- Muzzle Sway increased to 0.7
- Fire Rate increased to 550 RPM
- Damage increased to 110
- Durable Damage changed to 22
- Horizontal recoil reduced to 28.
(I want players to focus on managing the weapon's powerful vertical recoil rather than being frustrated by the much harder-to-control horizontal recoil to the point of giving up on the weapon. Horizontal recoil should serve as a way to convey the weapon's sense of power, much like the Trident.)
- Ergonomics reduced to 30 (to make the weapon harder to control at longer ranges, reinforcing the intended identity of a weapon that delivers devastating power at close range).
槍口晃動增加到0.7
射速增加至550rpm
傷害增加至110
耐久傷害則改為22
水平後座力降低至28(我希望玩家們致力於對抗強大的垂直後座力
而不是被更加難以控制的水平後座力干擾到放棄這把武器
水平後座力應該作為武器“力量感”的一種體現而存在,就像三叉戟那樣)
人機功效降低至30(為了讓武器在更遠的距離更加難以控制 已達成我所想的“近距離威力巨大”的特點)