先进载具整合包 Advanced Vehicle Pack 1.1.0
| ATT | Advanced Tank Turret 先进坦克炮塔 | 3.3.0 | 360° 炮塔、全座位镜头、双轴稳定、轨道弹种、风暴坦克火力强化与导弹锁定 360° turret, all-seat cameras, two-axis stabilizer, orbital shells, Maelstrom firepower and missile lock-on |
| ATH | Advanced Tank Hull 先进坦克车体 | 0.11.0 | 驾驶调校、智能悬挂、跳跃、装弹机、维修补给、装甲碾压、雷达、自爆、两栖、炮手驾驶 / 战备 Driving tune, smart suspension, jump, autoloader, repair & resupply, armor & crush, radar, self-destruct, amphibious, gunner driving / stratagems |
| EXO | Exo Dodge 机甲机动强化 | 1.1.0 | 机甲冲刺闪避与跳跃 Exosuit dash-dodge and jump |
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开关 Switch
[/th][th]模组 Mod
[/th][th]版本 Version
[/th][th]简介 Summary
[/th]安装与前置 / Installation & Requirements
- 前置(必需):Bingus Shared Loader(BSL)或 Mod Dynamic Loader(MDL),二选一。 Required: Bingus Shared Loader (BSL) or Mod Dynamic Loader (MDL) — either one.
- 可选: Optional:
- Mod Options Menu(MOM):主菜单出现 MODS 页,所有设置都能在游戏里改,即时生效。 Adds a MODS page to the main menu; every setting can be changed in game and applies immediately.
- Mod Bindings Menu(MBM):在 选项 > 键位 > MODS 页签里把任何功能绑到任意键盘键或手柄键。 Bind any feature to any keyboard key or controller button on Options > Keybinds > MODS.
- 没装 MOM 时,设置读取
%LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs\下各模组自己的配置文件。 Without MOM, each mod reads its own settings file in%LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs\.
- 启用前请移除以下独立模组,否则会两边抢同一份数据或同一个按键: Remove these standalone mods before enabling the pack, otherwise both sides fight over the same data or keys:
- 本包三个模组的独立版 / standalone copies of the three mods in this pack;
- Advanced Tank Camera、Tank Gun Stabilizer(已并入 ATT / merged into ATT);
- Tank Jump、Tank electronic shifter、Vehicle Water Float、Seat Stratagem、Solo Vehicle Driver(已并入 ATH / merged into ATH);
- 独立版 Maelstrom Missile Lock(已并入 ATT,同装时两份锁定会冲突)。 The standalone Maelstrom Missile Lock (merged into ATT; running both makes the two locks conflict).
- Vehicle Self-Destruct 只在需要机甲自爆时保留,并把它的 FRV 和 Tank 选项设为 Disabled。 Keep Vehicle Self-Destruct only for exosuits, with its FRV and Tank options set to Disabled.
- 联机:涉及游戏数据的效果(射速、弹匣、炮塔限位、自爆、两栖等)由主机决定,单人或自己做主机时最完整;轨道弹种默认只在单人游戏启用。 Multiplayer: effects that change game data (fire rate, magazines, turret limits, self-destruct, amphibious…) follow the host, so they are complete in solo play or when you host. Orbital shells are solo-only by default.
一、Advanced Tank Turret(ATT)3.3.0
适用:TD-220 堡垒(Bastion)、TD-110 风暴(Maelstrom),镜头部分适用所有载具座位。MOM 分类:ADVANCED TANK TURRET(镜头部分是 ADVANCED TANK CAMERA)。 For: TD-220 Bastion and TD-110 Maelstrom; the camera part covers every vehicle seat. MOM category: ADVANCED TANK TURRET (camera: ADVANCED TANK CAMERA).1. 360° 炮塔 / 360° Turret
- 主炮可以 360° 环转(游戏原版只能 ±20°),转速提高到 40°/s;俯仰范围和速度可调。 The main gun turns all the way round (the game allows ±20°) at 40°/s; pitch range and speed are adjustable.
