• Important Notice: Please review our guidelines regarding cheating, game balancing, and mods for Helldivers 2. Read the full notice here before downloading or uploading mods.

更好的FRV(Better FRV) V1.36

A Mod for Helldivers 2
更好的FRV(Better FRV) akl_mod_preview_image
  • 5E2BD6B85D4772CAE242431B4B6EAE66.png
    5E2BD6B85D4772CAE242431B4B6EAE66.png
    891.4 KB · Views: 380
  • M102.png
    M102.png
    9.3 KB · Views: 15
  • M103.png
    M103.png
    8.1 KB · Views: 14
主要功能
M-103 补给型炮塔
载弹120→480,射速640→780RPM,伤害65→100,耐久15→30mag 120→480, RPM 640→780
M-102 炮手型
机枪弹匣100→200,备弹4→6,伤害150→200,耐久35→60;车体2400→3000HP,主体护甲3→4级

问题反馈

请提供:完整包名、游戏版本、其他 MOD 列表、复现条件,以及本次运行的 M103FRVTurret.log。
日志位置:%LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs\M103FRVTurret.log
状态文件:%TEMP%\M103FRVTurret_STATUS.txt(第一行会直接写结论与原因)
分享日志前请检查个人信息。

感谢 CowboyBingus 的 Bingus Shared Loader 提供 addon 加载与日志基础设施;
感谢 xypwn/FileDiver 的明文 datalibrary(与游戏内存逐字节一致),本 MOD 的实体定位与字段偏移全部由它离线算出。
本 MOD 使用 DS V4.1 制作。

───────────────────────────────────────────────────────────────
Due to my repeated failures in English courses during my college years, I resorted to AI translation for this content

Main Functions
M-103 Supply FRV Turret
mag 120→480, RPM 640→780, dmg 65→100, durable 15→30
M-102 FRV Gunner
HMG mag 100→200, spare 4→6, dmg 150→200, durable 35→60; hull2400→3000HP, armor 3→4

Problem Feedback

Please provide: the complete package name, game version, list of other mods, reproduction conditions, and the M103FRVTurret.log from this run.
Log location: %LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs\M103FRVTurret.log
Status file: %TEMP%\M103FRVTurret_STATUS.txt
Please check your personal information before sharing your blog.

Thanks to CowboyBingus for providing the Bingus Shared Loader, which offers addon loading and logging infrastructure;
Thank you to xypwn/FileDiver for their plaintext data library (which is byte-for-byte consistent with game memory). The entity positioning and field offsets for this MOD were all calculated offline using it.
This MOD is created using DS V4.1.
  • Like
Reactions: guqing~8620
69.9 KB
Log in or sign up to download
Uploaded by
Arisu
Downloads
914
Comments
24
Views
6,648
First release
Last update
Platform
PC 
Version
V1.36
Total Size
69.9 KB
Rating
5.00 star(s) 5 ratings

Uploaded by

  • 914
  • 6,648

Ratings

5.00 star(s) 5 ratings

Tags

There are no tags available.

More mods from Arisu

  • PC Better Surplus EAT Allocation(更好的盈余EAT补给强化资源)

  • PC 更好的轨道打击(Better Orbital Strikes)

  • PC 更好的MG-43机枪(Better MG-43)

  • PC [包含敌情预测]牛仔哥的原版增强整合包汉化

  • PC Better Sentry(更好的三种基础炮台)

Latest updates

  1. M102 Update

    M102 Update
  2. Performance FIX

    This modification is reflected in the startup/image change, LEGACY bottom scan, and GC pressure...
  3. Greatly improved performance repair

    I gave up the old framework I used before and adopted a new profile anchor clip, which...

Pinned comment

Pinned by the author.

Arisu

Modder
Modder
Members
Sep 17, 2026
89
19
I gave up the old framework I used before and adopted a new profile anchor clip, which significantly reduced performance consumption
The previous performance repair was only to repair the quickly damaged carriage, but now it has been upgraded to a sports car!

我放弃了之前沿用的旧框架,并且采用了新的profile锚定夹子,这使得性能消耗真的大幅降低了
之前的性能修复只是修补快损坏的马车,现在则是升级成跑车了!
 

