Battlefield 5 Hit & Kill Feedback | 战地5命中与击杀反馈 - Updates

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  • Hellforge Game Category Added: https://ayakamods.com/threads/hellforge-game-category-added.55819/

PC Battlefield 5 Hit & Kill Feedback | 战地5命中与击杀反馈 2.2.2

Updates for Helldivers 2
Fixed an issue that caused the game to crash; Added a hotkey to clear icons and text with a single press (defaults to the X key); Fixed an issue where the killstreak counter did not display correctly when the killstreak approaches 1000.
修复导致游戏闪退的问题;增加了一键清除图标和文字的键位绑定,默认按X键;修复了连杀近1000时,连杀计数不能正确显示的问题
Fixed the issue where there was no sound when installed with the latest MDL3 dev43.
修复在与最新的MDL3 dev43一起安装时没有音效的问题
Optimized resource usage and improved the game's frame rate after installing this mod; Fixed the issue where there was no hit feedback when the flamethrower's jet hits enemies.
Noticed the following issues:
1. No kill feedback when killing a Scout Strider by destroying its mounted rockets;
2. No correct kill feedback when using powerful weapons like the AMW-20 to shatter bugs leaving no corpses;
3. No structure destruction feedback when destroying the turret of a Command Bunker;
4. No hit feedback when hitting enemies with a melee attack using non-melee weapons;
5. No hit feedback when hitting the engines of Automaton Gunships and Dropships. When making them crash by destroying their engines, kill feedback only appears after they hit the ground and explode;
6. No hit feedback when the vehicle-mounted flamethrower jet of the Incendiary FRV hits enemies.
The above issues are relatively difficult to fix at the current stage. I have made multiple attempts, but to no avail.

优化了性能占用,提高了安装本mod后游戏运行的帧数;修复火焰喷射器的射流命中敌人时没有命中反馈的问题。
通过大家的反馈和我自己的测试,发现以下问题:
1. 通过摧毁侦察纵步者挂载的火箭弹将其击杀时没有击杀反馈的问题;
2. 使用AMW-20等强力武器击碎虫子不留尸体时,没有正确的击杀反馈;
3. 摧毁指挥碉堡的炮台没有摧毁设施反馈;
4. 非近战武器使用近战方式命中敌人时没有命中反馈;
5. 命中机器人的炮舰和运输船的引擎时没有命中反馈,通过击毁引擎让它们坠毁时,只有落地并爆炸后才会有击杀反馈;
6. 炽灼型FRV的车载火焰喷射器射流命中敌人时没有命中反馈。
当前阶段以上问题较难修复,我尝试了多种方法但不起效
Fixed an issue where the mod configuration interface language was not controlled by the MDL3 language setting; corrected the mod name in the configuration interface; since using the game font required pressing ESC twice to display text, it now uses the runtime font by default, with the HD2-style font retained as an optional setting.
修复了模组配置界面语言不受MDL3语言设置控制的问题;修正了配置界面的模组名称;由于采用游戏字库导致必须连按两次ESC键才能显示文字,现在改为默认使用runtime字体,HD2风格字体保留为可选项
· v2.1.0 Fixed an issue where destroying a jetpack was also counted as a kill; fixed an issue where some enemy names were not displayed; fixed the missing configuration option for the number of kill icons—you can now adjust the displayed count from 5 to 20; added assist sound effects; optimized the sorting and descriptions of mod configuration items; Improved the refresh rate of preview mode when adjusting the UI; fixed an issue where the UI was obscured by the configuration interface during testing; there is currently an issue where text is not displayed upon entering the game—press ESC twice to open and close the menu interface and the text will display.
· v2.1.0 修复了喷气背包被摧毁时也计入击杀的问题;修复了部分敌人名称不显示的问题;修复了没有击杀图标数量配置选项的问题,现在可以调整其显示数量从5到20个;增添了助攻的音效;优化了mod配置项排序与描述;提高了调整UI时预览模式的刷新率;修复了测试时UI被配置界面遮挡的问题;现在有进入游戏不显示文字的问题,连按两下ESC打开并关闭菜单界面即可显示
· v2.0.1 Since Bingus Shared Loader is no longer supported, it now relies on MDL3 to run.
· v2.0.1 由于Bingus Shared Loader已经不能支持,现在转为依赖MDL3运行
· v1.7.3 Fixed the electrical noise issue with Razer headsets
· v1.7.3 修复雷蛇耳机的电流音问题
· v1.7.2 Added a toggleable kill counter that fits the mod's style, restored the ability to freely choose the language of the score text, and added the ability to individually adjust the vertical position of each item.
· v1.7.2 增添可开关的契合mod风格的击杀计数功能,恢复了自由选择得分文本语言的功能(默认为当前设置界面文本语言),增添了单独调整各项垂直位置的功能
· v1.6.1 Major Update: Fixed an issue where SFX might be missing on some devices; icons are now stored as vector graphics, allowing customizable resolution; enhanced the visual impact of medium kill feedback; added a customizable animation refresh rate feature; added assist kill feedback and facility destruction feedback (facility destruction feedback is currently a test feature only); added toggle options for kill feedback for various enemy types; released a beta version that runs without relying on HD2Runtime.
· v1.6.1大更新:修复一些设备上可能没有音效的问题;将图标以矢量图形式存储,可自定义分辨率;增强了中型击杀反馈的视觉冲击力;增添了自定义动画刷新率功能; 增添助攻击杀反馈和摧毁设施反馈(目前摧毁设施反馈只是测试功能); 增添各类敌人击杀反馈的开关功能;推出不依赖HD2Runtime运行的测试版
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· v1.5 optimizes the audio output format from wav to PCM, it will never lag any more. Added a DoT damage feedback switch function and an automatic score clearing function
· v1.5 优化wav转PCM的音频输出形式,从此不再卡顿,增添持续伤害反馈开关功能,增添自动清除计分功能