- 整个战斗室跟着炮一起转,不是只转一根炮管;风暴坦克的导弹井和烟雾发射器也跟着转。 The whole casemate turns with the gun, not just the barrel; on the Maelstrom the missile silos and smoke launcher turn along.
- 兼容 Casemate Turrets 式的上下分模型: Works with split upper / lower tank models (as in Casemate Turrets):
- 如果别的坦克模型 MOD 把炮塔做在炮单元里(例如 CT 或 BMPT-72 一类),ATT 会自动识别并继续提供 360° 炮塔,同时隐藏我们自己的战斗室,避免出现两个; If another tank model mod builds the turret into the gun unit (Casemate Turrets, BMPT-72 and the like), ATT detects it, keeps the 360° turret and hides its own casemate so only one is shown.
- 如果别的模型 MOD 的战斗室固定在车体上,ATT 自动让出炮塔部分,避免炮管穿模,镜头功能照常。 If the other model's casemate is fixed to the hull, ATT hands the turret part over to avoid clipping; the camera features keep working.
- 设置项
traverse_range、traverse_speed、elevation_*和兼容选项compat.split_fallback都在AdvancedTankTurret.ini里。traverse_range,traverse_speed,elevation_*and the compatibility switchcompat.split_fallbackare inAdvancedTankTurret.ini.
2. 全座位镜头 / All-Seat Cameras
- 所有载具座位(坦克、FRV、机甲、固定武器等)都能左右看满 360°,FOV 可调。 Every vehicle seat (tanks, FRVs, exosuits, emplacements…) can look a full 360°; FOV is adjustable.
- 缩放:按住小键盘 + / −(或 MBM 里自己绑的键)拉远 / 拉近,距离会自动保存。 Zoom: hold numpad + / − (or your MBM keys) to move the camera out / in; the distance is saved.
- 第一人称:坦克炮手位拉到最近时自动切到炮塔顶部的第一人称视角。 First person: zooming the tank gunner camera all the way in switches to a first-person view on the turret roof.
- 炮手镜头高度:按住 PAGE UP / PAGE DOWN(可改成小键盘 8 / 2、HOME / END 或自定义)升高或降低,高度会保存。 Gunner camera height: hold PAGE UP / PAGE DOWN (or numpad 8 / 2, HOME / END, custom) to raise / lower it; the height is saved.
3. 双轴稳定器 + 自由视角 / Two-Axis Stabilizer + Free Look
- GUN STABILIZER:车身颠簸、转向时,主炮和同轴机枪保持指向,边开边打更稳。 The main gun and coaxial MG hold their aim in the world while the hull bumps and turns — fire on the move.
- 自由视角:按住 Z(可改成 X / C / 鼠标侧键 / 左 Alt / 自定义)时,转动镜头不带动炮塔;松开后镜头回到炮口方向。 Free look: hold Z (or X / C / mouse side buttons / Left Alt / custom) to look around without turning the gun; release to snap back to the gun.
4. 堡垒轨道弹种 / Bastion Orbital Shells
- 堡垒炮手位按 1 / 2 / 3 / 4 切换四种炮弹(键位可改为小键盘 1–4、F5–F8 或自定义): In the Bastion gunner seat, 1 / 2 / 3 / 4 load one of four shells (or numpad 1–4, F5–F8, custom):
- 1 标准弹 / Standard shell
- 2 轨道燃烧弹:落点燃起火海 / Orbital napalm: sets the impact area ablaze
- 3 轨道毒气弹:落点生成毒气云 / Orbital gas: leaves a toxic gas cloud
- 4 轨道 EMS 弹:落点产生电磁眩晕区 / Orbital EMS: creates a stunning EMS field
- 和标准弹共用主炮弹药;切换需要一次装填时间(SWITCH TIME 可调 25%–300%),屏幕下方显示当前弹种和环形进度,期间不能开火;装填中不能切换。 Uses the normal main-gun ammo. Switching takes one reload time (SWITCH TIME 25–300%); the loaded type and a progress ring are shown at the bottom of the screen, and the gun cannot fire meanwhile. No switching during a reload.