Arisu

Modder
Modder
Members
Sep 17, 2026
89
19
[frame 0] === M-103 FRV Turret V1.23 (RELEASE-V1.23) 启动;api=1 loader=16 ===
[frame 0] 目标:载具 11178286357330019118 车顶炮塔实体 5617149288754513915
[frame 0] 计划:Capacity(record+136) 120 -> 600;damage_addends(record+136/+140) 0/0 -> 35/15;穿甲加值(record+128/+132) 保持 0
[frame 0] === 启动完成,第 120 帧开始找目标表 ===
[frame 120] 启动:开始第 1 轮只读枚举(每帧 8ms)
[frame 126] VirtualQuery 连续失败=1 总失败=1 @0x7FFFFFFF0000;按 64KB 跳过
[frame 126] 区间枚举完成:可读 6655/可写 5786,本轮扫 5786 个(3.10 GB,只扫可写区)
[frame 340] 探针:DamageSettings size=49340 @0x1D6E343003C(只读,用来校对穿甲)
[frame 349] 第 1 轮扫描完成:累计 3.095 GB,目标表 弹匣=无 弹种=无,读取失败块=4
[frame 349] 关键表还缺(弹匣=无 弹种=无),20 秒后复扫(已跑 10 秒/上限 900 秒)
[frame 1078] 维护:开始第 2 轮只读枚举(每帧 8ms)
[frame 1093] VirtualQuery 连续失败=1 总失败=2 @0x7FFFFFFF0000;按 64KB 跳过
[frame 1093] 区间枚举完成:可读 13377/可写 12500,本轮扫 13377 个(5.26 GB,全扫可读区)



又讓遊戲卡飛 卡崩了
请更新至MOD最新版本,应该已经修复性能问题了
 

Yanickk

Members
Members
Sep 17, 2026
10
1
hello, overall great mod, I have been testing it for a couple of days, the only issue is that for me is causing some fps drops during gameplay even without calling FRV, I thought it was other's mods issues but once I disable this mod in particular the random fps drops are gone
 

Arisu

Modder
Modder
Members
Sep 17, 2026
89
19
hello, overall great mod, I have been testing it for a couple of days, the only issue is that for me is causing some fps drops during gameplay even without calling FRV, I thought it was other's mods issues but once I disable this mod in particular the random fps drops are gone
Even without using FRV, maintenance scans every few seconds are still necessary. Are you using the latest version of MOD? If so, please send me the logs, which can help solve the performance issues of MOD
 

Yanickk

Members
Members
Sep 17, 2026
10
1
Yes I have been using V1.27 and the latest 1.29 version and both had the same issue for me
Here's the logs:

