Mod promotes toxicity and witch hunting. as well as being vibe coded and not even functions correctly per CowboyBingus himself
'Fire rate checks are completely trivial to bypass, and all refill or infinite-ammo cheats evade it. Network jitter (lag), however, causes significant problems for innocent players above 60ms.
Peers own their ammo capacity. The host has no means of validating what the peer says is accurate. Again, easily evaded as seen above.
Spare magazine detection was just outright broken in testing. I couldn't even really get it to function properly.
One-shot kills fail to properly distinguish from vanilla gameplay. Dropships being removed while alive from the game, for example, will flag the last player to shoot it and boot them.
Off-arc tank guns also flag vanilla gameplay. And, moreover, this one doesn't even bother to check the person is flagging it is even in the tank.
Tank speed flags any innocent player where two lag-corrections occur under 60s.
Your tank seating code is also completely broken and reading the wrong addresses. A player who climbs into the driver, then exits and enters the gunner seat, can be flagged and booted because of this.
Automated reloads is trivially evaded with a small random delay.
Stratagem loadout checks were also trivially evaded because, again, the host does not validate peer claims.
I didn't bother going through any other checks because there was so much wrong that I just stopped there. This mod is harmful to innocent players while still enabling modders.
The only proper solution is a full-fledged detection mechanism, which as you said, does not exist. That is the whole reason I stopped development on my own.'