[Produced by the Ministry of Defence] Eruptor Shells for the JAR-5 Dominator V1.0

A Mod for Helldivers 2
[Produced by the Ministry of Defence] Eruptor Shells for the JAR-5 Dominator akl_mod_preview_image

What it does

The JAR-5 Dominator and the R-36 Eruptor fire the same 15x100mm casing — identical mass, muzzle velocity, drag and gravity. They differ only in warhead and explosion.
This mod replaces the Dominator's warhead with the Eruptor's, so the Dominator fires:

  • 230 / 115 damage (direct / durable) with Heavy armour penetration
  • the Eruptor's impact explosion: 225 damage, Medium penetration, 4 m inner / 7 m outer radius, 30 shrapnel projectiles
  • 25% penetration slowdown, 100 g mass, 180 m/s muzzle velocity
Every number was matched field-by-field against the published R-36 Eruptor weapon statistics, so this is a data-accurate reproduction rather than an approximation. Ballistics are unchanged — the Dominator already uses the Eruptor's shell profile.

Requirements


  • Bingus Shared Loader v15 or newer (API 1) — required. This mod is an addon and will not load without it.
  • HD2 Mod Manager (HD2MM) or Arsenal.
  • Tested on Steam build 24826606 / EXE 1.8.45317.0.

Installation


  1. Close Helldivers 2.
  2. Import the ZIP into HD2 Mod Manager or Arsenal.
  3. Enable it, and make sure Bingus Shared Loader is also enabled.
  4. Deploy, then launch the game normally.
Give it up to a minute after launch — the addon locates the projectile data and applies the change automatically.

How it works

Helldivers 2 stores weapon and projectile data in generated_projectile_settings.dl_bin. On disk that file is encrypted, but at runtime the game maps the decrypted copy into memory. Each projectile is a 272-byte record whose first field is a unique projectile id.
This addon locates that table in memory and copies the Eruptor's projectile record over the Dominator's, keeping the Dominator's own id so the table stays consistent.
It writes exactly one record. No game files are modified, nothing is written to disk, and no DLLs are injected. Disabling the mod restores the original behaviour immediately.

Safety checks

The addon validates everything before it writes a single byte: the table is located by signature with its size and record count verified; source and target records are verified; it refuses to write if anything does not match and logs why; after writing it reads the record back to confirm. If a check fails you get a clear log message instead of a corrupted table.

Verifying it worked

%LOCALAPPDATA%\Hd2ProjRecon\DominatorEruptor.log — a successful install looks like:
复制
Code:
APPLIED: 15x100mm DETONANTE (R-36 Eruptor round) (record 261) -> Dominator (record 258), type kept at 177[/SIZE][/FONT][/COLOR][/FONT]
[FONT=-apple-system][COLOR=rgb(10, 30, 74)][FONT=SF Mono][SIZE=11px]  ballistics: mass=100.0 speed=180.0 drag=0.00 gravity=0.30 slowdown=0.25
  damageType=144  explosion on impact=155 / on expire=155

Notes and limitations

  • Client-side only. Because Helldivers 2 is peer-to-peer and partly host-authoritative, what other players observe may differ.
  • Game updates will break it. Ids and offsets change between builds. When that happens it fails safely rather than writing bad data.
  • Other weapons sharing the same projectile may also change — variants using the same standard rocket round pick up the new warhead too.
  • Shrapnel projectiles are logic-only. The game's shrapnel has no model; the visible fragments come from the explosion effect.
  • Not tested in multiplayer. Tested solo. Use your own judgement in public lobbies.

Disclaimer

This is an unofficial, fan-made modification, not affiliated with, endorsed by, or supported by Arrowhead Game Studios or Sony.
This is a gameplay modification, not a cosmetic one. It changes weapon behaviour and gives the modified weapon significantly more damage and armour penetration than the original. If you do not want that, do not install it.
Use at your own risk. The mod modifies game process memory while the game is running. Helldivers 2 uses an anti-cheat solution, and while this mod only writes to the game's own loaded configuration data — it does not inject code, patch executables, or touch anything outside the game process — I cannot guarantee that no anti-cheat or account action will ever result.
The author accepts no liability for any loss, ban, corrupted installation, or other damage arising from the use of this mod. Back up your game's data folder and your mod manager profile if you are unsure.
Single-player and friends-only use is recommended. Do not use it to gain an advantage over other players in public games.

Uninstall

Disable the mod in your manager and Purge. All changes live in memory only.

Credits

Bingus Shared Loader by CowboyBingus · Weapon statistics cross-checked against the Helldivers Wiki · Built on the file-format research of the HD2 modding community.
PS:if its doesnt work on your pc ,send it to your ai agent,it will help...... usually.
7 KB
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Uploaded by
Estelle233
Downloads
546
Comments
48
Views
3,019
First release
Last update
Platform
PC 
Version
V1.0
Total Size
7 KB
Rating
5.00 star(s) 6 ratings

Uploaded by

  • 546
  • 3,019

Ratings

5.00 star(s) 6 ratings

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Anjaxis

Members
Members
Sep 19, 2026
1
0
This mod is great, thanks for doing the Dominator justice unlike the devs at Arrowhead. Also, I agree with some of the other posters saying they'd like a Warhammer Bolt pistol version of this. I think the higher single target damage and less explosion/shrapnel would fit the Dominator a bit better than the Eruptor's round, but this is still miles better than vanilla as is.
 

BobulusPrime

Members
Members
Sep 19, 2026
4
0
i modded the slugger to do heavy pen and 500 damage lol. justice for it since arrowhead bent it over
I know people have already mentioned to run the file through ai, but how exactly are you finding things like the ID's for the weapons etc...

(I don't have Codex unfortunately)
 

ballpark916

Members
Members
Sep 19, 2026
3
2
I know people have already mentioned to run the file through ai, but how exactly are you finding things like the ID's for the weapons etc...

(I don't have Codex unfortunately)
i used gp6 astra medium thinking, basically you want it to look at the dominator mod and the constitution mod to get a good layout on how it uses bingus to modify the weapon you want, then it built a plug to get all the neccesary values and i fed it ehe needed info like the damage indexes
DAMAGE_RECORD index=0 id=1 damage,durable,ap1,ap2,ap3,ap4,demo,stagger,push=50,50,5,5,5,0,0,20,10
is an example then it made it for me
 

kyjana

Members
Members
Sep 18, 2026
7
1
how do you make these
surly its more than just having an ai do it
how do you find the proper things to edit inside the memory
 

ballpark916

Members
Members
Sep 19, 2026
3
2
trust me im a dumb dumb, you just have to ask ai for couple hours so it can get how helldivers load values into memory, bingus is doing alot of heavy lifting here
 

Gequoe

Members
Members
Sep 20, 2026
6
0
It's hard to say, because the ammunition loading animation of the AC-8 autocannon loads five rounds at a time, I don't know if I can modify it

By chance since you know how to use/get the ids of the projectiles do you think you could explain how you are using/finding the long form of them?, i have tried to no avail
 

SiDaki

Members
Members
Apr 29, 2026
1
0
Thank you for the mod. Could you change the M-1000 Maxigun armor penetration from medium to heavy?