[frame 0] === M-103 FRV Turret V1.29 (RELEASE-V1.29) 启动;api=1 loader=17 ===
[frame 0] 目标:载具 11178286357330019118 车顶炮塔实体 5617149288754513915
[frame 0] 计划:Capacity(record+136) 120 -> 600;damage_addends(record+136/+140) 0/0 -> 35/15;穿甲加值(record+128/+132) 保持 0
[frame 0] === 启动完成,第 120 帧开始找目标表 ===
[frame 120] 启动:开始第 1 轮只读枚举(每帧 2ms)
[frame 141] VirtualQuery 连续失败=1 总失败=1 @0x7FFFFFFF0000;按 64KB 跳过
[frame 141] 区间枚举完成:可读 6538/可写 5655,本轮扫 5655 个(3.19 GB,只扫可写区)
[frame 1092] 探针:DamageSettings size=49340 @0x1C2EB15003C(只读,用来校对穿甲)
[frame 1152] 第 1 轮扫描完成:累计 3.182 GB,目标表 弹匣=无 弹种=无,读取失败块=44
[frame 1152] 关键表还缺(弹匣=无 弹种=无),20 秒后复扫(已跑 13 秒/上限 900 秒)
[frame 3172] 维护:开始第 2 轮只读枚举(每帧 3ms)
[frame 3203] VirtualQuery 连续失败=1 总失败=2 @0x7FFFFFFF0000;按 64KB 跳过
[frame 3203] 区间枚举完成:可读 13333/可写 12441,本轮扫 13333 个(6.58 GB,全扫可读区)
[frame 3835] 找到 WeaponMagazineComponentData type=0xFB8D88A3 size=52000 @0x1C37FD1111C(候选 1/1)
[frame 3842] 找到 ProjectileWeaponComponentData type=0x45171B68 size=176224 @0x1C3828D14EC(候选 1/1)
[frame 3842] 第 2 轮中途收工:两张表都已到手(累计 6.031 GB,省下本轮剩余区间)
[frame 3842] M-103 炮塔弹匣记录 @0x1C37FD1D934(表 0x1C37FD1111C size=52000,N=540/M=271 槽 +920/记录号 266,容量=120)
[frame 3842] 表尺寸指纹:build-2026-09-23 (magazine 540/271)
[frame 3842] 写 magazine_capacity (record+136): 120 -> 600 @0x1C37FD1D9BC
[frame 3842] 记录窗口 +112..+152: 00000000B5E3AE9D000000000000803F000000000000000000000000000000000000000000000000
[frame 3842] ap_addends(+128/+132) = 0.00/0.00 (穿甲加值;静态 0/0,本 mod 不写)
[frame 3842] damage_addends(+136/+140) = 0.00/0.00 (伤害加值;静态 0/0,本 mod 写 35/15)
[frame 3842] 探针(只读):静态库 AP=3/3/3/0 ,运行时内存 type=105 ap=3/3/3/0
[frame 3842] 探针判定:内存 == 静态库(3/3/3/0),未发现运行时改动
[frame 3842] M-103 炮塔武器记录 @0x1C3828FB95C(表 0x1C3828D14EC size=176224,N=542/M=272 槽 +904/记录号 267)
[frame 3842] 当前 DamageAddends = (0.0, 0.0),projectile_type=7
[frame 3842] 表尺寸指纹:build-2026-09-23 (projweapon 542/272)
[frame 3842] 写 damage_addend.Normal (record+136): 0.0 -> 35 @0x1C3828FB9E4
[frame 3842] 写 damage_addend.Durable (record+140): 0.0 -> 15 @0x1C3828FB9E8
[frame 47724] 维护:10 分钟兜底重扫开始(每帧 3ms —— 比首次扫描低,避免尖峰)
[frame 47724] 兜底:开始第 2 轮只读枚举(每帧 3ms)
[frame 47798] VirtualQuery 连续失败=1 总失败=3 @0x7FFFFFFF0000;按 64KB 跳过
[frame 47798] 区间枚举完成:可读 32968/可写 32050,本轮扫 32968 个(9.52 GB,全扫可读区)
[frame 50025] 第 2 轮扫描完成:累计 15.537 GB,目标表 弹匣=无 弹种=无,读取失败块=156
[frame 50025] 关键表还缺(弹匣=无 弹种=无),40 秒后复扫(已跑 699 秒/上限 900 秒)
[frame 52545] 维护:开始第 3 轮只读枚举(每帧 4ms)
[frame 52619] VirtualQuery 连续失败=1 总失败=4 @0x7FFFFFFF0000;按 64KB 跳过
[frame 52619] 区间枚举完成:可读 33580/可写 32661,本轮扫 935 个(0.09 GB,仅新增)
[frame 52638] 第 3 轮扫描完成:累计 15.623 GB,目标表 弹匣=无 弹种=无,读取失败块=172
[frame 52638] 关键表还缺(弹匣=无 弹种=无),60 秒后复扫(已跑 741 秒/上限 900 秒)
[frame 56519] 维护:开始第 4 轮只读枚举(每帧 4ms)
[frame 56597] VirtualQuery 连续失败=1 总失败=5 @0x7FFFFFFF0000;按 64KB 跳过
[frame 56597] 区间枚举完成:可读 34080/可写 33161,本轮扫 536 个(0.06 GB,仅新增)
[frame 56608] 第 4 轮扫描完成:累计 15.677 GB,目标表 弹匣=无 弹种=无,读取失败块=180
[frame 56608] 关键表还缺(弹匣=无 弹种=无),120 秒后复扫(已跑 803 秒/上限 900 秒)
[frame 64057] 维护:开始第 5 轮只读枚举(每帧 3ms)
[frame 64125] VirtualQuery 连续失败=1 总失败=6 @0x7FFFFFFF0000;按 64KB 跳过
[frame 64125] 区间枚举完成:可读 34279/可写 33356,本轮扫 691 个(0.08 GB,仅新增)
[frame 64142] 第 5 轮扫描完成:累计 15.756 GB,目标表 弹匣=无 弹种=无,读取失败块=196
 

