Description
StellarView is a camera system overhaul with user customization via an .ini file. It will perform fine on most modern mid to high-end systems.
1.1:
Improvements to Lock-on and aiming/tps.
Installation instructions
1. Install SB UE4SS if you do not already have it.
2. Copy the SB folder from this mods .zip and place it in your StellarBlade folder.
3. (Recommended) add StellarView : 1 near the top of your mods.txt located in the ue4ss folder [ StellarBlade\SB\Binaries\Win64\ue4ss\ ]
Editing StellarView.ini
EnableCameraCollision: Enables/disables camera collision with walls.
EnableToggleKey: Enables Ctrl+F5 to toggle StellarView on/off.
Enable(Walking,Jogging,Sprinting, etc.)Camera: Enables each movement preset when Dynamic Locomotion is disabled.
EnableLockOnCamera: Enables the custom lock-on camera.
(Idle, Walk, Jog, etc.)FOV: Sets FOV for each state. Higher = wider view.
(Idle, Walk, Jog, etc.)DepthOffset: Moves the camera forward/back.
(Idle, Walk, Jog, etc.)HorizontalOffset: Moves the camera left/right.
(Idle, Walk, Jog, etc.)VerticalOffset: Moves the camera up/down.
LockOnYawBias: Adjusts horizontal lock-on viewing angle.
LockOnPitchBias: Adjusts vertical lock-on viewing angle. Negative = upward, positive = downward.
AdaptiveLockOnStrength: Strength of adaptive FOV/elevation adjustment.
AdaptiveNearDistance / AdaptiveFarDistance: Distance range over which adaptive framing operates.
AdaptiveMaxFOVDecrease: Maximum FOV reduction when close to a target.
EnableElasticFraming: Shifts the camera horizontally based on target movement.
ElasticFramingStrength: Strength of the horizontal movement.
ElasticMaxHorizontalOffset: Maximum horizontal movement.
EnableElevationFraming: Adjusts camera pitch for targets above/below Eve.
ElevationMaxPitch: Maximum automatic pitch adjustment.
EnableDynamicLocomotion: Smoothly blends FOV and camera position based on movement speed.
EnableMotionImpulse: Adds camera reaction to acceleration, braking, backdashes, and lateral movement.
MotionImpulseDepthMax: Maximum braking/backward depth reaction.
MotionImpulseForwardDepthMax: Maximum forward acceleration reaction.
MotionImpulseLateralMax: Maximum side-to-side reaction.
MotionImpulseBackdashScale: Strength multiplier for backward movement/backdashes.
EnableIdleSway: Enables the subtle idle camera "breathing" effect.
IdleSwayFadeInMs: Time for idle sway to reach full strength.
IdleSwayPosAmplitude: Strength of positional sway.
IdleSwayRotAmplitude: Strength of rotational sway.
TransitionMs: Normal camera transition speed.
MovementTransitionMs: Movement camera transition speed.
LockOnEnterMs: Transition time into lock-on.
LockOnExitMs: Transition time out of lock-on.
Keybinds
F5: Reload/update settings from ini.
Ctrl+F5: Enable/Disable StellarView
Requirements
SB UE4SS
StellarView is a camera system overhaul with user customization via an .ini file. It will perform fine on most modern mid to high-end systems.
1.1:
Improvements to Lock-on and aiming/tps.
Installation instructions
1. Install SB UE4SS if you do not already have it.
2. Copy the SB folder from this mods .zip and place it in your StellarBlade folder.
3. (Recommended) add StellarView : 1 near the top of your mods.txt located in the ue4ss folder [ StellarBlade\SB\Binaries\Win64\ue4ss\ ]
Editing StellarView.ini
EnableCameraCollision: Enables/disables camera collision with walls.
EnableToggleKey: Enables Ctrl+F5 to toggle StellarView on/off.
Enable(Walking,Jogging,Sprinting, etc.)Camera: Enables each movement preset when Dynamic Locomotion is disabled.
EnableLockOnCamera: Enables the custom lock-on camera.
(Idle, Walk, Jog, etc.)FOV: Sets FOV for each state. Higher = wider view.
(Idle, Walk, Jog, etc.)DepthOffset: Moves the camera forward/back.
(Idle, Walk, Jog, etc.)HorizontalOffset: Moves the camera left/right.
(Idle, Walk, Jog, etc.)VerticalOffset: Moves the camera up/down.
LockOnYawBias: Adjusts horizontal lock-on viewing angle.
LockOnPitchBias: Adjusts vertical lock-on viewing angle. Negative = upward, positive = downward.
AdaptiveLockOnStrength: Strength of adaptive FOV/elevation adjustment.
AdaptiveNearDistance / AdaptiveFarDistance: Distance range over which adaptive framing operates.
AdaptiveMaxFOVDecrease: Maximum FOV reduction when close to a target.
EnableElasticFraming: Shifts the camera horizontally based on target movement.
ElasticFramingStrength: Strength of the horizontal movement.
ElasticMaxHorizontalOffset: Maximum horizontal movement.
EnableElevationFraming: Adjusts camera pitch for targets above/below Eve.
ElevationMaxPitch: Maximum automatic pitch adjustment.
EnableDynamicLocomotion: Smoothly blends FOV and camera position based on movement speed.
EnableMotionImpulse: Adds camera reaction to acceleration, braking, backdashes, and lateral movement.
MotionImpulseDepthMax: Maximum braking/backward depth reaction.
MotionImpulseForwardDepthMax: Maximum forward acceleration reaction.
MotionImpulseLateralMax: Maximum side-to-side reaction.
MotionImpulseBackdashScale: Strength multiplier for backward movement/backdashes.
EnableIdleSway: Enables the subtle idle camera "breathing" effect.
IdleSwayFadeInMs: Time for idle sway to reach full strength.
IdleSwayPosAmplitude: Strength of positional sway.
IdleSwayRotAmplitude: Strength of rotational sway.
TransitionMs: Normal camera transition speed.
MovementTransitionMs: Movement camera transition speed.
LockOnEnterMs: Transition time into lock-on.
LockOnExitMs: Transition time out of lock-on.
Keybinds
F5: Reload/update settings from ini.
Ctrl+F5: Enable/Disable StellarView
Requirements
SB UE4SS