Solved performance issues and shortened the reading time for maintenance intervals (maintenance every 5 seconds → every 30 seconds)
In my testing, I found that the turret can kill the Charger, even if the turret is not locked to it. This is a rather strange error, possibly caused by a memory offset issue after the update, or simply due to damage caused by collision (just like the previous flamethrower was able to kill the Charger). I have marked this bug, but it cannot be resolved in the short term
解决了性能方面的问题,缩短了维护区间的读取量(5秒一次维护→30秒一次)
在我的测试中,发现炮塔可以杀死强袭虫(Charger),即使炮塔没有锁定它。这是一个相当奇怪的错误,可能是更新后内存偏移问题导致的,或者仅仅是由于穿模造成的伤害(就像之前的火焰喷射器可以杀死强袭虫一样)。我已经标记了这个BUG,但短期内无法解决