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Stalwart was overriding liberator's damage, so i'm reverting it's damage. Additionally i think stalwart is somewhat fine in it's vanilla state (except damage).
Stalwart - all changes reverted to vanilla (but liberator changes it's damage)
Thanks to caring people, feedback showed that maxigun looks better on all sides than HMG, so i'm making a change: Maxigun is more of a chaff annihilator weapon, and HMG is more dedicated heavy killer. But they both are still similar in this mod.
Maxigun - intention is to nerf it a bit because it's too strong with 1000 ammo on the back. Durable damage decrease is for maxigun to not break heavies like sticks. Stagger overrided push force so enemies don't jump around when you shoot them (didn't really know that push force makes enemies move).
Standard Damage: 90 -> 80
Durable Damage: 22 -> 1
Push Force: 40 -> 10
Stagger: 25 -> 30
+Stun Effect added
Stun buildup per shot: 0.15
HMG - nothing changed much in update as i think this one is already good enough with it's buffs.