Assault Rifles overhaul - Updates

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PC Assault Rifles overhaul 2.1.4

Updates for Helldivers 2
Tried exporting new MA5C file to mod, and now it seems to work. Now you can keep enjoying it 🥳
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Also changed STA-52's recoil, because i forgor that MA5C is shooting really fast with added 900 RPM, so this one shouldn't do the same recoil (and as lore suggests, it has better shooting management in Killzone than MA5C/B in Halo)

  • STA-52
    • Climb vertical recoil: 62 -> 45
    • Drift vertical recoil: 22 -> 20
Nothing much, just noticed that pacifier is almost as strong as Lib pen (or even better at dps), so i lowered it damage a littttleeee bit.

  • Pacifier
    • Damage: 80 -> 75
  • MA5C
    • Drift vertical recoil: 25 -> 20
    • Climb vertical recoil: 50 -> 60
Dragged down file weigh from 5MB to 1 MB thanks to removing unnecessary files. Not big but still cool.
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Finally, STA-52 is not a Liberator ripoff now! Thanks to the new HD2Runtime update i can now change it's projectile!! It's gonna be a fast firing medium pen gun that is similar to liberator carbine.

Now this mod requires HD2Runtime 0.30.0 to STA-52 to work properly.

  • STA-52
    • Projectile: Changed from Liberator to Liberator Penetrator
    • Drift horizontal recoil: 10 -> 13.5
    • Drift vertical recoil: 15 -> 17
    • Climb vertical recoil: 25 -> 100
New feature added - togglable changes✨
I've been working on this update for about 3 days already, this was sooo long, tedious and overwhelming 😭. There are not many open wide sources where i could get info about manifest.json, so i've been doing changes step by step to this mod with assistance of chatGPT, offering me what to do. Some might say this wasn't worth it, but it was a goal, and it has been reached. Thanks for waiting everyone, now i'll continue doing mods in the new format!

Of course, ARs got overlooked and now have different stats. Though i'm not gonna show them in update, rather i'll just edit description.
Breaking news! Suppressor spoiled mags for other guns and it has been for a pretty long time. Time to fix! And little buffs to AR victims.

  • Suppressor
    • Damage: 100 -> 86
    • RPM: 550 -> 650
    • Durable Damage: 26 -> 24
  • Liberator
    • Mag capacity: fixed
    • Damage: 110 -> 115
  • Liberator carbine
    • Mag capacity: fixed
    • Damage: 110 -> 115
  • Liberator Penetrator
    • Mag capacity: fixed
    • Damage: 85 -> 90
  • Liberator concussive
    • Mag capacity: fixed
MA5C got new 640RPM Fire rate option (previously only 900 in this mod)
It appears balancing isn't that easy as we thought it would be.
Suppressor made too strong by me, gotta revert my mistakes.
  • BR-14 Adjudicator
    • Damage: 95[base] -> 105[1.3] -> 120[1.4]
    • Durable Damage: 23 -> 28
    • Drift horizontal recoil: 17 -> 14
  • AR-32 Pacifier
    • Damage: 55 -> 75 -> 80
    • Durable Damage: 10 -> 18
  • AR-59 Suppressor (tried to nerf it so it doesn't replace Adjudicator and marksman rifles)
    • Damage: 80 -> 130 -> 100
    • Fire Rate: 850 -> 400 -> 550
    • Ergonomics: 60 -> 45 -> 40
    • Drift vertical recoil: 14 -> 17? -> 20
    • Climb vertical recoil: 26 -> 30
  • AR-59 Suppressor isn't smg in rifle's skin in this update. I converted it into heavier assault rifle that gives punch but still retains stealth. (I can make a separate mod for this one if anybody asks)
    • Penetration: 2 -> 3
    • Standard Damage: 80 -> 130
    • Durable Damage: 20 -> 26
    • Fire Rate: 850 -> 400
    • Ergonomics: 60 -> 45
    • Sway: 1 -> 0.8
    • Drift vertical recoil: 14 -> 17
    • Projectile velocity: 330 -> 380
    • Projectile Gravity: 1.2 -> 0.8