Aurora Mod Launcher - Updates

PC Aurora Mod Launcher 2.0.8

Updates for Neverness to Everness
[APP] Fixed bug where certain folders and files were being deleted outside of \AuroraMods
[APP] Switched to native-tls for ureq (fixes issues with updater and installer)
[APP] Remove prompted migration of the ~mods folder
[APP] Fixed Installer not installing Aurora to a \Aurora folder when selecting a manual installation path.
[APP] Uninstaller will now only delete Aurora related files instead of deleting the entire directory if the folder has Aurora files in it.
[APP] Installer & Uninstaller are no longer being false flagged by Defender for Wacatac.B!ml
[APP] Fixed monitor closing the game while the game was updating.
[APP] Aurora now automatically clean up old V1 PAK addons.
[APP] Aurora now migrates all mods inside a ~mods folder to Aurora's folder, with a prompt of course.
[APP] Removed addon "Cooldown Timers" by rzwei (superseded)
[APP] Removed addon "Collectible Highlighter" by rzwei (superseded)
[APP] Added addon "UI Mod Pack" by rzwei
[APP] Make Addons' enable green less bright.
[ENGINE] Update Everlight's CHKSUM plugin to 1.3.2 and 1.3.4
[ENGINE] Fixed Everlight being dynamically linked with MSVC & VCRedist instead of being statically linked.
[ENGINE] Changed Everlight to use vanilla Win32 calls instead of using external libraries to reduce binary size.
[ENGINE] Everlight no longer uses [COLOR=rgb(97, 189, 109)][B]<sstream>[/B][/COLOR] and does Win32 writes for the log file, reduced binary size.
[ENGINE] PAGE_EXECUTE_READWRITE is no longer called before VirtualQuery to reduce Defender heuristics.
[APP] Update addon "Censorship Remover" to the latest global release.
[APP] Made client issues with GameBanana browser return warnings instead of errors.
[ENGINE] Updated Everlight to Global & Taiwan servers (1.3.2 & 1.3.4)
[APP] Added a Proton version warning to Aurora for Linux users.
[APP] Fixed UI Scaler for non-Global users
[ENGINE] Updated Everlight to CN server 1.3.8 & 1.3.9-BETA
[APP] Improve config.json handling, so a corrupted config can't soft-lock Aurora.
[APP] Fixed telemetry opt-out button causing a looped EOF error for some people.
[APP] Aurora will now automatically remove incompatible modules in your game folder.
[APP] Added a warning kind to toast notifications
[APP] Added UI scale setting on Linux
[APP] Fix toggling issues in mod manager, caused by desync between disk and cache.
[APP] Updated error telemetry to include region information.
[ENGINE] Make Everlight more consistent and stable across all devices.
[ENGINE] Optimize Everlight binary size (18.5% improvement)
[TRANSLATION] Updated Chinese translations. (Credits: @loneonehrb)
[APP]
Updated CCU API module so it no longer spams Aurora's API endpoint.
[APP] Fixed Chinese translation not showing in the launcher because of mismatched codes.
[APP] Fixed sanitize not clearing up Lua folders when the game closes.
[APP] Disabled the following addons from being used on CN servers: "No 3D Waypoint Line", "Cooldown Timers", "Collectible ESP"
[APP] Fixed game directory files locking up and not being cleaned up properly after Aurora exits.
[APP] Made mod.json case-insensitive.
[APP] Updated CCU API module to also include region statistics.
[APP] Fixed GameBanana Browser having issues decoding response body.
[APP] Fixed GameBanana Browser timing out.
[APP] Fixed GameBanana Browser getting EOF values.
[APP] Install failures in the mod manager are now classified.
[APP] Trying to install a password protected mod in the mod manager will now abort.
[APP] Trying to delete or toggle a mod that no longer exists will now abort.
[APP] Fixed a race condition with process.rs' fallback method.
[APP] Fixed wscapi.dll requirement error
[ENGINE] Updated CN module to use a separate proxy to prevent ACE warnings on launch.
[ENGINE] Fixed Everlight crashing for some people on directories that were non-ASCII, examples include non-Latin Windows username.
[ENGINE] Fixed an issue where Everlight would skip loading / couldn't load if the game path was too long (192 characters or more).
[ENGINE] Fixed status and log files being written to the wrong directory on very long game paths.
[ENGINE] Fixed a rare crash when multiple game threads reported status at once.
[ENGINE] Fixed status and log lines corrupting each other when written concurrently, which could cause a successful launch to be determined as a failed launch.
[ENGINE] Updated helper offsets for v1.3's release.
Updated to V2, there is a lot to put here, instead check our full list over at our website
Link
[MAIN] Preparations for Aurora V2's release