Bullet stratagem weapons overhaul - Updates

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PC Bullet stratagem weapons overhaul 1.6.0

Updates for Helldivers 2
Damn stalwart has same issue as STA-52. If i replace it's bullets with other ones, it applies to Liberator and others!! Why Arrowhead, why???
And so, i tried implementing custom projectiles to it, but Modbuilder doesn't support support(2x wohoo) weapons so i'll just let it ride.

Stalwart: changed projectile to default - Liberator rounds (Damage depends on liberator now!)

Maxigun: Added RPM options: 1000, 1500, 2000
Fixed issue with Liberator and Stalwart having their damage replaced by each other by making stalwart using One-two's damage instead (100).
MGX got too much recoil from my change so i'm making it less.

MGX-42 bullet storm
Drift vertical recoil: 30 -> 15
Climb vertical recoil: 40 -> 20
New update here, it balances out weapons a bit better.
  • MG-42 bullet storm (wanted it to feel like real machine gun)
    • Capacity: 200 -> 252
    • Ergonomics: 33 -> 30
    • Drift vertical recoil: 10 -> 30
    • Climb vertical recoil: 8 -> 40
    • Penetration large angle: 3 -> 2
  • M-1000 Maxigun
    • Armor pen: 4,4,3,0 -> 4,3,3,1
    • Damage: 90 -> 80
    • Durable damage: 22 -> 18
  • MG-206 HMG
    • RPM modes: 450.0 · 600.0 · 750.0 → 500 · 700 · 900
    • Durable damage: 70 -> 80
    • Extreme angle penetration: 0 -> 3
    • Reload speed: 5.5 -> 5
  • MG-43 machine gun
    • Standard Damage: 120 -> 140
    • Recoil Climb Vertical: 30 -> 40
    • Recoil Drift Vertical: 20 -> 30
    • Reload speed: 4.5 -> 3.5
    • Spare mags: 3 -> 4
    • Mags starting/supplies: 2 -> 3
    • Ergonomics: 15 -> 18
    • RPM modes: 630.0 · 760.0 · 900.0 → 700 · 850 · 1000
Stalwart was overriding liberator's damage, so i'm reverting it's damage. Additionally i think stalwart is somewhat fine in it's vanilla state (except damage).

Stalwart - all changes reverted to vanilla (but liberator changes it's damage)
Thanks to caring people, feedback showed that maxigun looks better on all sides than HMG, so i'm making a change: Maxigun is more of a chaff annihilator weapon, and HMG is more dedicated heavy killer. But they both are still similar in this mod.

  • Maxigun - intention is to nerf it a bit because it's too strong with 1000 ammo on the back. Durable damage decrease is for maxigun to not break heavies like sticks. Stagger overrided push force so enemies don't jump around when you shoot them (didn't really know that push force makes enemies move).
    • Standard Damage: 90 -> 80
    • Durable Damage: 22 -> 1
    • Push Force: 40 -> 10
    • Stagger: 25 -> 30
    • +Stun Effect added
    • Stun buildup per shot: 0.15
  • HMG - nothing changed much in update as i think this one is already good enough with it's buffs.
    • Stagger: 25 -> 30
    • Push Force: 50 -> 20