Anti-Air Ballistic Computer - Updates

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PC Anti-Air Ballistic Computer v1.1.0

Updates for Helldivers 2
Version 1.1.0 moves to MDL3.

• Fixed target and weapon detection failures caused by caching temporary resource IDs across frames.
• Optimized motion fitting to reduce repeated calculations and memory allocations while preserving ballistic precision and scanning cadence.
• Added Chinese and English menus that follow MDL’s language.
• Game build changes now produce a notice rather than automatically disabling the mod. Essential runtime checks remain active.
• Temporary API errors retry after a short delay instead of permanently stopping the mod after accumulated errors.
• Removed duplicate checks and log messages.
• Retained the original cover with a smaller file size.

Required dependency:

Install MDL3 first, then replace the old version through Arsenal. Disable older or development versions to avoid running multiple copies. Give MDL3 the highest priority and click Deploy.

HD2 Data Hub, Chef and additional ballistic DLLs are not required. Keep diagnostic options off during normal use.
v1.0.1

Fixes
- Lead cues are no longer cut off outside the top-left of the screen when Render Scale is below Native with Anti-Aliasing set to Off. Cues are now drawn on the game's UI layer, so every render scale, anti-aliasing and upscaler setting works.
- Cues are now hidden while menus are open instead of showing on top of them.

New weapons
- GL-15 (Medium penetration)
- P-34 (Anti-Tank III)

Thanks to everyone who reported the missing lead indicator at lower render scales.