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更好的FRV(Better FRV) V1.36

A Mod for Helldivers 2
更好的FRV(Better FRV) akl_mod_preview_image
  • 5E2BD6B85D4772CAE242431B4B6EAE66.png
    5E2BD6B85D4772CAE242431B4B6EAE66.png
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  • M102.png
    M102.png
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  • M103.png
    M103.png
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主要功能
M-103 补给型炮塔
载弹120→480,射速640→780RPM,伤害65→100,耐久15→30mag 120→480, RPM 640→780
M-102 炮手型
机枪弹匣100→200,备弹4→6,伤害150→200,耐久35→60;车体2400→3000HP,主体护甲3→4级

问题反馈

请提供:完整包名、游戏版本、其他 MOD 列表、复现条件,以及本次运行的 M103FRVTurret.log。
日志位置:%LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs\M103FRVTurret.log
状态文件:%TEMP%\M103FRVTurret_STATUS.txt(第一行会直接写结论与原因)
分享日志前请检查个人信息。

感谢 CowboyBingus 的 Bingus Shared Loader 提供 addon 加载与日志基础设施;
感谢 xypwn/FileDiver 的明文 datalibrary(与游戏内存逐字节一致),本 MOD 的实体定位与字段偏移全部由它离线算出。
本 MOD 使用 DS V4.1 制作。

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Due to my repeated failures in English courses during my college years, I resorted to AI translation for this content

Main Functions
M-103 Supply FRV Turret
mag 120→480, RPM 640→780, dmg 65→100, durable 15→30
M-102 FRV Gunner
HMG mag 100→200, spare 4→6, dmg 150→200, durable 35→60; hull2400→3000HP, armor 3→4

Problem Feedback

Please provide: the complete package name, game version, list of other mods, reproduction conditions, and the M103FRVTurret.log from this run.
Log location: %LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs\M103FRVTurret.log
Status file: %TEMP%\M103FRVTurret_STATUS.txt
Please check your personal information before sharing your blog.

Thanks to CowboyBingus for providing the Bingus Shared Loader, which offers addon loading and logging infrastructure;
Thank you to xypwn/FileDiver for their plaintext data library (which is byte-for-byte consistent with game memory). The entity positioning and field offsets for this MOD were all calculated offline using it.
This MOD is created using DS V4.1.
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Uploaded by
Arisu
Downloads
917
Comments
24
Views
6,664
First release
Last update
Platform
PC 
Version
V1.36
Total Size
69.9 KB
Rating
5.00 star(s) 5 ratings

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  • 917
  • 6,664

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5.00 star(s) 5 ratings

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Latest updates

  1. M102 Update

    M102 Update
  2. Performance FIX

    This modification is reflected in the startup/image change, LEGACY bottom scan, and GC pressure...
  3. Greatly improved performance repair

    I gave up the old framework I used before and adopted a new profile anchor clip, which...

Pinned comment

Pinned by the author.

Arisu

Modder
Modder
Members
Sep 17, 2026
91
19
I gave up the old framework I used before and adopted a new profile anchor clip, which significantly reduced performance consumption
The previous performance repair was only to repair the quickly damaged carriage, but now it has been upgraded to a sports car!

我放弃了之前沿用的旧框架,并且采用了新的profile锚定夹子,这使得性能消耗真的大幅降低了
之前的性能修复只是修补快损坏的马车,现在则是升级成跑车了!
 

Tboi726

Members
Members
Sep 11, 2026
5
0
I don't know why but it seems to raise the amour pen to ap 4
 

derpakiin

Members
Members
Sep 15, 2026
3
4
This mod somehow causes massive frame drops when the FRV has been shooting for a while.
 

Arisu

Modder
Modder
Members
Sep 17, 2026
91
19
I don't know why but it seems to raise the amour pen to ap 4
The armor penetration value has not been modified. However, the increase in durability damage can significantly damage enemies that were previously difficult to handle, as the damage has increased by nearly 54%
 

Arisu

Modder
Modder
Members
Sep 17, 2026
91
19
This mod somehow causes massive frame drops when the FRV has been shooting for a while.
Due to the increased ammunition capacity allowing weapons to fire for longer periods, the game accumulates 5 times the amount of bullet impacts, particles, cartridge cases, and impact effects during this time. This is the game's own rendering burden, and any weapon that fires for such a long time will experience lag. If the frame rate does not recover after the weapon has been idle for a period of time, please send me the Log location: %LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs\M103FRVTurret.log and Status file: %TEMP%\M103FRVTurret_STATUS.txt
 

Arisu

Modder
Modder
Members
Sep 17, 2026
91
19
The armor penetration value has not been modified. However, the increase in durability damage can significantly damage enemies that were previously difficult to handle, as the damage has increased by nearly 54%
No, you are right. At least in my tests, I found that the turret can kill the Charger, even though the turret doesn't lock onto the Charger. This is a rather strange bug, most likely caused by a memory offset issue after an update or simply due to damage through collision (just like how the previous flamethrower could kill the Charger). I have marked this bug, but I can't solve it in the short term
Fixed
 
Last edited:

elena0721

Members
Members
Sep 23, 2026
6
1
不知道为什么弹药容量没生效,用的Bingus Shared Loader v17
 

Arisu

Modder
Modder
Members
Sep 17, 2026
91
19
不知道为什么弹药容量没生效,用的Bingus Shared Loader v17
请检查是否有将v17前置mod放在最优先加载状态(前置放在阿纳森最下面,将本mod放在前置上面)。经过测试v17环境下弹药数量仍然是正常的,如果还是不对请先更新mod至最新版本,并将日志文件发过来
 

elena0721

Members
Members
Sep 23, 2026
6
1
请检查是否有将v17前置mod放在最优先加载状态(前置放在阿纳森最下面,将本mod放在前置上面)。经过测试v17环境下弹药数量仍然是正常的,如果还是不对请先更新mod至最新版本,并将日志文件发过来
更新到v1.23就能用了,谢谢大佬
 

Alex LI

Members
Members
Sep 17, 2026
48
13
[frame 0] === M-103 FRV Turret V1.23 (RELEASE-V1.23) 启动;api=1 loader=16 ===
[frame 0] 目标:载具 11178286357330019118 车顶炮塔实体 5617149288754513915
[frame 0] 计划:Capacity(record+136) 120 -> 600;damage_addends(record+136/+140) 0/0 -> 35/15;穿甲加值(record+128/+132) 保持 0
[frame 0] === 启动完成,第 120 帧开始找目标表 ===
[frame 120] 启动:开始第 1 轮只读枚举(每帧 8ms)
[frame 126] VirtualQuery 连续失败=1 总失败=1 @0x7FFFFFFF0000;按 64KB 跳过
[frame 126] 区间枚举完成:可读 6655/可写 5786,本轮扫 5786 个(3.10 GB,只扫可写区)
[frame 340] 探针:DamageSettings size=49340 @0x1D6E343003C(只读,用来校对穿甲)
[frame 349] 第 1 轮扫描完成:累计 3.095 GB,目标表 弹匣=无 弹种=无,读取失败块=4
[frame 349] 关键表还缺(弹匣=无 弹种=无),20 秒后复扫(已跑 10 秒/上限 900 秒)
[frame 1078] 维护:开始第 2 轮只读枚举(每帧 8ms)
[frame 1093] VirtualQuery 连续失败=1 总失败=2 @0x7FFFFFFF0000;按 64KB 跳过
[frame 1093] 区间枚举完成:可读 13377/可写 12500,本轮扫 13377 个(5.26 GB,全扫可读区)



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