如风流

Members
Members
Sep 20, 2026
11
2
最近的1.3和1.29这两个版本都不生效,1.27版本是生效的,不知道什么原因
[frame 0] === M-103 FRV Turret V1.3 (RELEASE-V1.3) 启动;api=1 loader=17 ===
[frame 0] 目标:载具 11178286357330019118 车顶炮塔实体 5617149288754513915
[frame 0] 计划:Capacity(record+136) 120 -> 600;damage_addends(record+136/+140) 0/0 -> 35/15;穿甲加值(record+128/+132) 保持 0
[frame 0] === 启动完成,第 120 帧开始找目标表 ===
[frame 120] 启动:开始第 1 轮只读枚举(每帧 1ms)
[frame 144] VirtualQuery 连续失败=1 总失败=1 @0x7FFFFFFF0000;按 64KB 跳过
[frame 144] 区间枚举完成:可读 5851/可写 5035,本轮扫 5035 个(2.39 GB,只扫可写区)
[frame 499] 找到 ProjectileWeaponComponentData type=0x45171B68 size=176224 @0x7E76D7A0(候选 1/1,结构自检未过)
[frame 499] 第 1 轮中途收工:两张表都已到手(累计 1.118 GB,省下本轮剩余区间)
[frame 499] 关键表还缺(弹匣=无 弹种=有),20 秒后复扫(已跑 5 秒/上限 900 秒)
[frame 3359] 维护:开始第 2 轮只读枚举(每帧 3ms)
[frame 3395] VirtualQuery 连续失败=1 总失败=2 @0x7FFFFFFF0000;按 64KB 跳过
[frame 3395] 区间枚举完成:可读 13582/可写 12731,本轮扫 13582 个(4.85 GB,全扫可读区)
[frame 3395] 第 2 轮中途收工:两张表都已到手(累计 1.124 GB,省下本轮剩余区间)
[frame 3395] 关键表还缺(弹匣=无 弹种=有),40 秒后复扫(已跑 26 秒/上限 900 秒)
[frame 7568] 维护:开始第 3 轮只读枚举(每帧 2ms)
[frame 7632] VirtualQuery 连续失败=1 总失败=3 @0x7FFFFFFF0000;按 64KB 跳过
[frame 7632] 区间枚举完成:可读 20565/可写 19706,本轮扫 8182 个(1.94 GB,仅新增)
[frame 7632] 第 3 轮中途收工:两张表都已到手(累计 1.129 GB,省下本轮剩余区间)
[frame 7632] 关键表还缺(弹匣=无 弹种=有),60 秒后复扫(已跑 67 秒/上限 900 秒)
[frame 13485] 维护:开始第 4 轮只读枚举(每帧 3ms)
[frame 13558] VirtualQuery 连续失败=1 总失败=4 @0x7FFFFFFF0000;按 64KB 跳过
[frame 13558] 区间枚举完成:可读 22923/可写 22059,本轮扫 2524 个(0.24 GB,仅新增)
[frame 13558] 第 4 轮中途收工:两张表都已到手(累计 1.136 GB,省下本轮剩余区间)
[frame 13558] 关键表还缺(弹匣=无 弹种=有),120 秒后复扫(已跑 128 秒/上限 900 秒)
[frame 25108] 维护:开始第 5 轮只读枚举(每帧 3ms)
[frame 25166] VirtualQuery 连续失败=1 总失败=5 @0x7FFFFFFF0000;按 64KB 跳过
[frame 25166] 区间枚举完成:可读 18731/可写 17866,本轮扫 1877 个(0.59 GB,仅新增)
[frame 25166] 第 5 轮中途收工:两张表都已到手(累计 1.140 GB,省下本轮剩余区间)
[frame 25166] 关键表还缺(弹匣=无 弹种=有),180 秒后复扫(已跑 248 秒/上限 900 秒)
 

