Anomaly - Updates

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PC Anomaly v2.6.0

Updates for Neverness to Everness
### Feats

- *(betterpose)* 新增 Blender 实时联动与 MMD 多实体动作支持 (#89) @CCYellowStar2 @比并交 @root

- *(box-auto)* Collect world safes and lost locker keys (#92) @WawMew

- *(camera-tools)* Block forced camera rotation @1bananachicken

- *(cli)* Print the full command grammar in --help @1bananachicken

- *(core)* Add shared plugin profile service @1bananachicken

- *(nte)* Expose local player object handles @1bananachicken

- *(nte)* 适配异环1.5版本,统一插件 Profile 并优化自学习 (#90) @AnomalyNTE @比并交

- *(plugin)* Add TrainingDummy builtin plugin @1bananachicken

- *(plugin)* Localize plugin UI through anomaly.localization @1bananachicken

- *(plugin)* Add MemoryDump builtin plugin @1bananachicken

- *(plugin)* Add SummonLab spawning and entity management @1bananachicken

- *(plugin)* Add NaiLong costume plugin (#87) @yi621yi

- *(summonlab)* Add localized boss and monster blueprint search @1bananachicken

- *(summonlab)* Add graph battles and FinalTower compatibility @1bananachicken

- *(summonlab)* Allow summons to ignore the player @1bananachicken

- *(summonlab)* Add batch spawning and advanced aggro controls @1bananachicken

- *(ue5)* Expose synchronous ProcessEvent invocation @1bananachicken

- *(ui)* Add liquid glass overlays and localized status bar (#88) @kongbaibaizi


### Fix

- *(betterpose)* Persist multi-entity poses safely @1bananachicken

- *(betterpose)* Save settings off game thread @1bananachicken

- *(betterpose)* Restore readable MMD track names @1bananachicken

- *(core)* Restore native IME focus for overlay text input @1bananachicken

- *(diagnostics)* Publish the pipe at medium integrity @1bananachicken

- *(fake-uid)* Stabilize latency hiding and persist display settings @1bananachicken

- *(nte)* 修复正式版 1.5 ESC 菜单入口解析 @1bananachicken

- *(plugin)* 稳定 BetterPose 热重载与镜头同步往返 (#91) @CCYellowStar2 @比并交 @root

- *(plugins)* Restore UID validation and deferred camera streaming @1bananachicken

- *(summonlab)* Correct Nanally names and expose combat variant @1bananachicken

- *(ue5)* Recover deferred semantic services without revoking ready features @1bananachicken

- *(ui)* Give the first-run notice its own readable pane @1bananachicken


### Refactor

- *(summonlab)* Standardize compatibility profile naming @1bananachicken


### Perf

- *(plugin)* Batch HiFi signature scans and parallelize staging @1bananachicken


### Docs

- *(agents)* Document builtin plugin registration points @1bananachicken

- *(plugins)* Define shared profile and compatibility rules @1bananachicken
### Features

- *(nte)* Add vehicle customization catalog, durability repair and speed-cap maintenance (#81) @Rabb1t79

- *(nte)* Rework the vehicle customization page into a two-column main view (#83) @Rabb1t79 @Rabb1t79

- *(pink-paw-heist-esp)* Simplify the panel and add an automation tab (#85) @WawMew

- *(plugin)* 新增内置插件「场景加载器」 (#84) @CCYellowStar2

- *(plugin)* Add Character Studio local model tools @1bananachicken

- *(plugin)* Add filtered multi-entity pose targets @1bananachicken

- *(plugins)* Add NpcSummon built-in plugin (#82) @LeafOwO @ouo

- *(skin-changer)* Update Lite to 0.1.41 with vehicle cosmetics (#80) @kongbaibaizi

- *(ui)* Gate the first launch behind a Markdown notice card @1bananachicken


### Fix

- *(abi)* Regenerate the snapshot for the vehicle V8 service @1bananachicken

- *(plugin)* Tighten the night999 fight-point completion rules (#79) @WawMew

- *(plugin)* Force the camera mask setters so NPCs stop ghosting @1bananachicken

- *(plugin)* Align spawned character bodies with player facing @1bananachicken

- *(plugin)* Validate newly spawned models against live registry @1bananachicken

- *(plugin)* Prevent camera pitch from hiding characters @1bananachicken

- *(plugin)* Localize camera blur fix metadata @1bananachicken

- *(ui)* Wake the theme worker for its own requests @1bananachicken

- *(ui)* Preserve expanded plugin window geometry @1bananachicken

- *(ui)* Size plugin controls and center window action glyphs @1bananachicken


### Perf

- *(ui)* Commit the veil on release instead of every frame @1bananachicken


### Docs

- *(notice)* Publish the first-launch notice documents @1bananachicken


### Integration

- *(release)* Announce published releases on Discord @1bananachicken
### Bug Fix

- *(HiFiVehicleMusic)* Update the declarations to HTGame 1.4b @1bananachicken

- *(launcher)* Lift the right Naiwa sticker clear of the window edge @1bananachicken

- *(plugin)* Retry waiting activations on a timer @1bananachicken

- *(plugin)* Keep config schema registration idempotent on retry @1bananachicken

- *(runtime)* Retry framework hooks after a failed startup install @1bananachicken

- *(signature)* Keep a layout usable when one witness is gone @1bananachicken

- *(ui)* Treat a plugin button width as a floor so labels stay centred @1bananachicken

- *(ui)* Bake the traditional spellings of the game name @1bananachicken
### 新功能

- *(launcher)* Switch the NTE client from the toolbar @1bananachicken


### Bug 修复

- *(BetterPose)* 修复全新安装时插件拒绝激活 @CCYellowStar2

- *(launcher)* Load staged dependencies through a thread the target owns @1bananachicken

- *(launcher)* Redirect a hijack payload inside one suspended window @1bananachicken

- *(launcher)* Wait out a target that is still loading its imports @1bananachicken

- *(launcher)* Name the selected client's launcher and fit its labels @1bananachicken

- *(nte-free-fly)* Make the panel closable and localize its UI @1bananachicken