Armor Workbench "Offline" Editor For Solo/Multiplayer Lobbies [English/Chinese] - Updates

PC Armor Workbench "Offline" Editor For Solo/Multiplayer Lobbies [English/Chinese] 0.16.4

Updates for Helldivers 2
-Added a new option within Settings → Keep current game files… This is to recover from Install/Restore lockouts after another tool changes the armor files. This keeps the current files as your new starting point while preserving saved builds and earlier backups. It does not remove or merge mods.

-Passive overlap errors now show which passives conflict, their current percentages or values, and which overlap options can resolve it.
-Fixed an issue where cut content unlockers could stop the editor opening because of changed or unnamed armor entries.

-Unrecognized entries now show their current armor details instead of blocking startup.
-Added Keep original + add selected for bulk editing: Now you can retain each armor’s original passive and add your chosen extras.

-Enabled base armor class and Total armor changes in that bulk mode.

-Fixed selected passives incorrectly showing “Preview · not included.”

-Fixed Adreno revival failing when stacked alongside an armor’s original passive.***

-Simplified armor change installation: you no longer need to click restore before installing a different build. With HD2 closed, click Install once. Workbench now handles replacing the previous installation and keeps your saved builds.

-Added clearer guidance for Windows folder-path errors.

-Added a clearer armor-rating preview, including selected armor bonuses and rounding. Decimal values remain unchanged underneath; for example, Enforcer’s 128.57 previews as 129.

-Added original armor class, base armor and passive details to seven unnamed armor entries.

-Linux continues to remain experimental, but is brought in line with Windows. Both remain separate from each other.

***Adreno disclaimer: Adding Adreno to another armor also applies that passive combination and its values to AD-11 Livewire, AD-26 Bleeding Edge and AD-49 Apollonian. I am working on a fix for this, but for now this is unfortunately how Adreno works. It does not work like a normal passive. I apologize for this inconvenience.

For example, Ironclad with Adreno + Blunt-Force Mitigation gives those three original Adreno armors that combination too. All Adreno builds must share the same passives and values. Appearance and base armor class remain separate.***
-Added a separate Linux version alongside Windows in one download.

-Linux includes Python and all required components—no separate Python installation or compiling needed.

-Linux launch: Extract the entire ZIP, open the Linux folder and launch ArmorWorkbench. Alternatively, open a terminal in that folder and run sh launch.sh.

-Linux is experimental: Built for 64-bit x86 Linux.

Very experimental! It has not yet been run or gameplay-tested on Linux, so please report launch, install or restore issues. Windows version is unaffected.
Armor Workbench 0.15.6

-Added bulk armor editing: select individual armors, Select All, or Clear Selection.

-Redesigned the Workbench so armor selection and passive editing share one page.

-Improved scrolling and fixed repeated/smeared text in armor and passive lists.

-Added Simplified Chinese for armor/passive names, descriptions, controls and messages. Switch through Settings-Languages-简体中文. Translations were made using translation tools and may contain inaccuracies.

-Added automatic data migration, upgrade backups and importing older saved data. You no longer need to copy ArmorWorkbenchData with every update. If your previous data isn’t detected, use Settings-Import Save Data and select your previous ArmorWorkbenchData folder.

-Added Reset this armor and Reset all armors to restore original armor classes, passives and values. Use Install Changes afterward to apply the reset.

-Added a separate Default Passives List tab showing each armor’s original passive.

-Fixed Reset All displaying one armor’s passive as though it applied to every armor.

-Improved startup: the standard Workbench opens empty when no customized builds exist, while saved custom builds retain their selections and values.

-Improved reset, refresh and installation messages to explain when Restore backup is required.
Fixed Peak Physique from incorrectly showing effects from other passives.

When updating, copy your existing ArmorWorkbenchData folder into the new Armor Workbench folder. This preserves your saved armor builds and restore backups.
Editor should now properly work with all armors, across all passives, across all values. Truly sorry for the issues. Please let me know if theres any other issues.