更好的FRV(Better FRV) - Updates

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PC 更好的FRV(Better FRV) V1.36

Updates for Helldivers 2
This modification is reflected in the startup/image change, LEGACY bottom scan, and GC pressure reduction
这次性能修复收益主要在启动/换图、LEGACY 兜底扫描和 GC 压力上面
I gave up the old framework I used before and adopted a new profile anchor clip, which significantly reduced performance consumption
The previous performance repair was only to repair the quickly damaged carriage, but now it has been upgraded to a sports car!

我放弃了之前沿用的旧框架,并且采用了新的profile锚定夹子,这使得性能消耗真的大幅降低了
之前的性能修复只是修补快损坏的马车,现在则是升级成跑车了!
Performance optimization for maintaining nature scanning
Just Performance fix
Fix the issue of false tables caused by old addon affecting scanner scanning and causing crashes
This update is not necessary. If you have not encountered any crashes caused by this MOD before, you do not need to install it. Of course, installing this version is also okay, as it adds an extra safety measure

修复旧的addon造成的假表影响到扫描器扫描导致的闪退问题
这个更新不是必须的,如果你之前没有因为本MOD造成闪退问题就不需要安装,当然装了这个版本也没事,多上了一道保险措施
Performance fix, introducing code to automatically determine frame slice size for computers with weaker performance
性能修复,针对性能较弱的计算机引入了自动决定帧切片大小的代码
Solved the bug where the armor piercing level was mistakenly changed to 4.
Perhaps the update on the 24th caused a memory value offset. But I couldn't figure out why it was like this either. This may be a historical unsolved mystery created by the arrow for me. Anyway, I roughly lowered the armor piercing level of the relevant battery, which is normal. Will not affect other weapons

解决了穿甲等级错误的变成4的BUG。
可能是24号的更新导致内存值偏移了。但是我也没有找出来为什么会这样,这可能是箭头创造给我的历史性未解之谜,总之我粗暴的降低了相关炮台的一级穿甲就正常了。不会影响其他武器
Solved performance issues and shortened the reading time for maintenance intervals (maintenance every 5 seconds → every 30 seconds)
In my testing, I found that the turret can kill the Charger, even if the turret is not locked to it. This is a rather strange error, possibly caused by a memory offset issue after the update, or simply due to damage caused by collision (just like the previous flamethrower was able to kill the Charger). I have marked this bug, but it cannot be resolved in the short term

解决了性能方面的问题,缩短了维护区间的读取量(5秒一次维护→30秒一次)
在我的测试中,发现炮塔可以杀死强袭虫(Charger),即使炮塔没有锁定它。这是一个相当奇怪的错误,可能是更新后内存偏移问题导致的,或者仅仅是由于穿模造成的伤害(就像之前的火焰喷射器可以杀死强袭虫一样)。我已经标记了这个BUG,但短期内无法解决