The mod is meant for endgame play
This mod makes some improvements to Mighty Chariot and Executioner bosses
Mighty Chariot is located at Subway B depths and executioner on Icicle Prison Depths
Mighty Chariot and executioner both have custom level and stat values, MC is level 325 and EXC 350
Changes are the following:
Revamped AI, the boss will no longer walk in a straight line towards you, it'll try to circle around you while shooting!
Better aim, the lower gatling no longer does a 360 spin, it will mow you down if you're careless!
Additions to both walk attacks, it can now use it's laser and launcher when walking!
It's laser will now deal continous damage
A new spawn animation
A whole new attack! don't linger around it for too long, it might stomp the ground (with great force) in frustration...
Be careful being around it when it dies...
And a few more small changes
These changes affect the Mighty Chariot 2 coop quest, only use this mod during online play if every session memeber consents and have the same mod installed.
The mod uses AI generated code and assets in some aspects, mainly the DLL files, AI behaviors and the new animations.
The mod requires the latest version of UE4SS made for SAOFB
How to install:
Drop both PAK and SIG fiiles in SAOFB\Content\Paks, alternatively you can create a folder named ~mods in SAOFB\Content\Paks and drop the files there.
Drop both folders in the zip in SAOFB\Binaries\Win64\ue4ss\Mods (follow UE4SS install instructions if you don't have this path)
This mod makes some improvements to Mighty Chariot and Executioner bosses
Mighty Chariot is located at Subway B depths and executioner on Icicle Prison Depths
Mighty Chariot and executioner both have custom level and stat values, MC is level 325 and EXC 350
Changes are the following:
Revamped AI, the boss will no longer walk in a straight line towards you, it'll try to circle around you while shooting!
Better aim, the lower gatling no longer does a 360 spin, it will mow you down if you're careless!
Additions to both walk attacks, it can now use it's laser and launcher when walking!
It's laser will now deal continous damage
A new spawn animation
A whole new attack! don't linger around it for too long, it might stomp the ground (with great force) in frustration...
Be careful being around it when it dies...
And a few more small changes
These changes affect the Mighty Chariot 2 coop quest, only use this mod during online play if every session memeber consents and have the same mod installed.
The mod uses AI generated code and assets in some aspects, mainly the DLL files, AI behaviors and the new animations.
The mod requires the latest version of UE4SS made for SAOFB
How to install:
Drop both PAK and SIG fiiles in SAOFB\Content\Paks, alternatively you can create a folder named ~mods in SAOFB\Content\Paks and drop the files there.
Drop both folders in the zip in SAOFB\Binaries\Win64\ue4ss\Mods (follow UE4SS install instructions if you don't have this path)