Clear Sight - Updates

PC Clear Sight 0.1.1

Updates for Helldivers 2
  • New option "Hit Vignette": reduces the vignette at the screen edges when you are hit, at low health, on death and when burning, the red flash at the moment of a hit, and the damage overlay on the left and right of the screen to 50% (default) / 25% / 0%
  • New option "Aim Vignette": reduces the vignette at the screen edges when aiming in first person to 25% (default) / 50% / 0%
  • "Stims 0%" now turns the color overlay off completely (before, a value other than the strength was reduced, so the overlay could remain). 25% and 50% now also reduce the actual strength value
  • "Stims" now also reduces the teal color overlay and saturation boost of regular stims by the same level (before, only Experimental Infusion). The screen distortion of Experimental Infusion is reduced by the same level too
  • Rebuilt for game build 26568081. After this update, "Fog", "Gimmick Smoke" and "Lens Flare" in 0.1.0 contain old shaders and can make the screen look wrong when turned on
0.1.0 wording update: option descriptions and documents only, no functional changes.
  • "Flash" now really fades the light streaks and electric arcs the LAS-17 Double-Edge Sickle gives off as it heats up. Before, they only disappeared at 0% and looked almost vanilla at the other levels (including the default 10%). Some other weapon and explosion flashes drawn the same way are fixed too
  • "Fog" now also reduces the base ground fog that flows low over the ground on Gloom, wasteland, grassland and swamp planets, including the yellow ground fog of Gloom planets. In 0.0.9 no option reduced it, and in 0.0.7-0.0.8 only the yellow Gloom fog was thinned along with "Gimmick Smoke"
  • "Gimmick Smoke" still handles only enemy spore clouds and smoke screens, so the two options can now be set separately. Gas stays vanilla
  • This ground fog also spreads light, so places like bug nests with a covered top may get darker. If they are too dark, pick "Fog 50%" or turn "Fog" off; spore cloud reduction from "Gimmick Smoke" keeps working
  • "Gimmick Smoke" no longer thins the base ground fog of Gloom planets: among fog volumes of the same color, only the clouds put out by enemies (Spore Spewers, Nursing Spewers, Caustic Chargers) are reduced, so cave-like bug nests with a covered top no longer turn dark
  • As a result, the low ground fog of Gloom planets now looks vanilla (thicker than in 0.0.8); no option reduces this fog for now, "Fog" included
  • If you prefer this ground fog thinner, keep using 0.0.8 (it still has the issue of covered bug nests turning dark)
  • "Flash" now also reduces laser weapon sparks (Double-Edge Sickle heat stages, Dagger, Talon, Quasar Cannon) and the shimmering glow around the Laser Cannon and Laser Sentry beams; the beams themselves stay vanilla
  • "Flash" also turns off the light cast by the flashes of large Automaton explosions (e.g. dropships), the Gatling/Eagle strafing run and the Bolt Pistol
  • "Fog" now also reduces the atmospheric haze that washes out distant areas toward the sun
  • "Gimmick Smoke" now also reduces the gray smoke screen cloud that lingers after smoke grenades and Eagle and Orbital smoke (before, only the initial puff was reduced); green gas stays vanilla
  • "Ambient Smoke" now also reduces the white smoke layer left in the smoke columns of bug props on Terminid planets
  • The "Ambient Smoke" description now lists Cyborg smoke grenades (their smoke follows Ambient Smoke, as in 0.0.7)
  • "Smoke Lifetime" now also shortens some smoke that kept its vanilla lifetime (smoke columns, landing dust, explosion fire soot, explosion dust), including smoke inside effects handled by other options
  • "Smoke Lifetime" now also shortens volcanic terrain smoke, volcanic activity smoke and the spore fog puffed out by Spore Spewers
  • Fixed "Lens Flare" having no effect in game