- 默认只在单人游戏启用(SHELLS IN MULTIPLAYER),因为没装本模组的队友可能看不到轨道效果。 Solo only by default (SHELLS IN MULTIPLAYER), as teammates without the mod may not see the orbital effects.
5. 风暴坦克火力强化 / Maelstrom Firepower (MAELSTROM DOUBLE FIREPOWER)
- 转膛炮射速 ×2(1200 → 2400 发/分) / Rotary gun fire rate ×2 (1200 → 2400 rpm)
- 转膛炮单弹匣 ×2(300 → 600 发) / Rotary gun magazine ×2 (300 → 600 rounds)
- 导弹发射器 128 枚火箭(原版 10 枚) / Missile launcher holds 128 rockets (game: 10)
- 只对开启后新呼叫的风暴坦克生效;关闭开关或模组时恢复原版数值。 Applies to Maelstroms called in afterwards; switching it or the mod off restores the game values.
6. 风暴坦克导弹锁定 / Maelstrom Missile Lock-On
- 像 FAF-14 Spear 一样锁定:炮手把敌人保持在准星附近 1 秒,即完成锁定。 Locks like the FAF-14 Spear: keep an enemy near the gun sight for 1 second to lock it.
- 屏幕中心方框表示状态:白 = 搜索、黄 = 锁定中(下方进度条)、红 = 已锁定。 A centre bracket shows the state: white = searching, yellow = locking (progress bar), red = locked.
- 锁定期间发射的导弹全部飞向被锁定的目标;没有锁定时,导弹照常跟随激光指示器。 Missiles fired while locked all fly to the target; without a lock they follow the laser designator as usual.
- 可调 / Adjustable:
- LOCKABLE TARGETS:最小可锁体型(小型及以上 / 中型 / 大型 / 仅巨型) / smallest lockable size (small and up / medium / large / massive only)
- LOCK TIME:200–5000 ms
- LOCK RANGE:40–600 m
- LOCK CONE:1–15°
- MISSILE LOCK MARKER:显示方框 / show the bracket
二、Advanced Tank Hull(ATH)0.11.0
适用:TD-220、TD-110;FRV(M-102 两种、M-103 补给型、M-104 喷火型)有限支持,见本章末尾。只作用于本地玩家驾驶的那辆车,离座或关闭时全部恢复原值。MOM 分类:ADVANCED TANK HULL。 For: TD-220 and TD-110, with limited FRV support (both M-102s, M-103 Supply, M-104 Incinerator; see the end of this chapter). Only affects the vehicle you drive; everything is restored when you leave the seat or switch it off. MOM category: ADVANCED TANK HULL.1. 驾驶调校 / Driving Tune
| FAST STEERING | 开 On | 转向响应更快、更跟手 / Quicker, more direct steering |
| INSTANT SHIFT | 开 On | 换挡没有离合延迟 / No clutch delay when shifting |
| TOP SPEED | 120% | 极速 100–150% / Top speed |
| DRIVING TURN | 120% | 行进中的转向角度 100–150% / Steering angle while moving |
| ENGINE POWER | 150% | 发动机扭矩 50–300% / Engine torque |
| GRIP | 100% | 履带抓地力 50–300% / Track grip |
| BRAKE GRIP BOOST | 160% | 刹车时额外抓地,100% = 关 / Extra grip when braking, 100% = off |
| CENTER OF GRAVITY | −50 cm | 降低重心:转弯不易侧倾,急刹不易点头 / Lower centre of gravity: less body roll and nose-dive |
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设置 Setting
[/th][th]默认 Default
[/th][th]说明 Description
[/th]2. 智能悬挂 / Smart Suspension
每帧根据路况实时调节 / Adjusted every frame:- 渐进弹簧:小颠簸柔软,接近压缩到底时变硬。 Progressive springs: soft over small bumps, firm before bottoming out.
