Description
I've always felt that the Behemoth was lacking, specially in comparison to the latest additions of Destroyers in X4. Add to that my hate for power creeps in games, I just went, "fuck it" and balanced one of the first Destroyers in the game.
(When I say "I balanced", I mean to what I can do... I'm only human (^.^
)
Installation instructions
Just extract the archive, copy/cut and paste to the "X4 Foundations\extensions" folder.
Make sure that the mod is active in the game, and Bob's your uncle, you're ready to go.
Main features
>>Tweaked the Behemoth's Main Batteries and gave it a new designation<<
[ARG Ascalon Siege Cannon Mk1]
For the most part, it has higher range and sustained & burst damage compared to the base game's
>>2 additional M-Shield slots for the engines<<
>>1 additional M-Shield slot for the Upper-Rear L-Turret<<
>>2 additional L-Turrets along with it's shield compliments<<
>>2 additional M-Turrets on the front<<
>>2 additional M-Turrets to the rear<<
Notes
It should be applicable to ongoing saves. Would be appreciated if people would tell me otherwise.
Made changes to the Hull so that it looks like the 2 additional L-Turrets are meant to be there and not just slapped on.
Balancing wise, I've made it so that the Behemoth shouldn't be too OP compared to it's sisters, may they be Terran, Boron, & etc.
Updates
Now has 2 mod variants; Replacer and Standalone. As the name suggests, one replaces the base Behemoth while the other is a separate entity, complete with proper NPC spawning mechanics and Name voicing.
Requirements
Just needs the base game [Version 9.0]
Shout outs
Thanks to Lc4Hunter for the Blender add-on, making it vastly easier for modding and the wonderful peeps in the Egosoft Discord - Modding!
I've always felt that the Behemoth was lacking, specially in comparison to the latest additions of Destroyers in X4. Add to that my hate for power creeps in games, I just went, "fuck it" and balanced one of the first Destroyers in the game.
(When I say "I balanced", I mean to what I can do... I'm only human (^.^
Installation instructions
Just extract the archive, copy/cut and paste to the "X4 Foundations\extensions" folder.
Make sure that the mod is active in the game, and Bob's your uncle, you're ready to go.
Main features
>>Tweaked the Behemoth's Main Batteries and gave it a new designation<<
[ARG Ascalon Siege Cannon Mk1]
For the most part, it has higher range and sustained & burst damage compared to the base game's
>>2 additional M-Shield slots for the engines<<
>>1 additional M-Shield slot for the Upper-Rear L-Turret<<
>>2 additional L-Turrets along with it's shield compliments<<
>>2 additional M-Turrets on the front<<
>>2 additional M-Turrets to the rear<<
Notes
It should be applicable to ongoing saves. Would be appreciated if people would tell me otherwise.
Made changes to the Hull so that it looks like the 2 additional L-Turrets are meant to be there and not just slapped on.
Balancing wise, I've made it so that the Behemoth shouldn't be too OP compared to it's sisters, may they be Terran, Boron, & etc.
Updates
Now has 2 mod variants; Replacer and Standalone. As the name suggests, one replaces the base Behemoth while the other is a separate entity, complete with proper NPC spawning mechanics and Name voicing.
Requirements
Just needs the base game [Version 9.0]
Shout outs
Thanks to Lc4Hunter for the Blender add-on, making it vastly easier for modding and the wonderful peeps in the Egosoft Discord - Modding!