Arisu

Modder
Modder
Members
Sep 17, 2026
89
19
最近的1.3和1.29这两个版本都不生效,1.27版本是生效的,不知道什么原因
[frame 0] === M-103 FRV Turret V1.3 (RELEASE-V1.3) 启动;api=1 loader=17 ===
[frame 0] 目标:载具 11178286357330019118 车顶炮塔实体 5617149288754513915
[frame 0] 计划:Capacity(record+136) 120 -> 600;damage_addends(record+136/+140) 0/0 -> 35/15;穿甲加值(record+128/+132) 保持 0
[frame 0] === 启动完成,第 120 帧开始找目标表 ===
[frame 120] 启动:开始第 1 轮只读枚举(每帧 1ms)
[frame 144] VirtualQuery 连续失败=1 总失败=1 @0x7FFFFFFF0000;按 64KB 跳过
[frame 144] 区间枚举完成:可读 5851/可写 5035,本轮扫 5035 个(2.39 GB,只扫可写区)
[frame 499] 找到 ProjectileWeaponComponentData type=0x45171B68 size=176224 @0x7E76D7A0(候选 1/1,结构自检未过)
[frame 499] 第 1 轮中途收工:两张表都已到手(累计 1.118 GB,省下本轮剩余区间)
[frame 499] 关键表还缺(弹匣=无 弹种=有),20 秒后复扫(已跑 5 秒/上限 900 秒)
[frame 3359] 维护:开始第 2 轮只读枚举(每帧 3ms)
[frame 3395] VirtualQuery 连续失败=1 总失败=2 @0x7FFFFFFF0000;按 64KB 跳过
[frame 3395] 区间枚举完成:可读 13582/可写 12731,本轮扫 13582 个(4.85 GB,全扫可读区)
[frame 3395] 第 2 轮中途收工:两张表都已到手(累计 1.124 GB,省下本轮剩余区间)
[frame 3395] 关键表还缺(弹匣=无 弹种=有),40 秒后复扫(已跑 26 秒/上限 900 秒)
[frame 7568] 维护:开始第 3 轮只读枚举(每帧 2ms)
[frame 7632] VirtualQuery 连续失败=1 总失败=3 @0x7FFFFFFF0000;按 64KB 跳过
[frame 7632] 区间枚举完成:可读 20565/可写 19706,本轮扫 8182 个(1.94 GB,仅新增)
[frame 7632] 第 3 轮中途收工:两张表都已到手(累计 1.129 GB,省下本轮剩余区间)
[frame 7632] 关键表还缺(弹匣=无 弹种=有),60 秒后复扫(已跑 67 秒/上限 900 秒)
[frame 13485] 维护:开始第 4 轮只读枚举(每帧 3ms)
[frame 13558] VirtualQuery 连续失败=1 总失败=4 @0x7FFFFFFF0000;按 64KB 跳过
[frame 13558] 区间枚举完成:可读 22923/可写 22059,本轮扫 2524 个(0.24 GB,仅新增)
[frame 13558] 第 4 轮中途收工:两张表都已到手(累计 1.136 GB,省下本轮剩余区间)
[frame 13558] 关键表还缺(弹匣=无 弹种=有),120 秒后复扫(已跑 128 秒/上限 900 秒)
[frame 25108] 维护:开始第 5 轮只读枚举(每帧 3ms)
[frame 25166] VirtualQuery 连续失败=1 总失败=5 @0x7FFFFFFF0000;按 64KB 跳过
[frame 25166] 区间枚举完成:可读 18731/可写 17866,本轮扫 1877 个(0.59 GB,仅新增)
[frame 25166] 第 5 轮中途收工:两张表都已到手(累计 1.140 GB,省下本轮剩余区间)
[frame 25166] 关键表还缺(弹匣=无 弹种=有),180 秒后复扫(已跑 248 秒/上限 900 秒)
我趣,我把测试版发上来了,稍等我改下,请下载最新的,抱歉我昏头了把错误的版本上传了
 
Last edited:

Hibikichan

Members
Members
Sep 26, 2026
9
1
Thanks for creating this mod! Also, I was wondering if it might be possible to reduce the cooldown time for FRV? When I'm working as a taxi driver, I often find my vehicle getting destroyed by friends before the cooldown has finished.