Band-aid fix for the maelstrom remodel not applying the correct customization option to the turret.
For now, this bandaid swaps the weapon and the hull material skin slots, it is a tradeoff as the weaponry will not be skinned but the hull will. Silos will also not apply the skin for now. (this is a limitation with the way I implemented the rotating turret, and the maelstrom specifically since it has a different barrel structure to the bastion)
I'll look into a proper fix later