Armor Reimagined 1.2.0
Sorry for the long wait on this update! Wardogs and Enshrouded ate up the extra hours I used to spend on this mod. I'll try to balance everything from now on, haha.
New
Fire-resistant armor: 75% resistance: ground fire never sets you on fire and you stop burning 1.5 s after leaving the fire. 50%: ground fire only ignites after 3.5 s in it, out in 2.5 s. 40%: ground fire only ignites after 2.5 s, out in 3.5 s. Enemy fire works as in the game. Turned off automatically with Realistic Resistances.
Armor noise: light armor makes 25% less movement noise, heavy 25% more
Light armor swimming: swimming now spends stamina (about 30 s); your breath only runs out once stamina is gone.
New MODS options: weapon ergonomics per class, armor noise per class, movement speed per class and slow when hit can each be turned off.
Changes
Slow when hit no longer chains: hits during the slow don't extend it, you get 2 s without being slowed again after it ends, and a stim ends it at once. Thanks for the feedback!
The mod could turn itself off on startup ("Installation refused; code 42") when another mod had changed the memory protection of the same game pointer it hooks. That case is now accepted, so the armor selector and protection work again.
Improvements
Tooltips in the Armory: hover any row of the armor card (ergonomics, movement, joint gaps, slow when hit, melee...) to see what it means. The card now stays open while the mouse is over it.
The joint gaps row now reads "20% full damage" instead of "20% chance", to make clear what happens when a shot slips through.