- 自适应阻尼:撞击、落地等快速动作时阻尼自动变硬。 Adaptive dampers: firm up on hits and landings.
- 主动车身调平:转弯、刹车、上下坡时加硬受压一侧,保持车身水平。 Active body leveling: stiffens the loaded side to keep the hull level in turns, braking and on slopes.
- 弹簧刚度、渐进度、阻尼、自适应程度和调平强度都可以分别调整(0 = 关闭对应部分)。 Spring stiffness, progression, damping, adaptivity and leveling are all adjustable (0 = that part off).
3. 跳跃 / Jump
- 按 空格(可改成左 Alt / C / V / X / Z / 鼠标侧键 / 自定义)让坦克跳起,冷却 5 秒。 Press Space (or Left Alt / C / V / X / Z / mouse side buttons / custom) to make the tank hop; 5 s cooldown.
- 高度 / Height:LOW 约 1.5 m / MEDIUM 约 4 m / HIGH 约 8 m,或 OFF。 LOW ≈ 1.5 m / MEDIUM ≈ 4 m / HIGH ≈ 8 m, or OFF.
4. 电动自动装弹机 / Electric Autoloader
- 炮手位主炮打空、还有备用弹匣时自动装填。 In the gunner seat, an empty gun with spare magazines reloads by itself.
- 速度 / Speed:
- MANUAL SPEED(默认):调用游戏自己的装填,和按 R 一样有动画和音效; MANUAL SPEED (default): the game's own reload, with animation and sounds, as pressing R;
- 50% / 150% / 200%:直接按对应速度装填 / loads directly at that speed;
- OFF:关闭 / off.
- 不会出现游戏装填完成后多扣一个备用弹匣的问题。 No extra spare magazine is lost when the game's own reload finishes afterwards.
5. 自动维修与背包补给 / Auto Repair & Backpack Resupply
- AUTO REPAIR:坐在车里时,每 10 秒修复车体和部件一定比例的生命值(0–10%,默认 1%)。 While you are in the tank, it repairs this share of its health (hull and parts) every 10 s (0–10%, default 1%).
- BACKPACK RESUPPLY:炮手位背着补给背包时,按补给键(默认 5,可改成 6 / G / H / T / 鼠标侧键 / 自定义)消耗一份补给,为坦克的炮补充 1/5 弹药。 In the gunner seat with a supply pack, the resupply key (default 5; or 6 / G / H / T / mouse side buttons / custom) uses one supply to give the tank guns one fifth of their ammo.
6. 装甲与碾压 / Armor & Crush
- HULL ARMOR LEVEL:DEFAULT 保持游戏原值;0–6 把车体所有部位设为该装甲等级(6 最重)。 DEFAULT keeps the game values; 0–6 sets every part of the hull to that armor level (6 = heaviest).
- CRUSH LEVEL(−3 ~ +3):0 = 原版,只碾压小型敌人;+1 连中型一起碾压,+2 大型,+3 巨型;低于 0 什么都不碾。 0 = game (crushes small enemies); +1 also medium, +2 large, +3 massive; below 0 crushes nothing.
7. 迷你雷达 / Mini Radar
- 在坦克的任意座位都会在右下角显示圆形雷达,车头朝上;红点 = 敌人,绿点 = 地狱潜兵和 SEAF。 A round radar in the bottom right while you are in any tank seat, hull pointing up; red = enemies, green = Helldivers and SEAF.
- 范围 0–300 m(0 = 关,默认 100 m),尺寸分小 / 中 / 大,背景透明度 20–100%;只读取数据,不改变游戏。 Range 0–300 m (0 = off, default 100 m), small / medium / large, background opacity 20–100%. Read-only: it changes nothing in the game.
