Armor Reimagined - Updates

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  • Hellforge Game Category Added: https://ayakamods.com/threads/hellforge-game-category-added.55819/

PC Armor Reimagined 1.2

Updates for Helldivers 2
Armor Reimagined 1.2.0
Sorry for the long wait on this update! Wardogs and Enshrouded ate up the extra hours I used to spend on this mod. I'll try to balance everything from now on, haha.

New
  • Fire-resistant armor: 75% resistance: ground fire never sets you on fire and you stop burning 1.5 s after leaving the fire. 50%: ground fire only ignites after 3.5 s in it, out in 2.5 s. 40%: ground fire only ignites after 2.5 s, out in 3.5 s. Enemy fire works as in the game. Turned off automatically with Realistic Resistances.
  • Armor noise: light armor makes 25% less movement noise, heavy 25% more
  • Light armor swimming: swimming now spends stamina (about 30 s); your breath only runs out once stamina is gone.
  • New MODS options: weapon ergonomics per class, armor noise per class, movement speed per class and slow when hit can each be turned off.

Changes
  • Slow when hit no longer chains: hits during the slow don't extend it, you get 2 s without being slowed again after it ends, and a stim ends it at once. Thanks for the feedback!
[*]When the mod turns itself off, the log now explains what was checked, the likely cause and what to do.
Armor Reimagined 1.1.1
Fixes

  • The mod could turn itself off on startup ("Installation refused; code 42") when another mod had changed the memory protection of the same game pointer it hooks. That case is now accepted, so the armor selector and protection work again.
Improvements
  • Tooltips in the Armory: hover any row of the armor card (ergonomics, movement, joint gaps, slow when hit, melee...) to see what it means. The card now stays open while the mouse is over it.
  • The joint gaps row now reads "20% full damage" instead of "20% chance", to make clear what happens when a shot slips through.