Commando missions made a little more forgiving: no mission timer, an extra Super Destroyer call-in, and a reason to clear the outposts you would otherwise sneak past. Every option is a setting in commando-plus.ini. Solo or host.
Outpost caches: cash in with the Super Destroyer
- Every enemy base you clear (its bug holes, fabricators or Illuminate spawners, all closed or destroyed) banks ammo boxes: 4 for a small base, 8 for a large one.
- Two stratagems appear on your list to call them in: the Outpost Cache (D U D U D U R) drops a pod of 8 boxes, one use for every 8 banked; the Small Outpost Cache (D U D U D U L) drops a pod of whatever is left.
- In Commando they work while the Super Destroyer is overhead, like the rest of your stratagems: calling it in is cashing in.
The Super Destroyer holds orbit longer
- Clearing bases lessens the resistance, so the Destroyer can stay: its window is the game's 60 s plus 15 s for every base cleared this mission, up to 3 minutes. It applies after the drop-in and every Call In Destroyer, and a base cleared while it is overhead stretches it too.
- Past the game's own 60 s, a banner at the top of the screen counts the time bought down (needs Bingus Shared Loader and HD2Runtime; without them the time still counts, there is just no banner).
Also
- No mission timer in Commando.
- One extra use of Call In Destroyer (0 to 3).
- every_mission = 1 applies the options to every mission, not only Commando.
Settings
Everything lives in commando-plus.ini (edit it with the game closed; HellForge keeps mod folders read-only while a session runs): the timer, the extra call-ins, the boxes a base banks, the seconds a base buys and the window's cap.Requirements
- HellForge
- Bingus Shared Loader and HD2Runtime (optional, for the banner)