8. 自爆 / Self-Destruct
- 在驾驶位或炮手位按住自爆键(默认 Backspace,可改成 Delete 或自定义)开始倒计时(3–30 秒,默认 10 秒),再按一次取消;在车里时 Backspace 不再打开设置菜单。 Hold the self-destruct key (default Backspace; or Delete / custom) in the driver or gunner seat to start a countdown (3–30 s, default 10 s); press again to abort. While you are in the tank, Backspace no longer opens the settings menu.
- 爆炸规模 / Blast:HELLBOMB(默认 default)/ 500KG / 380MM / WRECK ONLY(只报废、不爆炸 / destroyed without an explosion)/ OFF。
- 可设置炮手位能否触发(GUNNER CAN SELF-DESTRUCT);仅限主机或单人游戏。 Whether the gunner may trigger it is a setting (GUNNER CAN SELF-DESTRUCT). Host / single player only.
9. 两栖 / Amphibious
- 坦克和 FRV 进入深水后不再报废,而是漂浮在水面,可以用油门和方向键缓慢航行;仅限主机或单人游戏。 Tanks and FRVs are no longer wrecked in deep water: they float and can be driven slowly with throttle and steering. Host / single player only.
10. 炮手位战备 / Gunner-Seat Stratagems
- 坦克炮手位可以打开战备菜单输入代码,下一次左键从炮口发射准备好的战备,这一下不会开炮。 The stratagem menu works in the tank gunner seat; the next left click launches the ready stratagem from the muzzle instead of firing.
11. 炮手驾驶(内置 Solo Vehicle Driver 1.4.0)/ Gunner Driving (built-in Solo Vehicle Driver 1.4.0)
- 一个人也能开坦克:炮手位可以同时驾驶和开炮;FRV 包括 M-102 和 M-104 喷火型(M-103 补给型的炮手位没有武器,不支持)。 Drive solo: the gunner seat can drive and fire at the same time. Also on the M-102 and M-104 Incinerator FRVs (the M-103 Supply has no gunner weapon).
- 开火键可在 MOM 选择(TANK FIRE KEYS),也可以在 MBM 绑定任意键;屏幕上显示弹药弧(AMMO ARCS)。 Fire keys are chosen in MOM (TANK FIRE KEYS) or bound in MBM; ammo arcs are shown on screen (AMMO ARCS).
12. TD-110 烟雾 / TD-110 Smoke
- 风暴坦克上,单人驾驶(炮手驾驶)时按 G(或 MBM 绑定的键)发射烟雾弹。 In the Maelstrom while driving solo, press G (or your MBM key) to fire the smoke launcher.
13. FRV 有限支持 / Limited FRV Support
- FRV(M-102、M-103、M-104)支持:跳跃、自爆(驾驶位)、两栖漂浮、炮手驾驶(M-102 / M-104)、全座位镜头。驾驶调校、悬挂、装甲、雷达等坦克专属功能不作用于 FRV。 FRVs (M-102, M-103, M-104) get jump, self-destruct (driver seat), amphibious, gunner driving (M-102 / M-104) and the all-seat cameras. Tank-only features (driving tune, suspension, armor, radar…) do not apply to FRVs.
14. 一键恢复默认 / Reset All to Defaults
- RESET ALL TO DEFAULTS:把 ATH 和内置 SVD 的全部设置恢复为默认值;MBM 里的按键绑定需要在键位页自己恢复。 Puts every ATH and built-in SVD setting back to default. MBM key bindings are reset on the Keybinds page.
三、Exo Dodge(EXO)1.1.0
适用:所有机甲。MOM 分类:EXO DODGE。 For: every exosuit. MOM category: EXO DODGE.- 冲刺闪避(BOOST):移动时轻点冲刺键,机甲做一次侧步,并向移动方向滑出约 5 m;冷却 0.56 秒。 Boost: tap Sprint while moving for a sidestep and a ~5 m slide in that direction; 0.56 s cooldown.
