Armored Overhaul - Updates

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PC Armored Overhaul 3.1.0

Updates for Helldivers 2
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  • MBT turrets rebuilt. The turrets are now the tanks' own armor, cut at the roof line and turned with the gun, instead of separate turret models. Camos and battle damage now show on the whole turret (before, the Maelstrom's turret armor and missile pods stayed plain), the Maelstrom's own missile pods and smoke launcher turn with it, the deck and the turret's underside are closed at every angle, and the Bastion's second gun and the Maelstrom's laser designator point wherever the main gun does.
  • MBT Turrets: new 180 degree choice. The turret turns 90 degrees each side of straight ahead, and the gunner view stops with it. All the way round (360) stays the default.
  • Tank Suspension fixed. 3.0.1's stiff springs made the tanks bounce, get shoved around by bug corpses and sometimes launch and flip, and they actually rode lower than the game. Now the springs are close to the game's, so the ride is calm, the tanks really sit 0.1 m higher, and the game's own roll handling is back. A lower center of gravity makes them hard to tip: Balanced sits as low as the base game, Planted lower still.
  • Faster turrets. Tank Turret Traverse is now Quick x1.5, Fast x2 and Very fast x3 (75 degrees a second). With MBT Turrets all the way round the turret really reaches those speeds, past the game's own limit of about 46 degrees a second, and a change in the Mod Options Menu applies at once. The gunner view now turns as fast as the turret.
  • Vehicle Indicator. In the driver's seat of any vehicle it sits in the same place as when you drive from the gunner seat.
  • FRV Stability retuned. More tire grip on every preset, and a new Stable tuning, now the default choice.
  • Clearer menu. The option texts say which settings apply to tanks called in after a change.
  • Known issue: the turret armor's hit areas stay with the hull, so with the turret turned a shot on the turret can damage the hull panel underneath instead.
  • Updating: install it over 3.0.1, then look over your options (your mod manager may set them back to the first choice). Pick Tank Turret Traverse again, since its speeds changed; FRV Stability now lists Stable first. Please attach the Armored Overhaul logs (in %LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs) to any bug report.
  • Tank Suspension reworked. Balanced and Planted replace Firm and Heavy. In the game the tanks rest on their bump stops, so the road wheels never move; now each wheel rests part-way down a longer travel and follows the ground. The tanks no longer throw themselves sideways or tip over when one track unloads, and they ride a little higher.
  • Safer exits. Getting out of the gunner seat while you drive with Gunner Drive now brakes the vehicle to a stop, so a moving tank doesn't kill you and throw you away.
  • Your own keys. With CowboyBingus's Mod Bindings Menu you can bind Gunner Drive's forward, back, steering, horn and smoke (controls, tab MODS, section ARMORED OVERHAUL). The built-in keys keep working.
  • Downhill camera. The Far, Farther and Farthest gunner cameras follow the slope when you point downhill, so the hull no longer hides the ground ahead.
  • Fixes. The autoloader could leave the main gun unable to reload; the Maelstrom's smoke wasn't always found from the gunner seat; in multiplayer a teammate leaving the vehicle could restart your Gunner Drive engine; timings now hold at any frame rate; plus many smaller fixes.
  • Updating: install it over 3.0.0, then look over your options (your mod manager may set them back to the first choice). Tank Suspension's Firm and Heavy are now Balanced and Planted: pick one again. Please attach the Armored Overhaul logs (in %LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs) to any bug report.
  • New: Tank Autoloader. The Bastion's and Maelstrom's main gun reloads by itself when it runs dry, in the normal reload time. You can still reload by hand.
  • Gunner Drive in the FRV. Drive the M-102 FRV from its gunner seat too. Gunner Drive is now one option where you pick Tanks and FRV, Tanks or FRV, and the FRV gets a driver panel like its own.
  • Horn and controller. Press F to sound the horn while you drive from the gunner seat. On a controller the left stick drives (forward, back, steering, even turning on the spot), its click sounds the horn and the right stick click pops the Maelstrom's smoke.
  • Vehicle Indicator. The Turret indicator is now the Vehicle Indicator: it works in any seat of the Bastion, Maelstrom, M-102 FRV and M-103 Supply FRV, and on the FRVs each tire shows its own health and goes clear when it pops.
  • Mod Options Menu. With CowboyBingus's Mod Options Menu, the options you installed can be changed in game under MODS, ARMORED OVERHAUL.
  • Turret and FRV tuning. Tank Turret Aim Range has a new Wide choice (-6 to +30), and FRV Stability is retuned with more grip, weight, ground clearance and suspension travel.
  • Cleaner and lighter. Options are renamed and grouped ("Tank ..."), the settings files are gone, and every option does less work each frame.
Updating: install it over 2.0.1, then look over your options: some were renamed, and Gunner Drive and Tank Autoloader have new choices. The old ArmoredOverhaul-TurretIndicator.cfg and ArmoredOverhaul-DriverPanel.cfg are no longer used and can be deleted. Please attach the Armored Overhaul logs (in %LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs) to any bug report.
