintain professional integrity and provide a clear record of my work history, modding requests, and verified community collaborations, please refer to the Development Archive: Project History and Provenance.