- 默认键 = 游戏自己的冲刺键(键盘和手柄通用),也可改成 Shift / 左 Alt / C / V / X / Z / 鼠标侧键 / 自定义。 Default key = the game's own Sprint (keyboard and controller); or Shift / Left Alt / C / V / X / Z / mouse side buttons / custom.
- 按住 Ctrl 时不触发,避免在机甲里输入战备代码时误闪。 Holding Ctrl suppresses it, so typing stratagem codes in the suit does not dodge.
- 跳跃(JUMP):站在地面时按空格起跳,约 4 m 高,冷却 1.5 秒;键位可改。 Jump: Space on the ground jumps about 4 m high; 1.5 s cooldown; key selectable.
- 冲刺和跳跃可在 MOM 里分别开关;MBM 里有 EXOSUIT BOOST、EXOSUIT JUMP 两个绑定。 Boost and jump can be switched separately in MOM; MBM offers EXOSUIT BOOST and EXOSUIT JUMP bindings.
默认按键速查 / Default Keys
| 镜头拉远 / 拉近 Camera out / in | 小键盘 Numpad + / − | 所有载具座位 Any vehicle seat |
| 炮手镜头升高 / 降低 Gunner camera up / down | PAGE UP / PAGE DOWN | 坦克炮手位 Tank gunner |
| 自由视角(按住)Free look (hold) | Z | 坦克炮手位 Tank gunner |
| 标准 / 燃烧 / 毒气 / EMS 弹 Standard / napalm / gas / EMS | 1 / 2 / 3 / 4 | 堡垒炮手位 Bastion gunner |
| 导弹锁定 Missile lock | 准星对准目标 1 秒 Hold sight on target 1 s | 风暴坦克炮手位 Maelstrom gunner |
| 坦克 / FRV 跳跃 Tank / FRV jump | 空格 Space | 驾驶位 Driver |
| 背包补给 Backpack resupply | 5 | 坦克炮手位 Tank gunner |
| 自爆(按住 / 再按取消)Self-destruct (hold / press to abort) | Backspace | 驾驶位 / 炮手位 Driver / gunner |
| TD-110 烟雾 TD-110 smoke | G | 风暴坦克单人驾驶 Maelstrom solo driving |
| 机甲冲刺闪避 Exosuit boost | 冲刺键(轻点)Sprint (tap) | 机甲 Exosuit |
| 机甲跳跃 Exosuit jump | 空格 Space | 机甲 Exosuit |
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功能 Feature
[/th][th]默认键 Default
[/th][th]位置 Where
[/th]常见问题 / FAQ
- 装了别的坦克模型 MOD,炮塔还能 360° 吗? 炮塔做在炮单元里的上下分模型(如 Casemate Turrets、BMPT-72 一类)可以;战斗室固定在车体上的一体模型,ATT 会让出炮塔部分,只保留镜头等功能。 Does the 360° turret work with other tank model mods? Yes for split models that put the turret in the gun unit (Casemate Turrets, BMPT-72 and the like). With one-piece models whose casemate is fixed to the hull, ATT hands the turret part over and keeps the camera features.
- 火力强化和炮塔限位为什么只对新呼叫的坦克生效? 这些是坦克生成时读取的数据,已在场的坦克保留原值。 Why do firepower and turret limits only apply to newly called tanks? Tanks read these values when they spawn; tanks already on the field keep theirs.
- 联机时队友看到的效果一样吗? 数值类效果以主机为准;轨道弹种默认只在单人游戏启用。 Do teammates see the same thing? Value changes follow the host; orbital shells are solo-only by default.
- 同一个功能有两个开关? 请确认已经移除“安装与前置”里列出的独立模组。 A feature shows up twice? Make sure the standalone mods listed under Installation are removed.