Armored Overhaul 2.0.1 is out! A fix update:
  • Maelstrom camos (MBT Turrets). A Maelstrom wearing a camo no longer loses its hull, leaving only the turret. This is most likely what was behind the multiplayer report of another player's Maelstrom showing only its turret.
  • Return to Ship crash. Using Return to Ship from the pause menu while you drive from the gunner seat no longer closes the game.
  • Safer and lighter. Gunner Drive, the smoke key and the driver panel are safer when a mission ends or a tank is destroyed, and the driver panel does less work every frame. Setting game_font = 0 in the driver panel's settings file now takes effect at once.
Updating: just install it over 2.0.0; your options and settings are kept. If a camo'd Maelstrom still shows only its turret for you, please tell me which camo it wore and attach the Armored Overhaul logs (in %LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs).
  • New option: Tank power. More engine pulling power for the Bastion and Maelstrom: Strong, Stronger or Strongest. Top speed stays the game's own.
  • New turret options. Turret traverse and Turret elevation (Quick, Fast or Very fast) set how fast the turret turns and the gun moves up and down, and Turret aim range (Wider or Widest) lets the gun aim further down and up. They work with or without MBT Turrets.
  • New option: FRV stability. The M-102 FRV, M-103 Supply FRV and M-104 incendiary FRV stay on their wheels over rough ground, jumps and hard turns: Mild, Stable or Planted.
  • Turret indicator. The Helldivers skull is your turret, the outline is drawn thick like the tank's armor and its color shows the tank's health (blue, green, yellow, orange, red), and it sits just left of the driver panel.
  • Smoke from the gunner seat. In the Maelstrom, press Mouse 3 (middle click), or click the left stick on a controller, while you drive from the gunner seat to pop the smoke screen. The driver panel shows the smoke rounds left.
  • Driver panel. Now part of Gunner Drive, so it works with the Turret indicator off, with its own settings file (ArmoredOverhaul-DriverPanel.cfg). Its speed is measured from how fast the tank really moves, and in multiplayer it tells you when another player controls the tank (take the driver seat once to get it back).
  • Gunner camera. Stays level on steep slopes, works when another mod has changed the game's gunner camera settings, and every preset sits lower and further behind the tank for more view.
  • Mod manager. Every choice has its own icon, and the options are grouped: handling, turret, gunner seat, FRV.
  • Fix: getting out of the gunner seat always switches the engine off when nobody drives.
Updating: your settings are kept. The new options start turned off, so check the ones you want. To keep the Turret indicator where you placed it, set dock = 0 in its settings file.
Known issues: a player reported another player's Maelstrom showing only its turret up close in multiplayer; turning off MBT Turrets brings the normal tank back while I look into it. Smoke from the gunner seat is tested in my own games (solo and hosting). Please attach the Armored Overhaul logs (in %LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs) to any bug report.
  • Smoke from the gunner seat. In the Maelstrom, press Mouse 3 (middle click), or click the left stick on a controller, while you drive from the gunner seat to pop the smoke screen, which normally only the driver can use. The driver panel shows the smoke rounds left.
  • Driver panel is part of Gunner Drive. It now works with the Turret indicator off. It has its own settings file, ArmoredOverhaul-DriverPanel.cfg (show = 0 hides it); your old panel settings are carried over.
  • Real speed. The panel's speed is now measured from how fast the tank really moves. Before, it showed far too much.
  • Engine after getting out. Getting out of the gunner seat now always switches the engine off when nobody drives. With a teammate in another tank, it could keep idling.
  • Gunner camera. Stays level on steep slopes: with the nose up, a camera set further back used to sink behind the tank so you couldn't aim. It also works now when another mod has changed the game's gunner camera settings (it switched itself off before).
  • Driver panel without MBT Turrets. The panel now shows whenever you drive from the gunner seat with Gunner Drive and the Turret indicator on, even if the indicator can't find your turret (before, it could stay hidden without MBT Turrets).
  • Changing seats. Moving from the gunner seat over to the driver seat no longer stops the engine. Moving to a passenger seat with nobody driving switches it off, like a driver getting out.
  • Bastion turret outline. The Turret indicator and the Gunner camera now always follow the Bastion's cannon, not its invisible second gun.
  • Engine start after game updates. Gunner Drive still starts the engine if an update hides the engine's state from it.
  • Turret indicator. No longer stops on setups where the game's keyboard or controller input can't be read, and the controller check is lighter.
  • New option: Gunner camera. Pick Close, Far, Farther or Farthest. The camera rises as it moves back, and it stays behind the turret as the turret turns.
  • Gunner Drive starts the engine the game's own way when you set off from the gunner seat.
  • Driver panel. With the Turret indicator on, driving from the gunner seat shows the gear selector, your gear, rpm, speed and fuel, in the game's own HUD font. The keyboard gear keys (CTRL and shift) are hidden when you play on a controller.
  • Camo fixes (MBT Turrets). With a camo on, the Maelstrom's hull no longer disappears, and its turret now wears the camo too.
  • Loading fix from 1.1.1 included. Tank grip, Tank steering, MBT Turrets and Gunner Drive load on every setup.
  • Clearer logs for bug reports.
Hotfix for folks getting issues not being able to rotate the turret fully, new release soon
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